The Education of Games
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RMIT University is transforming how students learn about health and safety in the construction industry through a new OHS game, to be unveiled at the inaugural Games for Change Festival in Melbourne this week. Trouble Tower is an innovative research project that enables construction students to experiment with workplace hazards without experiencing the physical repercussions, in an informative and entertaining game environment. Dr Stefan Greuter, Associate Dean of Games and Animation in RMIT's School of Media and Communication, said high injury and incident rates were a concern in the construction industry. "One of the key challenges for occupational health and safety training is to engage learners," Dr Greuter said. "Serious games are promising vehicles for motivating learners to engage with concepts they may consider boring, and can also help enhance retention.
Gaming gets a bad rap a lot of the time. It rots kids' brains, turns them into vegetables; it makes kids' socially isolated and neglect their studies -- those are the most common charges, and are certainly based in reality. Used responsibly, however, gaming can become a force that actually helps mold young minds for the better. The use of electronic games in education is on the rise, and many teachers are finding that it helps students not only retain information, but remain engaged and motivated as well. How? According to University of Bristol neuroscientist Paul Howard-Jones, there's some serious science behind the theory.
Are you looking for an innovative way to encourage creative thinking, innovative ideas, and gamification in the classroom? Well then there’s a kid-friendly and parent-approved site called DIY.org that you should know about. What Is DIY.org?
Jim Wilson/The New York Times COLLECTIVE At Stanford, Dr.
New video game coming for the Wii from the mind of Stephen Spielberg
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“Oh no” I can hear you say, an article about education .
December 19th, 2007 | Crystal ball