
XNA
Get flash to fully experience Pearltrees
XDSK2 (XNA 4.0 Resources) | Nelxon Studio
Rating: 0.0/ 5 (0 votes cast) This will probably be the last post in this series, at least for now. In part one I looked at the basics on how to create my own custom writer/reader. If you're unfamiliar with the process, you might want read that to begin with.
XNA « aarebrot.net
XNA « Utrecht School of the Art and Technologie Year 1
Recentelijk is overigens ook XNA 4.0 uitgekomen. Deze kan je ook gewoon gebruiken, want er verschillen voor wat wij doen niet zoveel dingen. Op school werken we wel altijd gewoon met 3.1One of the new features in Game Studio 3.1 is automatic serialization for .xnb files. This is a feature I have wanted ever since we first designed the Content Pipeline, so it makes me very happy that we finally found time to implement it! Short Version You know those ContentTypeWriter and ContentTypeReader thingamyhickies?
Automatic XNB serialization in XNA Game Studio 3.1 - Shawn Hargreaves Blog - Site Home - MSDN Blogs
George Clingerman
Loading XML Through XNA Content Pipeline | Switch on the Code
This is an easy look-up guide to my XNA 101 Tutorials . With the amount of tutorials there, it was hard to navigate, so this should make things a bit easier. The tutorials generally increase in complexity with the top of the list being the simplest.
Blue Rose Games - XNA Game Programming Tutorials
Welcome to the XNA Tutorials, the largest and easiest to use collection of XNA 4.0 tutorials on the Internet ! There are plenty of other sites out there, but as far as I know they are either much smaller than this, or way out of date, which is a big deal, since so much changed in version 4.0. If you have any problems following any of these tutorials, I'd love to know about it , or feel free to post a question in the troubleshooting section of the tutorial, or in the forum.
XNA Tutorials - RB Whitaker's Wiki
XNA Development: Game Development for the masses
A tutorial developed to show how to achieve a fade in, fade out effect with a a 2D image. This tutorial walks you through creating a game project, adding an image to that project, displaying the image and adding the effect of fading the image in and out of the scene. Along with the tutorial and it's source code, there is an enhanced sample showing multiple images fading in and out of the scene Cheshire cat style which can be downloaded from within the tutorial.Download the Windows Phone SDK 7.1 for Windows Phone. The Windows Phone SDK 7.1 allows you to create apps and games for Windows Phone 7.5 and 7.0, and is available in English, Japanese, Chinese (Traditional), French, German, Italian, Korean, Russian, and Spanish, and includes productivity enhancements such as an app profiler and an improved emulator. The Microsoft Advertising SDK for Windows Phone is also now conveniently built into the Windows Phone SDK, making it easier to earn money through in-app ads. After you've joined and become an App Hub member , you'll be able to submit your app or game and then price it for sale, monetize your apps via advertising, or give it away for free.
App Hub - getting started guide
XNA Resources
As I indicated a few weeks ago, I recently received a copy of 3D Graphics with XNA Game Studio 4.0 by Sean James of Innovative Games . I've now had the opportunity to read through the book and try out the code samples. The book begins, as you might expect, with a brief discussion of the XNA system, and introduces the implementation specifics of things like coordinate systems, projections, and transforms.XNA 101 : XNA Video Tutorial
In this XNA Video Tutorial you will learn how to Declare, Load and Draw a SpriteFont to draw 2D and 3D text in XNA. You will get an explanation of the following: In this XNA Video Tutorial you will learn how to Declare, Load and Draw a 2D Texture in XNA and animate it in the Update() method. You will get an explanation of the following: XNA 101: 05 - Update(): Basic 2D Collision in XNAI am in the process of moving my old XNA 3.x tutorials to use XNA 4.0. I have several different tutorials on game programming with XNA 3.x and hope to have them upgraded to XNA 4.0 soon. Be sure to book mark the pages you are interested in for easy access. These tutorials are aimed at beginners to XNA game programming with a little understanding of C# and no experience with XNA. You can find the tutorials, and the projects, on the XNA 4.0 Beginner Tutorials page of my site. These tutorials are also about creating a role playing game with XNA.

