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Near future, ubiquitous computing and data

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2010 Flash Crash. Man checks blackberry device during the 2010 Flash Crash. Photo taken on May 6th, 2010 at 2:57 pm in midtown Manhattan The May 6, 2010 Flash Crash[1] also known as The Crash of 2:45, the 2010 Flash Crash, or simply the Flash Crash, was a United States stock market crash on Thursday May 6, 2010 in which the Dow Jones Industrial Average plunged about 1000 points (about 9%) only to recover those losses within minutes.[2] It was the second largest point swing, 1,010.14 points, and the biggest one-day point decline, 998.5 points, on an intraday basis in Dow Jones Industrial Average history.[3][4][5] Background[edit] On May 6, U.S. stock markets opened down and trended down most of the day on worries about the debt crisis in Greece. Explanations[edit] SEC/CFTC Report on May 6, 2010[edit] After almost five months of investigations led by Gregg E.

From the SEC/CFTC report itself: As prices in the futures market fell, there was a spillover into the equities markets. Early theories[edit] Dr. Algorithm. Flow chart of an algorithm (Euclid's algorithm) for calculating the greatest common divisor (g.c.d.) of two numbers a and b in locations named A and B. The algorithm proceeds by successive subtractions in two loops: IF the test B ≥ A yields "yes" (or true) (more accurately the numberb in location B is greater than or equal to the numbera in location A) THEN, the algorithm specifies B ← B − A (meaning the number b − a replaces the old b). Similarly, IF A > B, THEN A ← A − B. The process terminates when (the contents of) B is 0, yielding the g.c.d. in A.

(Algorithm derived from Scott 2009:13; symbols and drawing style from Tausworthe 1977). In mathematics and computer science, an algorithm ( i/ˈælɡərɪðəm/ AL-gə-ri-dhəm) is a step-by-step procedure for calculations. Informal definition[edit] While there is no generally accepted formal definition of "algorithm," an informal definition could be "a set of rules that precisely defines a sequence of operations Formalization[edit] Area/Code: Home. Digital Immersion: Augmenting Places With Stories And Information. Imagine that you are able to see invisible information draped across the physical world. As you walk around, you see labels telling the history of a place and offering geographic attributes of the space as you walk through.

There’s the name of a tree, the temperature, the age of a building, and the conduits under the pavement. Popping into view are operating instructions for devices. All of this is digitally overlaid and visible across the physical world. This yet-to-be-realized experience is a thought experiment for helping us interact with a future that is moving inexorably toward us.

Web browsers enable us to view hyperlinked media on a page. The first generation of smartphone augmented-reality viewers can see only a few narrow glimpses of the increasing mass of geocoded data and media available nearby. Unfortunately our GPS-equipped phones can’t calculate location accurately enough to precisely display geocoded information that is closer than about five to 20 meters. Michael Liebhold. Senior Technology Researcher Mike is a Distinguished Fellow and senior researcher in IFTF's Technology Futures Lab interpreting technological underpinnings of tomorrow’s world, including whole systems, data networks, immersive media, spatial and contextual computing, working with clients, global leaders and researchers, and public groups like HHS, DARPA, the FCC, Congress and the White House exploring futures of video and spatial computing, personal information ecosystems, health information systems, and cybersecurity.

Recently Mike led a short study on computing game technologies in 2030, and launched and co-lead a 2 year long project forecasting global forces and alternative scenarios shaping the future in 2020 - 2040 and most recently led a technical expert workshop on technologies and policies for a hyperconnected world in 2030. Mike is a pioneer and veteran with decades of experience as a Senior Researcher for iconic companies like Atari, Apple, Netscape, Intel. Adam Greenfield's Speedbird. Adam Greenfield (web and beyond)