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Box Morphing is a common technique used in GH to create panelled surfaces or evenly packed geometries. Tetrahedral morphing however is not available through a single component. Going through a very interesting discussion in the GH forum, I decided to address a simple aggregation system through Tetrahedral Morphing. The definition implements a 4×4 transformation matrix [ Math Power!!!! ] to morph an initial geometry to a provided set of tetrahedra. Moreover, some VB.Net scripting is essential here for the development of the matrix (originally written by Jacek Jaskólski \ re-written narrowed down by myself).
*notcot in playful , 11:20 This post is presented by HomeAway . Discover the world’s largest selection of vacation home rentals with HomeAway.com .
emergen[cy] click image for full resolution MOVIE_CLIP emergen[cy] installation bios . gallery athens_greece [summer.2009] Featured on suckerPUNCH Designed and Built by Luis Quinones + Griffin Frazen
Melnikov Grammar Press Fit Kit Daniel Cardoso Llach , MIT dcardoso [at] mit [dot] edu [ Generative Fabrication, Emergence, Digital Fabrication, Algorithmic Design, Press-Fit ] The series of new algorithmic 3-D models and physical prototypes introduced here originates in my observation of the intriguing dynamism of Konstantin Melnikov’s architecture, and of the computational nature of his design process.
From KokkugiaWiki recursive branching this simple recursive algorithm builds branching structures
The architectural domain seems increasingly interested in investigating novel strategies and processes from design to final materialization. Especially the advent of an empirical aptitude is setting the basis for the replacement of exhausted rationalistic design approaches and already acquainted processes of metaphorization. The research in Performative Design Processes for Architecture targets a non-linear and holistic approach to architectural design while stressing the necessity for an interdisciplinary aptitude. In this framework, the process of design becomes a performative process that generates knowledge at every stage, from design to final materialization, while it aims to blur the boundaries of disciplines. Studies in computationally advanced design techniques, data-driven fabrication processes, composite materials (i.e. structures), form-finding techniques, material systems, mass-customization and morphogenetic design strategies are at the core of [P]a's agenda.
Team 1 : Gabriel Morales – Bryan Oknyansky – Kai Sun Luk Team 2: Tyson Hosmer – Micheal Dossier – Thiago Mundim – Ryan Szanyi FABWARE is a series of studies offered as an introduction into generative systems for the construction of high-resolution redundant structures using specific computational procedures and physical prototyping. Main design challenge was to reinvent the building block within the context of large population constructed fabrics that can be differentiated without having to micromanage the mass-customized production and installation of large numbers of different components.
Figure 1. The cutsheet for the Lasecutter looks like this. This project is an exploration in 3-D of some simple geometric principles I am interested in since I started styudying Konstantin Melnikov's work (check some references to my previous work on Melnikov Grammar here ).
Melnikov Grammar My fascination with the intriguing geometries of Konstantin Melnikov’s architecture and the computational nature of his design process led me to seek to automate it. In Melnikov's designs basic rules of addition, subtraction and repetition of a basic shape configure a well-defined and open-ended formal language. Once encoded in my program these rules produce “Melnikov” designs automatically and non-deterministically while satisfying certain user-defined constraints such as, for instance, a site’s boundary, a series of pre-existences, or the placement of windows seeking the best views.
REPEAT Competition winners have been announced, the competition received a total of 73 entries from across the globe representing 18 countries on 5 continents. The jury consisting of some real architectural mavericks like Patrik Schumacher, Marc Fornes, Lisa Iwamoto, Chris Lasch and Blair Satterfeld conferred and decided the winning project that will be built for the TEX-FAB Event in Houston in February 2011. The Jury selected 1 Winner, 4 Runners-Up and 7 Honorable Mentions which will be exhibited along side the winner. WINNER // Vlad Tenu MINIMAL COMPLEXITY Along with its aesthetic beauty, technical superiority and elegance of detailing, the proposal was chosen because it employs structural robustness, material effciency and an inherent logic of assembly. A minimal periodic surface structure is created with the repetition of only 16 different components.
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THEVERYMANY™ | Echinoids | Bridge Gallery | New York | 2009 THEVERYMANY™ | Echinoids | Bridge Gallery | New York | July/Aug, 2009 Production ($): Marc Fornes