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ToolPlus/Externals/tp_miratools at master · mkbreuer/ToolPlus. Développez vos propres outils sous BLENDER 2.5. Avec le nouveau Blender, il est désormais beaucoup plus facile de personnaliser le logiciel et d’écrire vos scripts en Python, désormais langage incontournable de la 3D.

Développez vos propres outils sous BLENDER 2.5

Voici les clefs pour bien démarrer. CryBlend - CryEngine 3 Model Exporter for Blender. Hello everyone, As you may have noticed angjminer has ceased work on CryBlend for the time being.

CryBlend - CryEngine 3 Model Exporter for Blender

I have taken it upon myself to extend upon angjminer's work on CryBlend (with his permission of course ) to continue the development of the CryBlend addon. I am going to be attempting to add the features that CryBlend is currently missing to bring it up to the standard of quality set by the exporters for Max and Maya. I am however not entirely sure which features are required so I would appreciate if everyone could suggest features they would like to see below. I would like to thank angjminer for doing about 99% of the work on this plugin, without him none of this would have been possible, I'm just cleaning up a few loose ends really. Blender 3D: Noob to Pro/Advanced Tutorials/Python Scripting/Export scripts. This page is an update of a great tutorial originally built for blender 2.44.

Blender 3D: Noob to Pro/Advanced Tutorials/Python Scripting/Export scripts

Blender is not just useful to create complete animations, but it's also a great modeller. You can build your complete 3D scene in Blender, and then export it to a useful format. In fact, you can use it for much more, for example I was using it as a level editor for a freeware 2D game someone else made. There was a short deadline for the game to be finished, and 2 weeks before that deadline, there still was no level editor for it. It had a custom ASCII level format, consisting of lists of materials, vertices, triangles and objects. Blender : programmation python, index. L'API python qui accompagne blender a subi un certain nombre de modifications depuis son intégration au logiciel.

Blender : programmation python, index

On en compte au moins 4 versions différentes. Chacune possède des modules et des fonctions que les autres n'ont pas. Dans l'état actuel des choses, depuis Blender 2.28 et suivants, l'API a été entièrement revue et corrigée de certains problèmes mais la compatibilité avec les versions antérieures reste relativement bonne. About. Scripts - Blender for Architecture. Stuffmatic/blam. Video projector calibration using BLAM. Molecular Script docs. Hi !

Molecular Script docs

If you are here it’s probably because you download my addons “molecular script” from the download page here and want to know a bit how it’s working now. Let’s see together how the script work and how each parameters take effects on particles. This docs is written with consideration then you have a minimum knowledge with Blender and it’s basic particles system. 1 – First thing , how to install it : Install this addon is really simple and is installed like many addon: Download the zip file from here in a temporary folder.Open Blender and go in File , User Preferences … and Addons tabClick on “install from file…” button in the bottom of this panelBrowse where you previously save the zip file and select it.Push button “install from file…”Now in the addons tab you can find ” Object: Molecular script” and check it to activate.Click “save user settings” if you want it be loaded every time you open Blender.

Contours Retopology Tool - V1.0 « CG Cookie. Contours designed by Jonathan Williamson and developed by Patrick Moore.

Contours Retopology Tool - V1.0 « CG Cookie

The Contours Retopology tool, also known as Contours, is an addon for Blender that provides quick and easy ways retopologize cylindrical forms. Use cases include organic forms, such as arms, legs, tentacles, tails, horns, etc. The tool works by drawing strokes perpendicular to the form to define the contour of the shape. EOC Earth Observation Data. Home Page. Shuttle Radar Topography Mission. Import SRTM (.hgt) · vvoovv/blender-geo Wiki. Introduction The plugin imports digital elevation model data from files in the SRTM format (.hgt).

Import SRTM (.hgt) · vvoovv/blender-geo Wiki

Either new custom properties latitude and longitude are set for the active Blender scene or previous values of the custom properties latitude and longitude are kept. In either case the Blender scene is said to be georeferenced. Installation Download the latest version of the plugin and install it via the usual Blender way: File → User Preferences... → Addons → Install from File...Find the file in your file system and press Install from File... buttonEnable the plugin by checking the Enable an addon Preparation Download .hgt files for the area of interest from the USGS server.

