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Here is the full version with more images. Last year we did some background animations for Britney Spears Femme Fatale Tour, the first number we worked on was for the song Big Fat Bass. Here is a quick explanation of the methods i used to get animations and renders done in a very short deadline time frame required by the client without loosing the quality and look expected for the show. We used 3ds Max 2011 with Mental Ray and After Effects CS5 through the whole process. Britney Spears Big Fat Bass Backdrop Making Of
any advice on rendering speed? - page 1 I had a load of problems getting the whole list into a readable picture. So I'll just post it here in segments. Let me know what you guys think.
3ds Max Tutorial « Polygon Blog 3D – 3ds Max Tutorials Here are all tutorial posts. Each of them includes a step by step 3ds Max tutorial. 3D Snow 07 Jan 2012
r a m y h a n n a . c o m: Efficient Interior Lighting with mental ray Many folks have asked me to do an in-depth interior lighting tutorial. The question you’re probably really asking is "how do you light an interior scene that renders quickly?" To achieve this, it is more art than science. To get quick render results you have to take shortcuts and cheat a little to get those fast results. I’ll show you how I set up lighting for my interior scenes.
I think the hemisphere environment mode in iray is kind of a cool deal. It’s another one of those things that’s hidden under the hood but in this blog post I’ll show how/what it is and provide a quick script to enable the mode. What is it? The hemisphere environment mode in iray basically creates a hemispherical dome where the bottom is squished and uses the HDR like a texture map. Instead of using the default infinite environment you can enable this mode and give the illusion of your geometry in the HDR. It’s a neat looking ‘trick’ and especially cool when used in combination with the iray active shade mode. iray hemisphere environment modejeffpatton.net | jeffpatton.net
CGPortfolio - Jeff Patton If you've ever been frustrated that the mr Area Omni & mr Area Spot lights emit light as though they are point lights, this tip is for you. If you don't know what I'm talking about, hopefully the following info will help explain it. Example: If you add a mr Area Omni light to your scene and then set the type to Cylinder in the Area Light Parameters roll-out of the light. Then set the height to something rather large like 60" or more and of course you'll need to enable the 'Show Icon in Renderer' option to see this...now render. You'll get a result like this (click to enlarge)
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