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De Nederlandse Tuinbouw. Vinesh Gayadin. // 3DTotal.com - CG artists homepage with fresh CG industry news // // Textures and Reference Free High Res Image Library, 16,500 images royalty free // Normal Mapping Tutorial by Ben Cloward - page 1. Introduction In the last 10 years or so we’ve seen lots of video games released that use low poly count models for the game play and then tell the story using pre-rendered cinematic sequences.

Normal Mapping Tutorial by Ben Cloward - page 1

The characters in the cinematics always look really nice with lots of detail and realism, but as soon as the game play starts again, the model is back to being low poly and very chunky looking. Wouldn’t it be cool if you could make your 1500 poly real-time model look like your 2 million poly cinematic (software rendered) model? That is the main goal of using normal maps. The idea is that you take all of the detail from the high poly model and put it in a normal map. Before we continue, I would recommend that you download “Polybump Previewer” from the Crytek web site here. Note: I’ve learned most of this stuff on my own through research on the Internet and by using trial and error. How Lighting Works So how does lighting work? That’s pretty much all there is to it. Brightness = N dot L. Normal Map Photography. Normal Map Photography a tutorial by Ryan Clark IntroductionAs graphics technology advances, the game artist's job becomes increasingly difficult.

Normal Map Photography

Modern game engines demand detailed normal maps, which can be labor-intensive to create. In this tutorial, I present a new method whereby an artist can create these maps in minutes rather than hours. If you find this method helpful, or if you have a suggestion, let me know at richardryanclark@gmail.com. Kind souls have translated this tutorial into Czech and Japanese. How NOT to make normal maps from images or photos. Although normal maps (or 'local maps' to give them their Doom 3 name) ideally should be generated by rendering an incredibly high resolution three dimensional object into 2D, this approach may be seen as being over the top for the more casual mapper or texture artist who just want to enjoy creating new texture assets for Doom 3 or other 'next Gen' games without the need to go 'hardcore' and learn a 3D application.

How NOT to make normal maps from images or photos

If you're one of these chaps then this 'tutorial' is for you. Having said that, this tutorial isn't a step-by-step guide - a "how to make a normal map" run through as it assumes you have at least a basic understanding of the photo editing application you have access to in order to create the objects required for the bump map process.

The basics of making normal maps ^ Normal mapping a photo of a door ^ What we're going to be creating is a door similar to the photograph opposite. Generating High Fidelity Normal Maps with 3-D Software. 0inShareinShare0 This paper discusses a technique that uses off-the-shelf rendering software to generate 24-bit normal maps from 3-D models to produce bump effects that are far superior to conventional 8-bit gray scale bump maps for lighting and reflective effects.

Generating High Fidelity Normal Maps with 3-D Software

By Dave McCoy, Graphics Techniques Consultant, Xbox Content and Design Team. Tutorials Spanish-CryEngine 3-EDITED. Index of /~julian/share/blender/blender-resources/course-work. Blender tutorial and training list - game · level · character. Tutorials, training and educational resources for game making and development.

Blender tutorial and training list - game · level · character

Who needs school for game design when it can be done online!. Learn content creation, game art production, models, texturing, level design and more using Blender 3D. Using the Blender tutorials and training available below, learn how to use Blender 3D for content creation, game making, design and development. Pick up essential skills for properly optimised models, efficient level design and texture making. Unity Tutorial - Scripting - Pausing and time control. Welcome to the first in what I hope will be a series of tutorials on a wide range of subjects.

Unity Tutorial - Scripting - Pausing and time control

From here, I will discuss the how and why of my own professional dev processes, and try to share them with others so they can see how I do my own work. Today, we will be discussing how to not only pause a Unity 3d game, but also how to slow down and speed up time during game play. All scripting will be in Unity Script. C# programmers should still be able to learn from this tutorial. OVERVIEW:We will be learning about how to control time in Unity 3D, and how we can use such control to essentially pause the game. TUTORIAL:First, you will want to look at the Unity variable for controlling the speed of time: "Time.timeScale". You can change this variable, and all time variables will follow the new time scale. Another time function we use a lot of is "yield WaitForSeconds(foo)". Another way to do the same thing as "yield WaitForSeconds(foo)" is to use the following code: 3d how i see it. First blog - 3ds max caustics tutorial.

Hello there This is my first blog entry and also my first tutorial.

First blog - 3ds max caustics tutorial

My name is Georgian(aka nimlot). I will make a tutorial for you. A tutorial about many things but mostly about caustics in mental ray. I guess that if you search over the internet you should probably find a nice caustics tutorial for 3ds max, but I want to get it a little further. Tutorials » Juan Camilo Alcaraz - 3D Artist. If you think this videos are usefull Modelado de Personajes para Video Juegos Modelado Poligonal Mueble version 2 Modelado Poligonal Mueble (Arm chair)

Tutorials » Juan Camilo Alcaraz - 3D Artist

Walker Boys Studio. Graphic stuff daily. Published: 11-09-2012, 21:27 Unity 3D Training Video Series | 6.5 Gb Complete collection of Unity3D training. 10 courses included.

Graphic stuff daily

Graphic stuff daily. Graphic stuff daily. Published: 02-10-2012, 20:03 The Nature Academy 2012 by Andrew Price English | MP4 | h264, yuv420p, 1280x720, 15.00 fps | aac, 44100 Hz, stereo | 2.13 GBGenre: eLearning Nature is regarded by many as the ‘holy grail’ of CGI.

Graphic stuff daily

It’s complex and organic, making it incredibly difficult to texture and render realistically. As a result, most artists just avoid it entirely! That’s why I’ve create The Nature Academy. <a href=" toolbar</a> Substance Designer. Megabite » Gaming Irresponsibly. High Quality Blender Tutorials. CG Cookie « Education Hub Site. Tutorials and Training for CG, 3D, Animation and VFX.