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Brian Solis sur Twitter : "Here’s a hint about my next book (Fall 2015). User Experience vs. Design via @intengineering #ux #design. Consultez un expert le temps d'un café, tous les 1ers Jeudi du mois | 1CupExpert.

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Facebook Headquarters by Studio O+A. San Francisco based interior design firm Studio O+A have designed the new offices for Facebook in Palo Alto, California. Full description after the photos…. Facebook Headquarters by Studio O+A Employees of Facebook recently moved to a new headquarters that facilitates interaction and connection, reflecting the company’s mission as a social networking website provider. Formerly a laboratory facility for high-tech manufacturer Agilent Technologies, the 150,000-square-foot structure at Palo Alto’s Stanford Research Park brings together more than 700 employees originally scattered throughout 10 locations in and around downtown Palo Alto. The design of the space relied heavily on input from the users, appropriate for a flatly structured company that weights every employee’s opinion equally. O+A designers interviewed employees about what they wanted from their new headquarters. Visit the Studio O+A website – here. Machinarium.

Social Software Building Blocks / nForm / Customer Insight, Stra. There are lots of definitions of social software out there, ranging from the clinical (“software that enables people to connect through computer-mediated communication”) to the pragmatic (“stuff that gets spammed”). While doing research for a recent workshop, I came across a useful list of seven social software elements.

These seven building blocks–identity, presence, relationships, conversations, groups, reputation and sharing–provide a good functional definition for social software. They’re also a solid foundation for thinking about how social software works. The original list was assembled by Matt Webb (who was expanding on a list created by Stewart Butterfield). Here’s a brief definition of each element: Not every social software system has all of these, but most of them have three or more.

For the workshop, I borrowed an idea from Peter Morville’s user experience honeycomb and created a social software honeycomb. More reading.