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XDSK2 (XNA 4.0 Resources) XNA « aarebrot.net. XNA custom content writer/reader part 4: Dealing with inheritance and derived classes Posted on November 4, 2010 Rating: 0.0/5 (0 votes cast) This will probably be the last post in this series, at least for now.

XNA « aarebrot.net

In part one I looked at the basics on how to create my own custom writer/reader. If you're unfamiliar with the process, you might want read that to begin with. XNA custom content writer/reader part 3: Loading textures and other classes from XML files Posted on November 3, 2010 Rating: 5.0/5 (2 votes cast) My last post talked about how to easily read XML files with lists of other classes in them. XNA custom content writer/reader part 2: Reading XML files that have classes within classes Posted on November 2, 2010 Rating: 5.0/5 (5 votes cast) In the last post of this series I showed how to write a simple content writer/reader pair.

W3Schools Online Web Tutorials. XNA « Utrecht School of the Art and Technologie Year 1. Samenvatting Les 1 In Les 1 hebben we Visual Studio C# Express 2008 geïntroduceerd, en daarbij natuurlijk ook XNA 3.1 Recentelijk is overigens ook XNA 4.0 uitgekomen.

XNA « Utrecht School of the Art and Technologie Year 1

Deze kan je ook gewoon gebruiken, want er verschillen voor wat wij doen niet zoveel dingen. Op school werken we wel altijd gewoon met 3.1. Pro Windows Phone 7 Development. Windows Phone 7 Game Development. Learning XNA 4.0: Game Development ... Automatic XNB serialization in XNA Game Studio 3.1 - Shawn Hargreaves Blog. One of the new features in Game Studio 3.1 is automatic serialization for .xnb files.

Automatic XNB serialization in XNA Game Studio 3.1 - Shawn Hargreaves Blog

This is a feature I have wanted ever since we first designed the Content Pipeline, so it makes me very happy that we finally found time to implement it! Short Version You know those ContentTypeWriter and ContentTypeReader thingamyhickies? You don't need them any more! Delete them, and the Content Pipeline will automatically serialize your data using reflection. Note: you can still write a ContentTypeWriter and ContentTypeReader by hand if you want. Ever So Slightly Longer Version If the Content Pipeline encounters a type that has no matching ContentTypeWriter, it will dynamically create one for you.

By default it will serialize all the public fields and properties of your type (assuming they are not read-only). Example The trick to successfully using the Content Pipeline is to understand which code runs at build time versus runtime. Here's an example of using the new serializer: <? Type Translations. George Clingerman. I’m sorry RPGs, it’s not you, it’s me: The birth of my game idea One of the things I’ve had to give up in order to have some development time at night is gaming.

George Clingerman

It’s something I refused to admit for years but I’ve just had to face the facts. I’m no longer a gamer. I just don’t have hours and hours of free time to pour into gaming and when I do have hours and hours of free time I want to pour them into game development. That doesn’t mean I don’t game at all! Instead I’m playing short games like Jamestown, Atom Zombie Smasher, Fortix or if I have time to jump in and play a few rounds maybe some Monday Night Combat or Team Fortress 2. Breath of Death VII saved my life: Back in the day (way, way back in the day) I used to be a pretty big RPG fan. After my first son was born (this was just about 12 years ago), I tried to continue playing RPGs and purchased games like Baldur’s Gate I & II, Neverwinter Nights, Fable, then a few of the Final Fantasy’s then Kingdom Hearts.

All work and no RPG: Game Development - Stack Exchange. Loading XML Through XNA Content Pipeline. XNA is quite possibly one of the most robust game programming frameworks out there.

Loading XML Through XNA Content Pipeline

You can do nearly anything with it, and one of the reasons it is so flexible is its "Content Pipeline". But sometimes it can be a bit tricky to use this feature, requiring us to do bit more work. But in the end, it helps to use the Content Pipeline. Luckily today we are going over how to use it to load in some XML. A quick google search will reveal that loading in XML with C# and XNA can be a bit more complicated that it seems. For the best viewing, use full screen mode. Davis's Xna Blog. Blue Rose Games - XNA Game Programming Tutorials. XNA Tutorials - RB Whitaker's Wiki. Welcome to the XNA Tutorials, the largest and easiest to use collection of XNA 4.0 tutorials on the Internet!

XNA Tutorials - RB Whitaker's Wiki

There are plenty of other sites out there, but as far as I know they are either much smaller than this, or way out of date, which is a big deal, since so much changed in version 4.0. You may also find my MonoGame tutorials of interest. MonoGame is an open source port of XNA that runs on a very wide variety of programs, and may ultimately have a longer lifespan than XNA.

About These XNA Tutorials XNA is an extremely powerful and easy to use set of tools for game making, created by Microsoft. I have divided these tutorials up into multiple categories. Below is a diagram of the ordering of the tutorials. XNA Development: Game Development for the masses. Getting started guide. Microsoft DreamSpark. XNA Resources. XNA 101 : XNA Video Tutorial. XNA GPA - XNA Game Studio 4.0 Tutorials Page.