Autopoiesis plus . . . Lloyd Fell's informal Australian website inspired by the thinking of Maturana and Varela and all those whose science enriches our quality of life. Since 1997, students and others have been visiting this site to get information about autopoiesis and related subjects. In 2010, the site has been re-designed to feature my work of the last 20 years, in particular, my new book: Mind and Love. TechnologyReview0308.pdf. Autopoietic Computing. Proposed by: firstname.lastname@example.org on 12/30/2013.
Heinz von Foerster - Autopoiesis. The Complexity and Artificial Life Research Concept for Self-Organizing Systems. Autopoiesis and Enaction: The Observer Web. Autopoiesis and knowledge in the organization: conceptual foundation for authentic knowledge management - Limone - 2006 - Systems Research and Behavioral Science. [1304.1842] Information Measures of Complexity, Emergence, Self-organization, Homeostasis, and Autopoiesis. Autopoiesis & how hyper-connectivity is literally bringing the networks to life. When I started writing my book Living Networks in early 2002 I thought that it was important to demonstrate that the concept of ‘living networks’ was not just a metaphor, but a reality: we, together with the networks that connect us, are literally a new life form.
To show this I drew on the literature on autopoiesis, which was proposed as a new way of understanding the nature of life, and wrote a lengthy introduction to the book. My editor, very rightly, thought it was the wrong way to begin the book, and the introduction never saw the light of day. Poietic generator reloaded. The poietic generator: A net experience for cognitive research. Olivier Auber Former research engineer, Telecom ParisTech digital-perspective.net To what extent do networks, interfaces and visualization systems transform non-instrumental human behavior, including crowd phenomena?
The poietic generator is an experimental network designed to artificially create a large human crowd. It not only allows everyone to interact with all the others in real time (via the web or mobile phone), but also to continuously observe the result of this interaction in the form of a global picture. Unlike most current interaction systems (typically those offered by Web 2.0 technologies) where the global social graph remains inaccessible for commercial reasons, here everything is known or knowable, in particular for scientific research. POIETIC GENERATOR. Poietic Generator. The Poietic Generator is a social network game designed by Olivier Auber in 1986, and developed from 1987 under the label free art thanks to many contributors. The game takes place within a two-dimensional matrix in the tradition of board games and its principle is similar to both Conway's Game of Life and the surrealists' Exquisite corpse.
However, it differs from these models in several respects. It is not an algorithm like Conway's, but human players who control in real-time the graphic elements of a global matrix, on the basis of one unit per person. Unlike the exquisite corpse in which there are always hidden parts, here all the players' actions are visible at all times by each of them. Unlike board games, there is no concept of winning or losing, the goal of the game is simply to collectively draw recognizable forms and to observe how we create them together. Rules of the game In practice, each player can draw (using a graphics tablet) on a very simple image. OlivierAuber présente Générateur Poïétique. Drawball.com. A 3D-printed running shoe that regenerates itself. Autopoietic DACs. Autopoietic DACs (Defined as a self creating/self constructing decentralized autonomous corporation which is seeded by an instruction set, watered by crowd funding, and provided sunlight through community participation).
To understand how DACs are created we can remember the metaphor of seed, water, sunlight (SWS). Every DAC starts as an instruction set which is just an algorithm which determines how it will behave and what it can grow into. The instruction set is akin to the DNA of the DAC. Skylar Tibbits: Can we make things that make themselves? Autopoiesis. 3D representation of a living cell during the process of mitosis, example of an autopoietic system.
The original definition can be found in Autopoiesis and Cognition: the Realization of the Living (1st edition 1973, 2nd 1980): Page 78: - An autopoietic machine is a machine organized (defined as a unity) as a network of processes of production (transformation and destruction) of components which: (i) through their interactions and transformations continuously regenerate and realize the network of processes (relations) that produced them; and (ii) constitute it (the machine) as a concrete unity in space in which they (the components) exist by specifying the topological domain of its realization as such a network.  Page 89:- [...] the space defined by an autopoietic system is self-contained and cannot be described by using dimensions that define another space.
Meaning Criticism See also Notes and references Further reading External links Autopoïèse. Un article de Wikipédia, l'encyclopédie libre.
L'autopoïèse (du grec auto soi-même, et poièsis production, création) est la propriété d'un système de se produire lui-même, en permanence et en interaction avec son environnement, et ainsi de maintenir son organisation malgré le changement de composants (structure). Le concept d'autopoïèse est inventé par Humberto Maturana et Francisco Varela dans l'article Autopoietic Systems, présenté dans un séminaire de recherche de l'université de Santiago en 1972. Il vise notamment à définir l'être vivant, et depuis rencontre un succès théorique dans des domaines aussi divers que l'intelligence artificielle, les neurosciences, et la sociologie.
Définition[modifier | modifier le code] Resources : Autopoiesis. There exists a large body of work by two Chilean biologists, Humberto Maturana and Francisco J.
Varela, usually referred to collectively as Autopoietic theory.