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The Amazing Magnetic Desktoy You Can't Put Down

The Amazing Magnetic Desktoy You Can't Put Down

09 Echinoids THEVERYMANY™ | Echinoids | Bridge Gallery | New York | 2009 THEVERYMANY™ | Echinoids | Bridge Gallery | New York | July/Aug, 2009 Production ($): Marc Fornes Design: MARC FORNES :: THEVERYMANY™ ©2009 Project team: Marc Fornes (principal) & Claudia Corcilius, Skylar Tibbits, Mathew Staudt,… # Many thanks to all the people who helped stiching: Skylar Tibbits, Mathew Staudt,… Brandt Graves, Carrie Mcknelly, Elliot White, Troy Zezula,… Biayna Bogosian, Christine Rogiaman, Jared Laucks, Scott C. # Many thanks to Peter Macapia for the invitation… # Many thanks for the fabrication support to: - PRATT INSTITUTE - anyline (laser cutting) (www.anyline-ny.com) “-oid” is derived from the Latin suffix -oides taken from Greek and meaning “having the likeness of”. From many parts… Long. 13.5ft – Larg. 5ft – Height 7.5ft 530 modules 25 Sheets (4*8″) Walnut veneer (800 Sft) + olive oil 1600 of Elastic bras straps (Brown, Black, Navy Blue) 4500 screws 09 July – September, 2009 Like this: Like Loading...

Annoying Orange | Fresh squeezed comedy [ research files ] The architectural domain seems increasingly interested in investigating novel strategies and processes from design to final materialization. Especially the advent of an empirical aptitude is setting the basis for the replacement of exhausted rationalistic design approaches and already acquainted processes of metaphorization. The research in Performative Design Processes for Architecture targets a non-linear and holistic approach to architectural design while stressing the necessity for an interdisciplinary aptitude. In this framework, the process of design becomes a performative process that generates knowledge at every stage, from design to final materialization, while it aims to blur the boundaries of disciplines. Studies in computationally advanced design techniques, data-driven fabrication processes, composite materials (i.e. structures), form-finding techniques, material systems, mass-customization and morphogenetic design strategies are at the core of [P]a's agenda.

/////Fabware//// Team 1 : Gabriel Morales – Bryan Oknyansky – Kai Sun LukTeam 2: Tyson Hosmer – Micheal Dossier – Thiago Mundim – Ryan Szanyi FABWARE is a series of studies offered as an introduction into generative systems for the construction of high-resolution redundant structures using specific computational procedures and physical prototyping. Main design challenge was to reinvent the building block within the context of large population constructed fabrics that can be differentiated without having to micromanage the mass-customized production and installation of large numbers of different components. Based on the ideas of redundant structures, the physics such as the friction between the elements and interchangeable rules of connection, students worked with ways to encode a range of structural capacities, intricacies and other material and architectural effects within the assembled fabric.

Daniel Cardoso Llach - Design & Computation, MIT Figure 1. The cutsheet for the Lasecutter looks like this. This project is an exploration in 3-D of some simple geometric principles I am interested in since I started styudying Konstantin Melnikov's work (check some references to my previous work on Melnikov Grammar here). Melnikov's geometric principles work on the plane. Figure 2. Figure 3. It was very difficult to foresee the kind of artifacts it would generate. Figure 3 and 4. Some photos of the first prototypes: I used 1/16 in chipboard, with a tolerance value of 0.007 in (at each side of the slot). Figure 5. Figure 6. Figure 7. Figure 8. Figure 9. Figure 10. Figure 11. Figure.

Archive » REPEAT Competition Winner REPEAT Competition winners have been announced, the competition received a total of 73 entries from across the globe representing 18 countries on 5 continents. The jury consisting of some real architectural mavericks like Patrik Schumacher, Marc Fornes, Lisa Iwamoto, Chris Lasch and Blair Satterfeld conferred and decided the winning project that will be built for the TEX-FAB Event in Houston in February 2011. The Jury selected 1 Winner, 4 Runners-Up and 7 Honorable Mentions which will be exhibited along side the winner. WINNER // Vlad Tenu MINIMAL COMPLEXITY Along with its aesthetic beauty, technical superiority and elegance of detailing, the proposal was chosen because it employs structural robustness, material effciency and an inherent logic of assembly. RUNNERS-UP // -tetra | N / Glenn Wilcox and Anca Trandafrescu -vFlow / Peter Romvari - Calculated Pull / Christina Ciardullo & Naomi Ocko - TEXtile | crochet structure / Vasilena Vassilev & Clare Olsen

Toy Fair: Toys to Travel With! *notcot in playful , 11:20 This post is presented by HomeAway. Discover the world’s largest selection of vacation home rentals with HomeAway.com. Let’s stay together. While i’ve seldom had the traditional “family vacation” as a kid ~ talking to NOTlabs director, Shawn, i found out that he knows HomeAway well! FatBrain Toys ~ even more fun in person… so much color, products feel great in hand… and TURTLES! Also other simple, pretty yet fun toys! One of the “OMG we need these!” You can see a peek at some of the various types of pieces in the corner! The EPIC Perplexus ball of a maze has been torturing me on my desk the last month ~ they are fun and mind bogglingly addictive as you try to gently roll it around to get through the various numbered spots on the mazes… (also: love that its the PerpLEXUS!) … incredible to get to see one of their BIG big ones in action at the show! MAGNETS!!! … they even have this incredible MFV CARD (Magnetic Field Viewer Card!). TEGU!

TetraAggregation | Tetrahedral Morphing in Grasshopper Box Morphing is a common technique used in GH to create panelled surfaces or evenly packed geometries. Tetrahedral morphing however is not available through a single component. Going through a very interesting discussion in the GH forum, I decided to address a simple aggregation system through Tetrahedral Morphing. In TetraAggregation the initial morphed geometry is a 4-axial relaxed surface dependable on 4 points(thus a tetrahedron). you can download the def here. Like this: Like Loading...

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