Pandemic

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Yesterday I read about Pandemic 1.0 on psfk.com . It is a transmedia experience by L ance Weiler that took place during the sundance film-festival. We were discussing our views on transmedia and he told me about the importance to document transmedia experiences properly. Many transmedia experiences / alternate reality games only exist during a specific time frame. And without a documentation it is nearly impossible to use them for research or education. http://creativeglasses.posterous.com/pandemic-10-and-the-question-of-transmedia-do

Pandemic 1.0 - And the Question of Transmedia Documentation - creative*glasses

Turnstyle » Sundance: Storytelling’s Next Step Is A Pandemic

http://turnstylenews.com/2011/01/26/sundance-storytellings-next-step-is-a-pandemic/ A mysterious virus is turning the adults of Park City, Utah into sleepwalking zombies. So goes the premise behind Lance Weiler’s Pandemic 1.0 , an interactive storytelling experience that unfolds over five days at this year’s Sundance Film Festival. In a twist on the festival’s theme of “Be Here”, Pandemic 1.0 offers those not at the festival a chance to participate by playing along with people at Sundance. Together they have 120 hours to stop the spread of the disease, and time is running out.

"Pandemic 1.0", de Lance Weiler: Un proyecto transmedia | Noticias TransMedia

“ Pandemia ” (“Pandemic” en inglés) es un vocablo que procede del griego pandêmon nosêma , [pan = todo] + [demos = pueblo] + [nosêma = enfermedad], expresión que significa “ enfermedad de todo un pueblo “, y es la afectación de una enfermedad infecciosa de los humanos a lo largo de un área geográficamente extensa. Etimológicamente hablando debería cubrir el mundo entero y afectar a todos. “ Pandemic 1.0 ” (Pandemia 1.0) es un proyecto del artista norteamericano LANCE WEILER que se presentó en el pasado Festival de Sundance 2011 como una atrevida y ambiciosa experiencia narrativa transmedia, donde el público puede participar a través de distintas plataformas: internet, teléfonos móviles, juegos sociales, material impreso, y también interactuando en el mundo real. http://noticiastransmedia.com/2011/03/28/lance_weiler_pandemic/
Présenté au Festival de Sundance cette semaine, Pandemic 1.0 est une oeuvre transmedia signée Lance Weiler, qui débute par un court métrage de 9 minutes, première brique d'une histoire qui se décline sur mobile, web, papier, et dans la réalité. Scénariste et réalisateur, Lance Weiler est l’une des figures emblématiques de la narration transmedia, et selon Business Week, l’une des 18 personnes qui font avancer Hollywood . En 1998, il réalise The Last Broadcast , premier long métrage à bénéficier d’une sorties salles 100% numérique aux Etats-Unis. Pour son deuxième film, Head Trauma (2006), Lance Weiler prolonge l’expérience ciné par un ARG (jeu en réalité alternée), Hope Is Missing, qui attire 2,5 millions de joueurs en ligne.

Pandemic 41.410806, -75.654259 | Web Television Observer

http://webtelevisionobserver.com/2011/01/pandemic-10/

Transmedia Talk #18 – Lance Weiler on Pandemic 1.0 « Culture Hacker

http://workbookproject.com/culturehacker/2011/02/13/transmedia-talk-podcast-%e2%80%93-episode-18/ Filmmaker and story architect Lance Weiler joins us to talk about his transmedia experience Pandemic 1.0, which ran during this year’s Sundance Film Festival. Note: We were unable to record the show last week due to inclement weather and blackouts, so in the audio of Episode 18, we accidentally refer to this as Episode 19. We apologize for the error.
Lance Weiler is interested in unorthodox ways of telling stories. The writer/director’s film “The Last Broadcast” was the first film to be digitally distributed to theaters back in 1998 and Weiler has created ARGs — alternate reality games — for other films he’s worked on. Weiler is bringing a similarly complex storyworld experience to Sundance 2011.

Sundance 2011: Lance Weiler Brings A 'Pandemic' to Park City - Speakeasy - WSJ

http://blogs.wsj.com/speakeasy/2011/01/20/sundance-2011-lance-weiler-brings-a-pandemic-to-park-city/

CULTURE HACKER: A STORYTELLING PANDEMIC | The Filmmaker Magazine Blog

http://www.filmmakermagazine.com/news/2011/01/culture-hacker-a-storytelling-pandemic/ Originally printed in our Winter 2011 issue, grab a free issue of Filmmaker at Sundance to be a part of Pandemic 1.o . When the phone rings I’m feeling a bit nervous. The voice on the other end is slow and calculated. “We can do 30,000 but it will take 10 weeks. In order to get it in time for Sundance we need to order 500,000 and ship from China… We’re going to have to find another way.”
http://nofilmschool.com/2011/01/lance-weilers-transmedia-pandemic-1-0/

Lance Weiler’s Transmedia Project ‘Pandemic 1.0′ Premieres at Sundance (and Online) | NoFilmSchool

Transmedia pioneer Lance Weiler premiered his new project, Pandemic 1.0 , at the 2011 Sundance Film Festival last night. Also known as “Pandemic 41.410806, -75.654259″ — which, if you put those coordinates into Google Maps , reveals a Scranton, PA setting — the 10-minute short premiered yesterday in the New Frontier Performances and Installations section of the festival, as well as on FEARnet HD (Verizon FiOS channel 197). And online, right here: The short, which is accompanied at the festival by a number of real-world extensions, is part of a larger feature project named HiM , and is being billed by Weiler as a “story research and development” project, along the lines of a software beta launch: The intention of employing a story R&D approach to the project is to experiment, review and refine.

A Closer Look at Lance Weiler’s ‘Pandemic’ (and the Future of Storytelling) | NoFilmSchool

Lance Weiler’s Pandemic 1.0 wasn’t just a short that played Sundance (available to watch in full here ). The transmedia pioneer’s project extended far beyond the theater, involving real-world objects and a plethora of social media hooks. Watching the behind-the-scenes videos is akin to time-traveling to the future (of storytelling): http://nofilmschool.com/2011/02/a-closer-look-at-lance-weilers-pandemic-and-the-future-of-storytelling/

Interview : Lance Weiler revient sur sa fiction transmedia « Pandemic » | Transmedia Lab

par Ana Vasile et Olivier Godest , publié le 17.03.2011 Lance Weiler se présente comme un « story architect » transmedia : plus qu’une histoire, ce nouveau type de narrateur nous fait pénétrer dans un monde foisonnant, un véritable univers embrassant plusieurs plates-formes media. Nommé par la revue Wired comme « l’une des 25 personnes qui aide à réinventer le divertissement et qui changent le visage d’ Hollywood », l’auteur a fait son retour à Sundance en 2011 avec un dispositif transmedia sélectionné dans la catégorie « New Frontier ». Pandemic 1.0 est une fiction racontant la propagation d’une épidémie qui ravage le festival de Sundance. U n univers qui se déploie à travers un film, du contenu mobile, les supports web et print ainsi que des événements en direct pendant 120 heures. http://www.transmedialab.org/storytelling-transmedia/interview-lance-weiler-revient-sur-sa-fiction-transmedia-pandemic/