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Game Based Learning

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A Theory of Fun 10 Years Later. Upside Learning Blog. Classrooms are obsolete (and so are teachers) — Bruce On Games. “Oh no” I can hear you say, an article about education.

Classrooms are obsolete (and so are teachers) — Bruce On Games

Boring. Yet it should be one of the most exciting things you can read about. It is the education industry and their heritage that have made it boring. And if it is boring for us then just imagine how boring it must be for the victims of our current system. Let’s face it, standing a teacher in front of a class must be one of the most inefficient methods of imparting knowledge ever invented. We are massive consumers of education. I have watched our industry try to get into education for thirty years. Teachers, at best, think that games are chocolate coated broccoli.

With proper game based learning it is very simple to keep a track of every student’s progress. It isn’t just goodbye to classrooms and teachers. But the people who stand to gain most are those with “learning difficulties” who just cannot get all the attention they need with current learning methods. So what are we going to do with all the teachers? Game Based Learning 2010 - Video - Video from Game Based Learnin.

21stcenturylearning - MultimediaGames. Video Games, Social Media & Learning. Innovate: Past Issues. Education, education, education — Bruce On Games. December 19th, 2007 | Crystal ball There is already an article on here about this.

Education, education, education — Bruce On Games

Quite simply I believe that education will be the biggest area of video gaming. By education I don’t mean the dire low budget software that appeared on the BBC computer, whose progeny have been on the periphery of our industry ever since. No, I mean polished, big budget titles that educate whilst they entertain. And not just in school. Gaming has a lot of advantages as an educational method. Of course gaming is already educating people, almost by accident.

As in many things in this industry, it is Nintendo who are leading where the rest of the industry will follow. One small anecdote here is that the Codemasters military simulation game, Operation Flashpoint, was adopted for use by the US Marines. Eventually games will replace teachers as we know them. Once the bandwagon starts there will be created an immense range and depth of materials. PHYLO: THE TRADING CARD GAME. Set The World On Fire: Fate Of The World. By Kieron Gillen on May 7th, 2010 at 2:30 pm.

Set The World On Fire: Fate Of The World

It’s a good day for the interview to go live, I think. I’ve been following Red Redemption’s global-future strategy game for a while and now – with its release on the horizon and its name settled, I thought it was time to talk to its charismatic founder Gobion Rowlands, Creative Director/Lead Designer Ian Roberts and MD/Producer Klaude Thomas about Fate of The World. We take in everything from the real science behind it to the gloriously apocalyptic actions you can perform to try and save – or destroy – the world.RPS: Anyway, top level first. Care to talk about how the game came about from your previous work?

Gobion Rowlands: In 2007 with the help of Myles Allan from the Oxford University Physics Department, we convinced the BBC to sponsor us to make a strategy game called “Climate Challenge” in Flash. The game was far more successful than we had hoped and eventually around a million people played the game. RPS: So – what was the next step?