Game Based Learning
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About GameDesk GameDesk was created to develop a “next generation” model of education, revolutionizing the way we teach and learn. We are a research, game development, and outreach organization that has evolved out of seven years of research at the University of Southern California.
This website is the result of a collaborative group project created for EPS 415: Technology and Educational Reform taught by Professor Nicholas C. Burbules at the University of Illinois at Urbana-Champaign, during Summer 2011. The group members are: Erin Lodes, Bianca Marcell, Erin Schramm, Henry Turek, Angela Williams, and Molly Yue. New generations of learners require new methods of teaching. As computer and Internet use become more widespread among students of all ages, educators must be prepared to adapt to the needs of this interactive and innovative generation. Gaming provides an excellent alternative to traditional learning activities.
The Hague, The Netherlands (PRWEB) September 12, 2012
In This Post: Learn what simulations are and aren’t. Understanding where they fit in an organizations’ flow of skills. Learn best practices in designing and creating sims. A good educational simulation may look a lot like a casual computer game.
This wiki is devoted to hosting ideas, lessons, implementation strategies and more related to using the game, Minecraft in a school setting Whether you use it in a computer/gaming club, as part of your regular curricular instruction, or even at home with your own children, Minecraft's simple yet scalable "sandbox" virtual environment can be an excellent tool for engaging student learning. The open-ended nature of the game lends it to application in a variety of subject areas.
Minecraft is a sandbox-type game where you gather materials and use them to create things, which is about as understated a description as "the sun is a big bright light in the sky." The poster child for indie gaming success, Minecraft began as a basement coding project by hat-wearing Swede Markus Persson in 2010; it has since become a bona fide phenomenon. In Minecraft , you play a mute protagonist in an unending retro-blocky landscape populated by lots and lots of NPCs, with no traditional adventure game-type goal other than survival.
The term ‘gamification’ doesn’t do the new video game Ludwig justice. It takes the most cutting-edge graphics and couples them with some of the most important lessons a student needs.
What Is Globaloria? (2:40) In this short video overview, middle and high school students describe how they learn to make educational video games with Globaloria, and why they like it! Globaloria Overview Presentation Download the Globaloria Overview Presentation (.pdf) for more information about Globaloria's product offerings for schools and after school programs that want to engage youth in STEM learning and digital literacy skills Platform and Curriculum Tour (13:22)
Welcome To DimensionU DimensionU makes engaging and interactive multiplayer video games that focus on core skills and objectives that align to the Common Core, State standards and classroom instruction. Our games include both Mathematics and Literacy programs for elementary, middle and high school students. We understand that students need increased time on task, intervention and practice with skills and concepts, but to do this, students must have interest or motivation to even want to engage in the content or learning.
Last Updated: 8 November, 2012 Section: Resources Classroom games Welcome to the Games-based learning collection of resources. Here you will find a range of ready to use resources, adaptable resources and lesson plans/suggestions for playful approaches to learning across the curriculum, as well as for encouraging learners to become creators of their own games. Why not contribute your own ideas?
Game-Based Learning, and particularly serious games that teach content, are fast becoming utilized in the classroom. Frequent success stories are appearing, from Minecraft in the elementary classroom (1) to games that teach civics (2) . There is curriculum that pairs World of Warcraft with language arts standards (3) , and many other variations where the gaming focus is on content. What about 21st century skills? Yes, games can be used to teach and assess 21st century skills!
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This year there are a number of virtual world tours planned which require you to download and install software prior to embarking on your virtual adventure. This is a listing of the software that you will require if you want to participate in some of the tours. Second Life http://secondlife.com Obviously this is where the majority of the conference will be held.