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High level architecture (simulation) A high-level architecture ( HLA ) is a general purpose architecture for distributed computer simulation systems . Using HLA, computer simulations can interact (that is, to communicate data, and to synchronize actions) with other computer simulations regardless of the computing platforms. The interaction between simulations is managed by a Run-Time Infrastructure (RTI).
Distributed Interactive Simulation Distributed Interactive Simulation (DIS) is an IEEE standard for conducting real-time platform-level wargaming across multiple host computers and is used worldwide, especially by military organizations but also by other agencies such as those involved in space exploration and medicine . [ edit ] History The standard was developed over a series of "DIS Workshops" at the Interactive Networked Simulation for Training symposium, held by the University of Central Florida's Institute for Simulation and Training (IST). The standard itself is very closely patterned after the original SIMNET distributed interactive simulation protocol, developed by Bolt, Beranek and Newman (BBN) for Defense Advanced Research Project Agency (DARPA) in the early through late 1980s. BBN introduced the concept of dead reckoning to efficiently transmit the state of battle field entities.
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Telemetry is RAD Game Tools' performance visualization system for optimizing and understanding your game's performance. It is unlike any other traditional profiler because of its emphasis on performance characteristics in relationship to time and game state , whole-team participation of optimization , always-on profiling , cross-platform support , and ultrafast integration . Telemetry is a performance visualizer , so all your performance information is presented graphically -- why wade through rows of numbers trying to find patterns when Telemetry can show you those patterns?! Telemetry Performance Visualization System
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