
GameDes
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Game Engines
From GPWiki A game engine is the core library functions used in a game, usually related to graphics , input , sound , networking and other systems. Engines are separate from game-specific code, which enables different games to use the same engine. (Games of different genres even, in some cases.)Video Game Development
Developing 3-D Games with the NetBeans IDE and jME 2.0.1 By rkusterer AT netbeans DOT org This tutorial shows how to set up the NetBeans IDE to start creating Java 3-D games with the jMonkeyEngine framework . jME 2.0.1 now supports Solaris additionally to Windows (32/64-bit), Linux (32/64-bit), and Mac OS X, and the library path set-up of this tutorial was updated (October 2009). Note: jMonkeyEngine version 3 (currently in alpha) comes with an integrated IDE based on the NetBeans platform that includes tools for model and material loading, conversion, editing and more called "jMonkeyPlatform".

