Optimize mobile user acquisition, engagement, loyalty, and monetization with a full view of the customer lifecycle—across multiple platforms. Learn More Expand your company’s Web and viral footprint and gain data-driven insights to generate higher customer value in your social apps. User Analytics Platform | Kontagent User Analytics Platform | Kontagent
High level architecture (simulation) DefenseSpaceAir Traffic ManagementEnergyOff-shoreRailway and car industryManufacturingHealth care A high-level architecture consists of the following components: Federate: an HLA compliant simulation entity.Federation: multiple simulation entities connected via the RTI using a common OMT.Object: a collection of related data sent between simulations.Attribute: data field of an object.Interaction: event sent between simulation entities.Parameter: data field of an interaction. High level architecture (simulation)
Distributed Interactive Simulation Distributed Interactive Simulation Distributed Interactive Simulation (DIS) is an IEEE standard for conducting real-time platform-level wargaming across multiple host computers and is used worldwide, especially by military organizations but also by other agencies such as those involved in space exploration and medicine. History[edit] The standard was developed over a series of "DIS Workshops" at the Interactive Networked Simulation for Training symposium, held by the University of Central Florida's Institute for Simulation and Training (IST). The standard itself is very closely patterned after the original SIMNET distributed interactive simulation protocol, developed by Bolt, Beranek and Newman (BBN) for Defense Advanced Research Project Agency (DARPA) in the early through late 1980s. BBN introduced the concept of dead reckoning to efficiently transmit the state of battle field entities.
Umbra 3 Power up your level creation and rendering The Umbra 3 visibility solution powers up real-time graphics performance and productivity with automatic occluder generation and software based occlusion culling. Umbra 3 improves development workflow by enabling both rapid content iteration and the creation of more sophisticated levels and more detailed graphical content. Umbra 3 automatically generates occluders from “polygon soup” empowering artists to spend their time on what really matters – creating awesome looking game worlds. Umbra Software - Umbra 3 performance optimization middleware Umbra Software - Umbra 3 performance optimization middleware
Telemetry 2, the new version of RAD Game Tools' performance visualization system, is shipping now! Telemetry helps you optimize and understand your application's performance—unlike other traditional profilers it emphasizes performance characteristics in relationship to time and program state, whole-team participation of optimization, always-on profiling, cross-platform support, and ultrafast integration. Telemetry is a performance visualizer, so all your performance information is presented graphically—why wade through rows of numbers trying to find patterns when Telemetry can show you those patterns?! Telemetry Performance Visualization System Telemetry Performance Visualization System
In-Game Payments, Virtual Currency and Subscriptions | Social Gold by Jambool
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MEMS Gyro | Gyroscope | Motion Plus | Processing - InvenSense Home
Hansoft - Project management tool for software development
ChatBlade MMORPG Middleware Chat SDK
BLUE MARS 3D Social Worlds - Play, Chat, Create
Avatar Standard Avatar Standard Avatar middleware for your applications, and advanced user-created, user-owned content to access on the avatar server. Use free API, textures and real-style meshes, or mutate ready-made user avatars by parsing meta-data to conform to your own unique graphics and art. This is just the beginning. Help out - join us in the development! Wish to try a demo? ››› Please contact us!
+7 Systems : The +7 Balance Engine™ : Keep the Fun If you are playing online blackjack, or any other card game recreationally, you might have occasionally stumbled upon people who were obviously talking about the game in a language that strongly resembled English, but you still weren’t able to tell exactly what they were saying. It is, of course not surprising to learn that this game, like so many others, has its own set of game specific terms. If you want to be able to in the future participate in such conversations, or at least be able to tell what those people are saying, this article is just the thing you need. Burning a card: This is meant to signify the action of removing the top card from the freshly shuffled deck. +7 Systems : The +7 Balance Engine™ : Keep the Fun