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Sculpting with Michael Pavlovich. Sculpting with Michael Pavlovich In this series of video lessons, we will follow along with Michael Pavlovich as he uses a host of tools and techniques within ZBrush to create a helmet for his character.

Sculpting with Michael Pavlovich

Michael Pavlovich has been in the game industry since graduating from the Ringling School of Art and Design in 2005. Starting as an environment artist, Michael has worked on several titles for multiple platforms, at both Electronic Arts and Sony Online Entertainment. ZClassroom Digital Sculpting. ZBrush Blog. ZBSee member ArTooRo, recently shared a post featuring the game Nitro Nation produced by Creative Mobile Games.

ZBrush Blog

Platige Image handled the cinematic work for the trailer which features an all out duel between two modern American Muscle cars. Take a closer look at the anatomy of a cinematic trailer with this informative thread. ArTooRo’s included a break down of the “clean up” process used to create the female racer. Taking a page out of the surrealist handbook, ZBrush artist LVXIFER presents, “Vanitas I”. This latest post reminds us that beauty may fade, but not when that beauty is composed of digital clay. The ever popular “monster” in Mary Shelley’s Frankenstein recently received the reboot treatment.

Visit our industry pages for more behind the scenes and “making of” info on your favorite films! ZBrushCentral artist jpericles recently found a spot on the Top Row with his subtle rendition of the male figure. Being the “new kid on the block” is difficult sometimes. About the 3DOn ARchitecture App. Buy ShaderMap Pro. jMonkey Engine. jMonkeyEngine is a community-centric open source project released under the new BSD license.

jMonkey Engine

It is used by several commercial game studios[2][3] and educational institutions.[4][5][6] The default jMonkeyEngine 3 download comes readily integrated with an advanced SDK. jMonkeyEngine 3 SDK[edit] Note: The "jMonkeyPlatform" and the "jMonkeyEngine 3 SDK" are exactly the same thing. History[edit] jMonkeyEngine was built to fulfill the lack of full featured graphics engines written in Java. jMonkeyEngine 0.1 - 2.0[edit] Version 0.1 to 2.0 of jMonkeyEngine marks the time from when the project was first established in 2003, until the last 2.0 version was released in 2008. Initial work on jMonkeyEngine was begun by Mark Powell (aka MojoMonkey) as a side project to see if a fully featured graphics API could be written in Java. January 2004 (2004-01) August 15, 2008 (2008-08-15) Joshua Slack announces to step back from active development of the jMonkeyEngine.[7][8] jMonkeyEngine Community.

Procedural Textures with NeoTexture. The NeoTextureEditor allows creating tiled textures procedurally using a simple node interface for generating images, blending them, creating normal maps and much more.

Procedural Textures with NeoTexture

You can directly load the .tgr files as a material or export the generated images as .png files and use them in a jMonkeyEngine-based game. Textures usually make up most of the size of a game distribution. This is why NeoTexture is not only an editor, but also a library that generates textures from .tgr files. Use the library to load .tgr files directly in jME3 as a material, without having to export the textures before.

This means high-quality textures for your models, but just tiny description files in your distribution. Creating and Editing a NeoTexture file Right-click the assets/Textures directory and choose New… > Other. Edit the .tgr file and create your procedural texture: (Learn more about creating Procedural Textures here) Drag any pattern from the left bar to the editor area. Loading tgr files as material. Download Center. ZBrush Plugins ZBrush can be enhanced by ZExtensions which add new functionality to ZBrush's already powerful feature set.

Download Center

You will find below the most popular and widely-used of these plugins, made by Pixologic and its users. We encourage you to read about each so that you can learn how they can further enhance your ZBrush pipeline. All of the plugins listed below are included with a default installation of ZBrush. If you chose to perform a custom installation and specified that you did not want any plugins at that time, you will need to run the installer again.

Download Free Wood Texture Generator. MeshLab. Strata - 3D Software and Packaging Design Software for Mac and PC. Texture Tools for Adobe Photoshop. A collection of texture tools generating normal maps, texture compression, mip map generation and cube map formatting packaged as a plugin for Adobe Photoshop 5.0, 5.1, 6.0, 7.0, CS, CS2, CS3, CS4, CS5 and CS6.

Texture Tools for Adobe Photoshop

Download Release Notes Added Adobe Photoshop CS6 and 5.1 support. Updated installer for silent installs. DDS export now supports PSDs with transparent layers, but without alpha channel. Bug Fixes Bug fix for using DDS plugin in Corel PaintShopPro. Bug fix for mipster script that add unnecessary pixel. Bug fix in loading of cubemap with mipmaps. NVIDIA Normal Map filter The NVIDIA Normal Map filter creates normal maps from grayscale height maps. NVIDIA DDS plug-in The NVIDIA DDS plug-in supports the DXTC texture compression format and allows you to open and save .dds files in RGB format. Mipster Cube Map Shuffler. Photoshop.