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MobiReady - dotMobi compliance & mobileOK checker. Torque 2D for the iPhone | Products | GarageGames. Torque 2D is an extremely powerful, flexible, and fast open source engine dedicated to 2D game development. The MIT licensed version of Torque 2D is now available on GitHub. Cross Platform Development at Its Best Torque 2D was developed with OS X, Windows, and iOS devices in mind and works equally well on all the platforms. As with all of our products, Torque 2D includes the complete C++ source code to the engine and many example toys.

Graphics Torque 2D's powerful rendering is perfectly suited to achieving a great looking artistic style. Behaviors Torque 2D allows users to share snippets of code easily using behaviors and modules. Scripting Torquescript is a fast and easy to use C++ like scripting language that ties all of the various elements of a project together. Most game functions can be programmed in Torquescript, and engine additions such as physics or intense AI coded in C++ are called from script. Physics Torque 2D uses Box2D as its physics system. Sound Older Versions. Graph API Overview. Shopkick. Great iPhone preso on AppStore retention curves, pricing strategies, engagement metrics, etc. | Futuristic Play by @Andrew_Chen. The Google Places API (Developer Preview) - Google Maps API Web Services - Google Code. Looking to use this service in a JavaScript application?

Check out the Places Library of the Google Maps API v3. The Google Places API is a service that returns information about Places — defined within this API as establishments, geographic locations, or prominent points of interest — using HTTP requests. Place requests specify locations as latitude/longitude coordinates. The following Place requests are available: Place Searches return a list of Places based on a user's location or search string. Place Details requests return more detailed information about a specific Place, including user reviews. Place Actions allow you to supplement the data in Google's Places Database with data from your application.

Each of the services is accessed as an HTTP request, and returns either an JSON or XML response. Authentication The Google Places API uses an API key to identify your application. Visit the Google APIs Console at and log in with your Google account. Foursquare API. Appvent calendar 2009 | every day a free iPhone game. A Guide to Mobile Web Design Tips and Tricks. Having a mobile-optimized web site can really make your site stand apart from the pack. Even though smartphones like the iPhone and Google Android devices can display "the full web," having a web page formatted for smaller screens and with features that can take advantage of a touch screen, geolocation, or address book functionality can make the mobile web browsing experience that much better.

Even just a few years ago, optimizing websites for mobile browsers was a painful and difficult process, in part because of the limitations of most mobile browsers. Today, thanks to the proliferation of WebKit (which powers the browsers on the iPhone, Android and webOS devices, with BlackBerry expected to join the mix next year), it's much easier to decide on a strategy for making your website pop on mobile platforms.

We've put together a toolkit of resources for the designer and non-designer alike to get you started. Did we miss your favorite tool or service? Let us know in the comments! Mobile Development 101. Jason Grigsby’s DOs and DON’Ts of Mobile Strategy. Last week Jason Grigsby visited Google as part of our Web Exponents speaker series which highlights innovations in web technology. Jason is a tech leader in mobile web development. In addition to spotting trends in the mobile space, Jason is at the front lines building mobile apps at Cloud Four. His humorous and informative talk includes technology recommendations and insightful examples from the world of mobile.

Check out the video of the talk below. You can also download the slides. Jason’s mobile strategy counterexamples include Chanel (they have an iPhone app but their website is unusable on the iPhone) and the difficulties of finding an Apple Store on the iPhone. His DOs and DON’Ts are: DOs: Know your customers and what devices they use. DON’Ts: Don’t assume customers have downloaded your app. These all ring true for anyone with experience building for mobile.

By Steve Souders, Performance Evangelist.