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Get flash to fully experience Pearltrees
http://www.guidetotheappgalaxy.com/#/developersguide/1

App Galaxy Le guide par Google

Based in Sao Paulo, Brazil, Best, Cool & Fun Games is one of the leading mobile gaming companies in Latin America, with a portfolio of more than 30 casual games played by 15 million users around the world. Follow the journey of Guilherme Schvartsman as he goes from his day job as an investment banker to developer extraordinaire with his top-grossing app, Ant Smasher. "In the end, launching an app is just like building a business.
Cela fait un petit moment que je ne fais plus d'articles sur des opérations de communication et pourtant ce cas m'intéresse (et puis ca permet de sortir des médias sociaux 1 seconde parce que bon...).

Story Telling Philips - Eveil Lumière - Grégory Pouy - Echanger ses idées

http://gregorypouy.blogs.com/marketing/2011/02/story-telling-r%C3%A9ussi-pour-philips-eveil-lumi%C3%A8re.html
http://fr.mashable.com/2011/02/15/oreo-remporte-le-record-du-monde-guinness-des-likes-facebook-sur-une-publication/ C’est gagné. La marque s’était fixée l’objectif de décrocher le Graal RP: le Guinness Record, qui garantie ses 10 000 articles à l’agence RP qui gère les gateaux préférés des Américains. Le top départ a été donné à 09H00 du matin (ET) ce jour et pour y parvenir, il fallait agréger plus de 50 000 likes en 24 heures.

Oreo remporte le record du monde Guinness des “Likes” Facebook sur une publication

http://www.bbc.co.uk/news/uk-wales-11650136

BBC News - Cardiff firm designs air guitar for interactive T-shirt

The T-shirt has a "barcode"-type symbol picked up via a webcam.
Social media is maturing as are the people embracing its most engaging tools and networks.

The Interest Graph on Twitter is Alive: Studying Starbucks Top Followers « Brian Solis Brian Solis

http://www.briansolis.com/2011/02/the-interest-graph-on-twitter-is-alive-studying-starbucks-top-followers/
http://www.burningthebacon.com/ The bane of every IA and web designer’s existence has always been creating an experience for the lowest common denominator – which usually means creating a locked or fixed web template that will render at all screen resolutions. The problem with this is that at the lowest screen resolutions the user always gets a compromised experience and at the highest screen resolution the user always feels like the awesomeness of their screen is not being taken advantage of. What’s the point of having a massive 24 inch monitor in 16 x 9 ratio if the website you are loading only uses a small portion of it?

mobile and interactive marketing insight, perspective, and propaganda — burning the bacon with barrett