The Business of Games
<a href="http://adserver.adtechus.com/adlink/3.0/5242.1/2382763/0/0/ADTECH;alias=Gamasutra_Console_PC_IMU1_300x250;loc=300;key='+adkeys+';grp='+adrand+'" target="_blank"><img src="http://adserver.adtechus.com/adserv/3.0/5242.1/2382763/0/0/ADTECH;alias=Gamasutra_Console_PC_IMU1_300x250;loc=300;key='+adkeys+';grp='+adrand+'" border="0" width="0" height="0"></a> Gamasutra's sister publication Game Developer magazine, the leading game industry publication, has released the results of its 11th annual Game Developer Salary Survey, finding that the average U.S. 'mainstream' industry salary was virtually flat in 2011, compared to 2010. The Game Developer Salary Survey, available in full in the April 2012 issue of the magazine , is the only major publicly-released analysis of salaries in the worldwide video game industry. It provides an exhaustive breakdown of salaries and benefits at major game studios by discipline, job function, experience level, region and gender.
The Development of Games
So how hard is it for a relatively unknown indie dev to break into the PC gaming industry? Much has been said about the Xbox Live Indie Games service, the iPhone App store, and various other platforms indies can jump off into, but what about good ol' fashioned PC gaming? Today I'd like to share my experiences selling a recently released indie game called the Oil Blue, mainly because I think sales transparency among indie devs is so important right now given the increasing difficulty of building a successful PC game (more on that in a bit).
He's right to some extent, but this line of thought can be potentially dangerous. It's all about a balancing act of community feedback and authoring creativity.
I think I might have to buy this game now that it's in Beta.
@ Malice Blackhart : Lol! Yes!!! When I got that game, I was working in an "adult" store and there was a LOT of downtime on the 12-13 hour days.
We take a look at this phenomenon and ask what it means for our business, as well as that of other indie developers... Like most indie devs, I'm a bit tired of hearing about Minecraft at the moment! I thought I would collate my thoughts on it in order to put the issue to bed.
As Psychoavatar is winding up, I'm back into "business" mode.
On the third day of GDC 2010 , Ngmoco's Neil Young took the stage in one of the largest rooms at the conference to talk about what his company had "unlearned" in its time in the App Store.