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Photo manipulation is created by using Photoshop always has amazing results. In this post, I gather 100 Amazing Photo manipulations which will teach you some of techniques and will work towards end results of all kinds. Enjoy trying them all out! 1.
Designing has become a difficult job these days because of competition in the market these days. It is evident in the growing number of individuals taking design degrees in reputable schools. Designers who wish to excel must have access to all the tools necessary to make their designs better but these tools might be expensive for many people. Today, we have gathered a huge list of 40 different tools which designers can use in their future projects. 1. 256Pixels
I’m a big believer in not reinventing the wheel when it comes to web design. If someone has already created something that fits what you need and/or want, and especially if that element is available for free, then why waste your time designing something that turns out virtually identical? Your time and effort is better spent on creating new and unique parts of your design, while using what’s already available for other parts. Below are more than 50 free UI element packs from a variety of designers. Buttons, form elements, media players, and similar stock elements are the most popular, though there are other elements included also. And as a bonus, there are over half a dozen premium element packs at the end.
In this tutorial I will describe the required steps for setting up a pseudo-distributed, single-node Hadoop cluster backed by the Hadoop Distributed File System, running on Ubuntu Linux. Hadoop is a framework written in Java for running applications on large clusters of commodity hardware and incorporates features similar to those of the Google File System (GFS) and of the MapReduce computing paradigm. Hadoop’s HDFS is a highly fault-tolerant distributed file system and, like Hadoop in general, designed to be deployed on low-cost hardware. It provides high throughput access to application data and is suitable for applications that have large data sets. The main goal of this tutorial is to get a simple Hadoop installation up and running so that you can play around with the software and learn more about it. This tutorial has been tested with the following software versions:
We always trying to post some useful design related resources on ZoomZum . Few day ago we has presented some great resources for designers, which appreciated a lot by designers. Today we come with Adobe Air Application for designers.
For those of you who are new to the series, you may want to check out Part 1 and Part 2 before reading this post. It will help give you some context as well as introduce you to some of the jargon and technology that I’m using. If you’ve already read then, or don’t want to, then please read on!
We all know and love Apache. Its great, it allows us to run websites on the Internet with minimal configuration and administration. However, this same ease of flexibility and lack of tuning, is typically what leads Apache to becoming a memory hog. Utilizing these easy to understand tips, you can gain a significant performance boost from Apache. Apache Specifics
While I was at nodeconf , I caught some of Henrik Joreteg 's b-track talk which was an introduction to Single Page Apps . Node.js is a great platform for Single Page Apps because of it's real-time capabilities. This is a subject that has been obscured and confused by buzzwords and FUD . Henrik had a limited time to talk, so let's revisit this subject. First off, we need to clarify some nomenclature.
Hello and welcome back to my blog! This time I’m going to try something new. There are many tutorials for various techniques and tricks on the web, but what you don’t often see is one that takes you through the development of a game, step by step from start to finish. This is what I’m going to attempt here. I hope that it will provide some missing insight into the components that actually make up a working game and how to go about developing them. I’m going to assume the reader is familiar with the basics of game development and I’m going to concentrate on the art and programming.
It has been a long time coming, but the first post is finally here! This is the first in a series of post, as promised a while ago , covering off web development using Erlang . This post is the ubiquitous “get up and running” post, which aims to get your environment set up so that you can dive in to development.