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About Stagecast Creator. Stagecast Creator gives you the power to create interactive simulations, stories, games, and more! Stagecast Creator is an easy-to-learn, easy-to-use software tool for making your own games and simulations. Starting with a blank stage, simply add a cast of characters using the included picture painter or imported graphics, then move the characters around to generate rules of behavior completely visually.

Without using a programming language, you can easily create games or simulations and then share them with friends at home or on the Internet. "A versatile open-ended program, Stagecast Creator can be used in any classroom where students are working to develop their visual problem-solving skills. " - Technology & Learning Magazine, 2003 See more highlights of awards, reviews, and testimonials for the software. Using Stagecast Creator, you can create projects on your own or with others. Stagecast Creator is easy to use, but powerful enough to create cool 2D games. Features: Ages 8 and up. - Processing. Studio Sketchpad - Processing on Etherpad. ReCode Project. Five great Processing sites.

In this Codebox, we take a break from programming to have a quick look at five great Processing resources. OpenProcessing. OpenProcessing is a community-driven site where people can share their portfolios. You’ll find a vast array of creative sketches that range from art to science. For example, GUIGUITROCHOID by Guigui simulates the gears in a Spirograph. In addition to enjoying the visual beauty, you can also view the source code from any sketch to see how it works. Learning Processing. This site is home for ITP Professor Daniel Shiffman’s book Learning Processing. The Nature of Code. Ben Fry’s Project Page. Processing.android. Hope you find these sites as inspirational as I do. In the Maker Shed: Getting Started with Processing Learn computer programming the easy way with Processing, a simple language that lets you use code to create drawings, animation, and interactive graphics.

Related. Creative coding — Monash University. Learning to program is no longer just for computer specialists and software developers. People from many different backgrounds now want to understand the basics of programming, because it’s both fun and an increasingly valuable skill. One of the most exciting ways to learn programming is through authoring your own creative programs. Known as “creative coding,” this growing field uses computer software as a medium to develop original creative expression. So if you’re an artist, designer, architect or musician who’s interested in how you can expand your creative skills, or even a computer programmer looking to work in creative applications, you will find this free online course extremely useful. Explore the concepts and skills of creative coding Throughout the course we’ll help you develop practical programming concepts and skills by exploring creative ideas and challenges.

Learn with professional artists and designers The course is very different from technical courses on programming. Exporting from Processing. By Jan Vantomme | September 2012 | Cookbooks Open Source If you want to show your art to the world, you may need to export your work in an appropriate format. Processing can be used to create images, movies, or interactive applications. In this article, we'll explore the different ways you can export your work for print, web, or projection.

In this article by Jan Vantomme, author of Processing 2: Creative Programming Cookbook, we will cover: Saving imagesExporting applicationsSaving PDF filesCalculating PDF sizesSaving text filesExporting 3D filesSaving binary files (For more resources on this topic, see here.) The easiest way to share your work on the web is to upload images to Flickr or Facebook. We'll use a basic sketch to show how saving images works. The saved image will look somewhat like the following image: Within the draw( ) function, we'll use the keyPressed system variable.

Once you've finished coding, you can export the application. Import processing.pdf. import processing.opengl. Generative Art: A Practical Guide using Processing is a book by Matt Pearson, published by Manning. The book offers a guide to creating generative graphics for print, video and the web whilst at the same time addressing the philosophy and practice of using a programming language as an artistic tool. Included is a beginners guide to Processing, and applied tutorials on subjects such as Perlin Noise, Randomness, Fractals, Emergence, Agent Oriented Programming, Three Dimensional Drawing and Cellular Automata. The book also features the work of Robert Hodgin, Jared Tarbell, Aaron Koblin, Casey Reas and many more of the finest contemporary generative artists. The book starts with foreword by Marius Watz giving a very good overall introduction to computers in the arts especially the history of processing Processing. This is followed by Matt setting context for the reader, giving his background and how his interest in generative art developed.

Contents: Giveaway Conditions: 1. 2. 3. 4. 5. Plus.google. SketchPatch - The programming playground. Codes - GENERATIVE GESTALTUNG. 2016-03-15RT @bndktgrs: 幸せなコーディング! Launched: Our #GenerativeDesign book has also a 🇯🇵 website now! 👍 [Link] Cheers @BugNews! @Proce… 2016-03-05RT @bndktgrs: Our #GenerativeDesign book made it to 🇯🇵 #Japan! [Link] published by BNN @BugNews #veryhapy [Link] 2015-10-08Updated! All code examples of Generative Design should be ready for #Processing3 now! [Link] 2015-08-25Sprint - @Rambertdance's Digital Creative Residency w @wearecaper @alphavillefest is open until 10th Sept. Apply: [Link] 2015-03-13@boxxbeidl na klar!

Processing books

Processing tuttorials. Processing.