Apple’s Creative Destruction of Competitors. One of the things that seems to have gotten lost in the avalanche of Steve Jobs coverage has been the impact he has had on technology investors.
I refer not to the entire technology sector as an investable asset, but rather, the utterly crushing effect Apple has had on specific competitors as Jobs remade entire industries. It is creative destruction writ large. Starting with the iPod, consider the companies and franchises that the Apple juggernaut has demolished in its wake. Yes, we know the original Mac was hugely influential, ripped off by Microsoft.
AAPL was marginalized as a PC player, only kept alive by a $150m MSFT investment in the a 1990s so as to retain a weakened competitor in the OS space. Today, the triple threat of iPod/iPhone/iPad has left behind a wake of confounded business models, overwhelmed managements, and bereft shareholders. Destroyed • HP: The printer business may still have some ink left, but the iPad has gutted HP’s PC operations. . • Motorola: See Google, below. Apple handcuffs 'open' web apps on iPhone home screen.
High performance access to file storage Exclusive Apple's iOS mobile operating system runs web applications at significantly slower speeds when they're launched from the iPhone or iPad home screen in "full-screen mode" as opposed to in the Apple Safari browser, and at the same time, the operating system hampers the performance of these apps in other ways, according to tests from multiple developers and The Register.
It's unclear whether these are accidental bugs or issues consciously introduced by Apple. But the end result is that, at least in some ways, the iOS platform makes it harder for web apps to replace native applications distributed through the Apple App Store, where the company takes a 30 per cent cut of all applications sold. Whereas native apps can only run on Apple's operating system, web apps – built with standard web technologies such as HTML, CSS, and JavaScript – can potentially run on any device. Comment Apple est en train de détruire Nintendo. Alors que la 3DS se vend mal, les produits d'Apple ne cessent de gagner des parts de marché dans le secteur des jeux vidéo.
En 1989, Nintendo lançait une petite console de jeux portative à qui, sur le papier du moins, personne n’aurait prédit un grand succès commercial. Cette console, baptisée Game Boy, n’était pas la première à offrir des cartouches de jeu interchangeables (c’était la Microvision de Milton Bradley, sortie dix ans avant). La Game Boy était également désavantagée par un écran de mauvaise qualité, à l'écran flou, à peine lisible offrant un affichage en nuances de gris-vert à peine discernables. À la même époque environ, Atari lançait la Lynx, une console portable dotée d’un écran couleur 16 bits, supérieure en tout point ou presque à la Game Boy. Mais la Game Boy bénéficiait de deux avantages majeurs. Mais plus que tout, Nintendo avait compris qu’il était primordial de proposer des titre phares qui font mouche auprès du public. Le matériel compte moins que le plaisir.