Useful Resources For Artists, My Personal Uber Collection. Update 1.04 Are you into digital art and at the same time, involved in blogging & social media?
So am I, and here is a huge list of resources for artists. I can guarantee that pretty much every resource, that is mentioned here, is proved to be essential in my daily practice of a digital artist. It all comes from my experience and I’m sharing it, so you can see all these pieces of the puzzle in one place. Resource section is going to be updated often, as I’m getting to know the new trends & persons. Disclaimer: nobody pays me for mentioning their content here. WordPress.org: Can’t stress enough, how intuitive it is to create & maintain WordPress site. Blender – best free open source 3d content creation suite. Unity – my favorite game development system (at their website, they call it Ecosystem).
Blenderguru – this learning hub is maintained by Andrew Price – all-round great guy, one of the best tutors and bloggers in CG art space. Krita – very nice free digital painting application. Kerbal Space Program ? Kerbal Space Program c’est quoi ?
KSP est un simulateur de vol spatial de type SandBox (bac à sable), c’est-à-dire qu’il vous permet de concevoir une fusée ou un avion pièce par pièce. Kerbal Space Program pour qui ? Malgré son apparence complexe, KSP est facile à prendre en main. Le vol spatial se distingue du vol aérien par le fait qu’il ne soit pas nécessaire de maintenir une poussée constante, ce qui modifie grandement les manœuvres habituelles de vol. Obtenir Kerbal Space Program Vous pouvez testez Kerbal Space Program en téléchargant la démo sur le site officiel. 3D World - The Magazine for 3D Artists.
3D furnitures models free. Mods et Jeux Vidéos indépendants. Textures. Ultimate Battlefield 3 Simulator - Build & Test (Full Video) - The Gadget Show. 3d-test, 3D interactive et nouvelles technologies. Euclideon - Home. ARSights. Source SDK teamfortress2. Portal 2 Authoring tools. Source filmmaker. Unlimited Detail Technology - Home. Save The Ocean Sim – Project News. UPDATE: A PDF version of the tutorial is now available for download.
Useful for offline viewing. Click the image above. Well, it’s seems as though there has only been a few people able to figure out the entire process of using the new ocean sim tools along with the foam mask option. Obviously we need a basic “getting started” tutorial so that more people can start getting basic results in order to allow more people to experiment with this new toolset. I’ve put together the basic steps to create an animated ocean mesh with the foam mask material texture added.
Mesh/Camera Setup 1. 2. 3. 4. 5. 6. Panoramics, aeriennes. Pandromeda. Welcome to I/ITSEC. National Center for Simulation.
Physics engine. A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film.
Voir en bas la liste des moteurs 3D _ see down page for links to 3D physic engine ... – sizolabarchitecture
Their main uses are in video games (typically as middleware), in which case the simulations are in real-time.
The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation. Description There are generally two classes of physics engines: real-time and high-precision. High-precision physics engines require more processing power to calculate very precise physics and are usually used by scientists and computer animated movies. Scientific engines One of the first general purpose computers, ENIAC, was used as a very simple type of physics engine. Game engines Collision detection Brownian motion Free Graphics software downloads. Scythe Physics Editor: Help.
Scythe Physics Editor: Open Discussion. View topic - Bullet 2.69 SDK released: split impulse, tear/pick soft body. Bullet 2.69 Physics SDK is released from revision 1175.
See a YouTube movie of the latest demos + Added split impulse support, penetration recovery won't add momentum+ cloth/soft body improvements: picking (pick and drag), tearing (click and release without mouse move), preliminary support for btSoftBody versus compound and concave trimesh+ Added new btDbvtBroadphase, based on dynamic AABB tree. It has the capability to do view frustum culling and front-to-back traversal. See Extras\CDTestFramework for view frustum culling sample.+ Enabled new btGjkEpa2 penetration depth solver, thanks to Nathanael+ Provide access to all persistent manifolds for a given btBroadphasePair, see CharacterDemo for sample usage Code: if (collisionPair->m_algorithm) collisionPair->m_algorithm->getAllContactManifolds(manifoldArray); Download Bullet 2.69 from the Bullet repository at Google Code.
Thanks for all the feedback, and enjoy,Erwin. Welcome to Microsoft Flight from the Microsoft Games Studio!