Pictogram Room is a project born out of the collaboration between the Grupo de Autismo in the Robotics Institute at Valencia University and the Orange Foundation that creates a playful form of learning and entertainment in order to make advances in key development areas nails, taking advantage of the strengths of each person. By means of a camera-projector and through recognition of movement one is able to reproduce the image of a person in a series of graphical and musical elements that will guide their learning The program is free to download and is compatible with PCs with Windows 7 operating system and requires of the use of a Microsoft Kinect Xbox. For free downloading go to the Pictogram Room Web What is Pictogram Room video:
i Rate This This release features a new camera sound when the game takes a picture, improved keyboard entry for high score names and other minor bug fixes. It is for Kinect SDK v1.0.3.190 or the new v1.5. I have decided to stop updating the beta version and concentrate on releases which work with the new commerical SDKs. To download the new version of Kinect Angles click on the link below: Kinect Angles v2.4
Get Students Engaged: Learning through Motion with Kinect for Education Easy to use and instantly fun, Kinect gets students’ whole body—and attention—into learning fun. Students can use their arms as the hands on a clock to form the correct time, or play a game where they read “red” on the screen then vigorously pop all the red balloons. Students can even collaborate on projects using avatars. For more than 100 classroom and after-school activities, click the School activity plans tab on this page. Hear from K-12 Institutions on how they are using Kinect in Education at their schools.
I demoed some stuff that the fabulous Jan Ciger has put together for me with the OpenNI Open Source libraries for Kinect and some great sketches from Processing at #TMSEN12 SEN teachmeet on Sat 28th Jan. As Processing is written in Java, then the OpenNI libraries have been used to avoid driver conflicts and also they are cross-platform. As Jan compiles uses Linux, it makes sense for me to use the format and libraries he uses. You need to download and install several bits of software.
Throughout my time investigating the SDK, I have managed to build up a library of Kinect Applications. I realise that some of these have been way back in June and In order for you to find them it might be a little tricky. This is why I have compiled a page of all of the applications.