Usage File → Import → SRTM (.hgt)Find the directory with the .hgt files in your file systemIf necessary change import options described belowDepending on the import options, select a .hgt filePress Import SRTM button Import options Details SRTM data may contain occassional voids. Microvellum - Cabinet Design Software & Manufacturing Software. Exporter. Where am I?


Export Manually select a different area Licence OpenStreetMap data is licensed under the Open Data Commons Open Database License (ODbL). This area is too large to be exported as OpenStreetMap XML Data. Overpass API Download this bounding box from a mirror of the OpenStreetMap database. Import OpenStreetMap (.osm) · vvoovv/blender-geo Wiki.

Introduction The addon imports building outlines, roads and paths from a file in the OpenStreetMap format (.osm).

Import OpenStreetMap (.osm) · vvoovv/blender-geo Wiki

OSM objects can be imported as flat Blender objects or as extruded ones with the specified thickness. Either new custom properties latitude and longitude are set for the active Blender scene or previous values of the custom properties latitude and longitude are kept. Source/Development/Projects/Motion tracking/Reconstruction And MotionTracking. From BlenderWiki UPDATE: Recode in progress, see the schedule.

Source/Development/Projects/Motion tracking/Reconstruction And MotionTracking

Right now NOTHING WORKS! The new project is now being developed as a separate library, [1]. Once it works well, a interface to it will be added to blender for motion tracking. Separating makes testing much easier, as well as adding other fancy Python integration allowed by using Boost. Is the motion tracker ready for testing? When is this going to be ready?

Py/Scripts/Nodes/Sverchok. From BlenderWiki What is Sverchok Sverchok IS parametric tool for generating geometry. And till version 2.0 it will do that. Openshapefactory - a simple to use 3d scripting language based on OpenCascade ... Help us research how to make openshapefactory better: if you have downloaded OpenShapeFactory and you have used it, could you please fill the following survey on usability : OpenShapefactory is a Middle-Man between you, OpenCascade and QT, it serves as a Geometry Factory wrapping OpenCascade, and providing a single-point of entry to the creation of most geometrical operations. In a Gecko - OpenShapeFactory allows you to create Brep-Geometry: i.e ( sweeps, loft surface, revolvesurface, face,edge,etc); visualize the geometry into a 3d viewport. link QtWidget's created manually in the Qt-Designer to Update Functions that Create Geometry.

Get direct access to the HSF library using QtScript( ECMA/Javascript) using the ScriptWidget. This Project is a member of the Qt Ambassador program: link to showcase. Using the Cell Fracture Add-on - Part 02. Using the Cell Fracture Add-on in Blender - Part 01. Blendbend. Blender tutorials, tips, tricks and articles! Released Scripts and Themes. EWOCprojects. Using the Shrink Wrap Modifier. Cleaning Up Imported Models. Modeling Feathery Wings. Modifier Series: Using the Array Modifier. Using the Simple Deform Modifier. Using the Snapping Tool in Blender 2.5. Retopology with the BSurfaces Add-on. Using the Masonry Add-on. Py/Scripts/Add Mesh/Masonry. The Masonry Add-On for Blender, in general, is used to create a "wall" with rows of "blocks".

It is easy to create a "castle-like" wall using the Masonry Add-On. It's easy to do a lot of things in Blender - Hopefully this will help you do them quicker/better. Development and Documentation in-progress for 2.5x. Script: fix bugs, finalize UI, get approval to include with Blender (trunk). Wiki: wait for feedback... Preparation See Using Add-ons to install/enable the script (standard procedure). Making a wall is based on the default Blender project; results, as described here, are simple and should work well with any custom setup are using. Use "a" A to deselect all objects.

This object offsets (centers) at the current 3D cursor. Optionally set your view to "Front Ortho" - 1 NumPad. Notes When Blender is started, or script is enabled, check the "console" to see which version you are using and ensure there are no load errors.