Game Based Learning
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“Oh no” I can hear you say, an article about education . Boring. Yet it should be one of the most exciting things you can read about. It is the education industry and their heritage that have made it boring. And if it is boring for us then just imagine how boring it must be for the victims of our current system. Let’s face it, standing a teacher in front of a class must be one of the most inefficient methods of imparting knowledge ever invented.
New video game coming for the Wii from the mind of Stephen Spielberg Clip from 'Rise of the Videogame', Discovery Channel; Dec 05, 2007; Part 3, feat. UN-Peace Keeping Game; Post-Traumatic-Stress-Disorder PTSD and Virtual Reality Exposure; Peacemaker
December 19th, 2007 | Crystal ball There is already an article on here about this. Quite simply I believe that education will be the biggest area of video gaming. By education I don’t mean the dire low budget software that appeared on the BBC computer, whose progeny have been on the periphery of our industry ever since. No, I mean polished, big budget titles that educate whilst they entertain. And not just in school.
By Kieron Gillen on May 7th, 2010 at 2:30 pm. It’s a good day for the interview to go live, I think. I’ve been following Red Redemption’s global-future strategy game for a while and now – with its release on the horizon and its name settled, I thought it was time to talk to its charismatic founder Gobion Rowlands, Creative Director/Lead Designer Ian Roberts and MD/Producer Klaude Thomas about Fate of The World. We take in everything from the real science behind it to the gloriously apocalyptic actions you can perform to try and save – or destroy – the world. RPS: Anyway, top level first. Care to talk about how the game came about from your previous work?