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Writer, Director & Experience Designer for Film, TV, and Games. How I Learned to Start a Pandemic. Pandemic 1.0 - And the Question of Transmedia Documentation - creative*glasses. Sundance: Storytelling’s Next Step Is A Pandemic. A mysterious virus is turning the adults of Park City, Utah into sleepwalking zombies.

Sundance: Storytelling’s Next Step Is A Pandemic

So goes the premise behind Lance Weiler’s Pandemic 1.0, an interactive storytelling experience that unfolds over five days at this year’s Sundance Film Festival. In a twist on the festival’s theme of “Be Here”, Pandemic 1.0 offers those not at the festival a chance to participate by playing along with people at Sundance. Together they have 120 hours to stop the spread of the disease, and time is running out. The physical hub is the festival’s annual New Frontier gallery, a cutting edge collection of digital art and new media narrative experiments. Located in the hundred plus year old Miner’s Hospital, Pandemic’s Mission Control can be found in the purportedly haunted basement. At random intervals angry red “Quarantine” warnings flash, putting the room in lockdown. Beyond the lights of Mission Control a dark room lit only by flashlight beckons. Turnstyle: Sundance Pandemic: Storytelling's Next Step.

Originally published on Turnstylenews.com, an online information service powered by creative, culturally diverse young adults (18-34) serving as producers, reporters, writers, and engaged audiences.

Turnstyle: Sundance Pandemic: Storytelling's Next Step

Produced by Noah Nelson and Kai Hsing. Shot and edited by Kai Hsing. "Pandemic 1.0", de Lance Weiler: Un proyecto transmedia. “Pandemia” (“Pandemic” en inglés) es un vocablo que procede del griego pandêmon nosêma, [pan = todo] + [demos = pueblo] + [nosêma = enfermedad], expresión que significa “enfermedad de todo un pueblo“, y es la afectación de una enfermedad infecciosa de los humanos a lo largo de un área geográficamente extensa. Etimológicamente hablando debería cubrir el mundo entero y afectar a todos. “Pandemic 1.0” (Pandemia 1.0) es un proyecto del artista norteamericano LANCE WEILER que se presentó en el pasado Festival de Sundance 2011 como una atrevida y ambiciosa experiencia narrativa transmedia, donde el público puede participar a través de distintas plataformas: internet, teléfonos móviles, juegos sociales, material impreso, y también interactuando en el mundo real.

Los números del título de la película son coordenadas de geolocalización, y corresponden a la localidad de Scranton, en Pennsylvania (41.410806° Norte – 75.654259° Oeste). Hope is missing (hopeismissing) sur Twitter. Pandemic 1.0 — Pandemic 41.410806, -75.654259. Lance Weiler - AOL Video. Transmedia Talk #18 – Lance Weiler on Pandemic 1.0. Welcome to Transmedia Talk, a new podcast covering all things Story.

Transmedia Talk #18 – Lance Weiler on Pandemic 1.0

Transmedia Talk is co-hosted by Nick Braccia, Dee Cook, and Haley Moore and looks to shed light on the topic of transmedia storytelling with commentary, interviews and tips on how storytelling is moving into the 21st century. Download Adobe Flash Player. Download | Subscribe with iTunes Running Time: 55:24 Hosts: Nick Braccia from Culture HackerDee Cook from Dog Tale MediaHaley Moore and Host Emeritus Robert Pratten from Transmedia Storyteller. Sundance 2011: Lance Weiler Brings A 'Pandemic' to Park City. Lance Weiler Discusses "Pandemic" at Sundance‬‏ Lance Weiler's "Pandemic 1.0" at Sundance 2011‬‏ Pandemic 1.0 Vectorform Highlights‬‏ CULTURE HACKER: A STORYTELLING PANDEMIC. Originally printed in our Winter 2011 issue, grab a free issue of Filmmaker at Sundance to be a part of Pandemic 1.o.

CULTURE HACKER: A STORYTELLING PANDEMIC

When the phone rings I’m feeling a bit nervous. The voice on the other end is slow and calculated. “We can do 30,000 but it will take 10 weeks. In order to get it in time for Sundance we need to order 500,000 and ship from China… We’re going to have to find another way.” Not quite your normal Sundance prep conversation, especially when the items in question are bottles of water. Lance Weiler’s Transmedia Project ‘Pandemic 1.0′ Premieres at Sundance (and Online) Transmedia pioneer Lance Weiler premiered his new project, Pandemic 1.0, at the 2011 Sundance Film Festival last night.

Lance Weiler’s Transmedia Project ‘Pandemic 1.0′ Premieres at Sundance (and Online)

Also known as “Pandemic 41.410806, -75.654259″ — which, if you put those coordinates into Google Maps, reveals a Scranton, PA setting — the 10-minute short premiered yesterday in the New Frontier Performances and Installations section of the festival, as well as on FEARnet HD (Verizon FiOS channel 197). And online, right here: The short, which is accompanied at the festival by a number of real-world extensions, is part of a larger feature project named HiM, and is being billed by Weiler as a “story research and development” project, along the lines of a software beta launch: The intention of employing a story R&D approach to the project is to experiment, review and refine.

Check out his Culture Hacker article at Filmmaker Magazine below to find out how “totems with cameras, GPS trackers, MP3 players and thumb drives embedded inside them” factor into the experience. A Closer Look at Lance Weiler’s ‘Pandemic’ (and the Future of Storytelling) Pandemic 1.0 – a storyworld experience taking place this January at Sundance. Interview : Lance Weiler revient sur sa fiction transmedia « Pandemic » Lance Weiler se présente comme un « story architect » transmedia : plus qu’une histoire, ce nouveau type de narrateur nous fait pénétrer dans un monde foisonnant, un véritable univers embrassant plusieurs plates-formes media.

Interview : Lance Weiler revient sur sa fiction transmedia « Pandemic »

Nommé par la revue Wired comme « l’une des 25 personnes qui aide à réinventer le divertissement et qui changent le visage d’Hollywood », l’auteur a fait son retour à Sundance en 2011 avec un dispositif transmedia sélectionné dans la catégorie « New Frontier ». Pandemic 1.0 est une fiction racontant la propagation d’une épidémie qui ravage le festival de Sundance. Un univers qui se déploie à travers un film, du contenu mobile, les supports web et print ainsi que des événements en direct pendant 120 heures. Lance a bien voulu répondre à nos questions sur la mise en place de son œuvre.

Pourriez-vous nous décrire l’histoire de Pandemic pour les lecteurs du Transmedia Lab ? Une épidémie a fait son apparition pendant l’un des plus grands festivals de films du monde.