Get flash to fully experience Pearltrees
Adobe AIR 2.6 is now live ( runtime and SDK ). The primary focus of 2.6 is to achieve feature parity between Android and iOS, however we did manage to sneak some good features in for the SDK, Android, and for the desktop profile, as well. Here’s a list of everything that’s new in AIR 2.6. Asynchronous Bitmap Decoding . This features allows bitmaps to optionally be decoded in another thread as opposed to on-demand in the main thread.
Follow me on twitter @wovencharlie to be notified when Comb Over Charlie is available for download. Coming soon to an iPad, iPhone, Android Tablet, Android Phone, Blackberry Playbook, and Google Chrome Store near you. Over the past few weeks I’ve had the privilege to work with the AIR 2.6 pre-release; I have to say I was completely shocked. The first time I used the AIR to iOS compiler that shipped with CS5, the frame-rates were poor enough that I disregarded it and never planned on using it again. About two months ago I decided to give it another go.
I created a very simple AS3 list that works with the both Android and iOS devices.
If you're like me, and just downloaded Flash CS5 to test out it's ability to create iPhone apps, only to be stopped by the fact that you have to spend money at apple to be a developer, then this instrucatable is for you. This instructable will show you how to export a Flash iPhone project to an IPA without a Developer Connection with Apple, and then how to test that app on your iPhone. Please note, you still will not be able to publish the apps that you create on Apples AppStore. (Well I don't know what would happen if you tried, but I don't see it turning out well). Here's what you'll need: - Flash CS5 - iPhone/iPod Touch - The iPhone/iPod Touch needs to be jailbroken - You need to be able to install IPAs by dragging them into iTunes or some other method
Part One of the Particle Session kicks off with looking at a system similar, but simpler then this Bloom particle experiment (music made for it by the fantastic artist Rich Bologna , thank you again for it, Rich!). We’ll be taking slow steps of optimizations and at the end have a get prepared for the next level. To be able to get up to speed with the working of the video particles , we’ll start from the beginning and work our way up. For that reason, we’ll start very simple and look at a basic unoptimized particle system with next to zero functionality, and modify the code for performance.
Salut intéréssant le post, je vais mettre également une petite contribution.
In this tutorial you’ll learn how to separate an image’s three different color channels to create an RGB shift effect. I’ll also show you some graphics tricks to mimic an old CRT display. Final Result Preview Here’s an example of the effect we’ll be creating: The main takeaway in this tutorial is going to be the RGB shifting effect, but I’ll also demonstrate how to create the CRT scan lines, noise, and roll bar graphics.
package com.components import flash.display.Shape; import flash.display.Sprite;
As usual, the Max sessions are being posted on AdobeTV . There were 4 sessions about Molehill at Max, I will gather them here. You will see that the Molehill APIs are very low level, other sessions (I will post as soon as possible) from Alternativa3D , Away3D or Flare3D cover higher level APIs through their respective framework.
This article is for those new to 3D computer graphics.
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