mapping

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http://www.welshpiper.com/hex-templates/

The Welsh Piper » Hex Templates

Revisiting the RPG cartography standard Once again donning my OCD hat, I’m compelled to implement a standard for mapping areas of my campaign. The goal is to use a consistent scale for areas of a certain size, as well as a static grid system that helps me drill down to sub-maps and note the locations of prominent campaign features. Given my earlier posts this month, it should be no surprise that I find my solution in the hex map.

HexMapper

http://www.mentalwasteland.net/HexMapper/ HexMapper is an application for building hex-based maps for RPGs, table-top wargames and other such games. It was written in Java 1.5, and I tried to make it as native feeling in all OSs as possible. The basic idea behind HexMapper is to start with a high level broad scale view of the world to be mapped, and burrow down to finer levels of detail where needed as needed. It's possible to eventually map an entire continent at a tactical map level (although that would require on the order of 10-20Gb of storage).
http://www.hexographer.com/ "This program does everything I need an overland, hex-based mapping program to do. It allows me to produce high-quality, visually appealing maps with a minimum of effort and a very small learning curve... There is a forum for the program, and the support from [the developer] is outstanding. " Full Review --Bob, Back to the Keep

Hexographer Hex Map Software

Shaded Relief

Abstracts, papers, and presentations from the 2002 Workshop held 1,829 meters/6,000 feet above sea level on the volcanic slopes of Mt. Hood, Oregon. The workshop, which is held biannually, covers all topics related to mountain mapping, including shaded relief and 3D mapping http://www.shadedrelief.com/