Get flash to fully experience Pearltrees
From GPWiki Main Page >> Game Ideas | Lone Developer Introduction
From GPWiki A game engine is the core library functions used in a game, usually related to graphics , input , sound , networking and other systems. Engines are separate from game-specific code, which enables different games to use the same engine. (Games of different genres even, in some cases.)
From GPWiki Some general useful programming techniques. Data structures
Video Game Development
Developing 3-D Games with the NetBeans IDE and jME 2.0.1 By rkusterer AT netbeans DOT org This tutorial shows how to set up the NetBeans IDE to start creating Java 3-D games with the jMonkeyEngine framework . jME 2.0.1 now supports Solaris additionally to Windows (32/64-bit), Linux (32/64-bit), and Mac OS X, and the library path set-up of this tutorial was updated (October 2009). Note: jMonkeyEngine version 3 (currently in alpha) comes with an integrated IDE based on the NetBeans platform that includes tools for model and material loading, conversion, editing and more called "jMonkeyPlatform".