Cilk Cilk (pronounced "silk") is a linguistic and runtime technology for algorithmic multithreaded programming developed at MIT.
The philosophy behind Cilk is that a programmer should concentrate on structuring her or his program to expose parallelism and exploit locality, leaving Cilk's runtime system with the responsibility of scheduling the computation to run efficiently on a given platform. The Cilk runtime system takes care of details like load balancing, synchronization, and communication protocols. Circle-ellipse problem. The circle-ellipse problem in software development (sometimes known as the square-rectangle problem) illustrates a number of pitfalls which can arise when using subtype polymorphism in object modelling.
The issues are most commonly encountered when using object-oriented programming. The existence of the circle-ellipse problem is sometimes used to criticize object-oriented programming. It may also imply that hierarchical taxonomies are difficult to make universal, implying that situational classification systems may be more practical. The problem SOLID Development Principles – In Motivational Pictures. I found the Motivator this morning. It lets you create your own motivational pictures. So, here’s my first run at creating the SOLID software development principles in motivational picture form. I ‘borrowed’ the images from google image search results. I hope you find them to be as fun as I do! I have them all hanging up in my team room, already. :) ( I never expected the response to this post to be so great! Due to the continuous request for prints, posters, calendars, etc, we (LosTechies) are looking into what it would take to get these turned into high quality prints of various types.
Steve Smith and the NimblePros crew have created their own version of the posters, along with other principles, in a Calendar for 2011. Duck typing. When I see a bird that walks like a duck and swims like a duck and quacks like a duck, I call that bird a duck. In duck typing, a programmer is only concerned with ensuring that objects behave as demanded of them in a given context, rather than ensuring that they are of a specific type.
For example, in a non-duck-typed language, one would create a function that requires that the object passed into it be of type Duck, in order to ensure that that function can then use the object's walk and quack methods. In a duck-typed language, the function would take an object of any type and simply call its walk and quack methods, producing a run-time error if they are not defined. Instead of specifying types formally, duck typing practices rely on documentation, clear code, and testing to ensure correct use. Concept examples Consider the following pseudo-code for a duck-typed language: 9 [1, 2, 3, 4, 5, 6, 1, 2, 3, 4, 5, 6] apples and oranges, apples and oranges, apples and oranges, Liskov substitution principle.
Let be a property provable about objects of type . Then. Design by contract. A design by contract scheme The DbC approach assumes all client components that invoke an operation on a server component will meet the preconditions specified as required for that operation.
Where this assumption is considered too risky (as in multi-channel client-server or distributed computing) the opposite "defensive design" approach is taken, meaning that a server component tests (before or while processing a client's request) that all relevant preconditions hold true, and replies with a suitable error message if not. History Design by contract has its roots in work on formal verification, formal specification and Hoare logic. The original contributions include: Lambda cube. The lambda cube.
Direction of each arrow is direction of inclusion. In mathematical logic and type theory, the λ-cube is a framework for exploring the axes of refinement in Coquand's calculus of constructions, starting from the simply typed lambda calculus (written as in the cube diagram to the right) as the vertex of a cube placed at the origin, and the calculus of constructions (higher order dependently-typed polymorphic lambda calculus; written as λPω in the diagram) as its diametrically opposite vertex. Logical harmony. Logical harmony, a name coined by Sir Michael Dummett, is a supposed constraint on the rules of inference that can be used in a given logical system.
The logician Gerhard Gentzen proposed that the meanings of logical connectives could be given by the rules for introducing them into discourse. For example, if one believes that the sky is blue and one also believes that grass is green, then one can introduce the connective and as follows: The sky is blue AND grass is green. Gentzen's idea was that having rules like this is what gives meaning to one's words, or at least to certain words.
The idea has also been associated with Wittgenstein's dictum that in many cases we can say, the meaning is the use. Most contemporary logicians prefer to think that the introduction rules and the elimination rules for an expression are equally important. References Prior, Arthur. External links Harmony at Greg Restall's Proof and Consequence wiki. Vorlath - Halting Problem Diagonalization. Game Pitches. Service-oriented architecture. Service-Orientation Design Principles. Orchestration (computing) A somewhat different usage relates to the process of coordinating an exchange of information through web service interactions.
(See also service-oriented architecture, and web service choreography.) Applications that decouple the orchestration layer from the service layer are sometimes called agile applications. Web Service Choreography. The main effort to get a choreography, The W3C Web Services Choreography Working Group, was closed on 10 July 2009 leaving WS-CDL as a Candidate Recommendation.
Service Choreography Service choreography is a form of service composition in which the interaction protocol between several partner services is defined from a global perspective. The intuition underlying the notion of service choreography can be summarised as follows: “Dancers dance following a global scenario without a single point of control" That is, at run-time each participant in a service choreography executes its part of it (i.e. its role) according to the behavior of the other participants. A choreography's role specifies the expected messaging behavior of the participants that will play it in terms of the sequencing and timing of the messages that they can consume and produce. History BPML, now BPMNBPSS by ebXML WSFL by IBMXLANG by MicrosoftBPEL4WS by IBM, Microsoft and BEA. Component-based software engineering. An example of two components expressed in UML 2.0.
The checkout component, responsible for facilitating the customer's order, requires the card processing component to charge the customer's credit/debit card (functionality that the latter provides). Component-based software engineering (CBSE) (also known as component-based development (CBD)) is a branch of software engineering that emphasizes the separation of concerns in respect of the wide-ranging functionality available throughout a given software system. It is a reuse-based approach to defining, implementing and composing loosely coupled independent components into systems. This practice aims to bring about an equally wide-ranging degree of benefits in both the short-term and the long-term for the software itself and for organizations that sponsor such software.
Service-orientation. Service-orientation has received a lot of attention since 2005  due to the benefits it promises. These include increased return on investment, organisational agility and interoperability as well as a better alignment between business and IT. It builds heavily on earlier design paradigms and enhances them with standardisation, loose coupling and business involvement. Prefer Composition over Inheritance. Evolve Your Hierarchy. Refactoring Game Entities with Components Up until fairly recent years, game programmers have consistently used a deep class hierarchy to represent game entities.