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Vodafone - SecondLife. Learnscope In Second Life » SlideShare (share powerpoint presentations online, slideshows, slide shows, download presentations, widgets, MySpace codes) Angry's Tripping the Metaverse. Applying 3D Virtual Worlds to Higher Ed. Second Life archive at BlogDotGov. 50 Tips and Tricks to Create a Learning Space in Second Life | College Degrees. The popular virtual world of Second Life attracts online gamers, former Sim City addicts, entrepreneurs-in-training, and tech-savvy teachers.

The educational possibilities through Second Life allow teachers and employers to reach out to students beyond their traditional classrooms and school districts, expose young children to global issues and new friends around the world, design their own avatars and environments for highly customized training sessions and interactive discussions, practice real-world skills and manage real-life situations in a safe environment, and most of all keep students engaged in a technologically-driven society. For tips, tricks and resources that will help you make the most of the virtual world, check out the list below.

Training Purposes Employers and educators who want to train new hires or test their students can use Second Life in the following ways. Blogs and Websites Examples of Second Life in Education More Tips and Ideas Resources Communication Tools. Universities discover Second Life. In university lectures and tutorials, she is a slim blonde in her 20s by the name of Rosannalacey. At home, she is a little less slim, a little less blonde, aged 35 and called Rosanna Branch. That's cyberspace for you. And it is here that more than two-thirds of Branch's classes for the masters course she is doing have taken place. Up to three times a week, her 3D animated alter ego has met those of her tutor and fellow students on Edinburgh University's cyber campus.

They discuss ideas by typing in their characters' words, and fly across the cyberworld together to meet others with the same academic interests. It is known as Second Life, an internet-based virtual world at least 6 million people have signed up to, where you can choose your appearance, age, gender and colour. Whether it has pedagogical power or not, UK universities are certainly starting to show an interest. "You are hiding behind your avatar [3D character]," says Branch.

How Education Enterprises Use Virtual Worlds | Second Life Grid. Murdoch University Library Gets a Second Life - SlideShare. Virtual Worlds - What are They and Why do Educators Need to Pay Attention to Them? « Sean's Emerging… Last week, as part of the Australian Flexible Learning Framework’s E-learning Networks June 19-20 Online Conference, I delivered a presentation called Virtual Worlds – What are They and Why do Educators Need to Pay Attention to Them?

(with the help of Jo Kay of course!) The recording of the Elluminate session is available here: (directly opens the Elluminate session). My presentation notes and resources are here: Overall, the presentation seemed to go quite well, although it’s always hard to tell with presentations in Elluminate. I didn’t pay any attention to the chat channel… I focused on the presentation while Jo did a great job of fielding questions in chat. I always encourage chat – I like having a back channel going on. I like it that people are having rich conversations provoked by the topic that I am presenting. I fluffed my punchline a bit.

Like this: Like Loading... Builders Buddy. From Second Life Wiki This is a repost of the current Builder's Buddy scripts, as originally released on the prior LSL wiki. There are two scripts; One goes in a "base" prim, which is the piece that is moved/rotated/etc. The component script goes into each linked set that makes up the rest of the large build. In short, only one base script, many component scripts. The most current "official" version of these scripts is 1.10. Help Documentation Complete Step-by-Step help is posted here: Builder's Buddy Help Document . Obligatory Copyright Notice There are only a few points here: Use this script as you wish, to modify, sell, etc. The Base Script The Component Script Change Log. Second Life in Education » educationaluses. Virtual Worlds - What are They and Why do Educators Need to Pay Attention to Them? « Sean’s Emerging…

Australasian Second Life Educational Projects Showcase documentation « Sean's Emerging… On the 20th of June Jo Kay and I facilitated an in-world showcase of Australasian educational projects in Second Life for the Australian Flexible Learning Framework’s E-learning Networks June 19-20 Online Conference. Event materials – including the chat transcript, presenters’ notes, slides, videos, photos and blog posts – are now available at: Jo and I are pleased with how well it went, especially since it was our first event. There were a few of the usual technical glitches that we come to expect in Second Life, and we learned a few lessons for next time, but overall we think it was a great success. We actually maxed-out the sim at 40 avs and had several people trying to get in throughout the event! One thing I think worked well was mixing up the media. We had intended to use streaming audio, but as we were about to set-up we found someone else had pirated our rented Shoutcast server!

(Images by Jo Kay) Like this: Setting Up Shop in Second Life. Get a (Second) Life. A very interesting development is occurring in the world of technology and on the Internet at the moment, one that many of you may already be part of. This interesting development is known as Second Life. I won’t hide my inspiration for this article, I like many others watched the Four Corners program recently about Second Life.

There are interviews and other relevant links here. While the report did a good job of explaining what Second Life is, I thought it missed a few significant issues. Second Life is an online virtual world, where tens of thousands (and eventually hundreds of thousands) of people can interact in 3D at the same time and on the same map. They can talk, dance, walk, fly, buy things, sell things, and do just about anything one can do in a “first life”. The concept of a virtual world has been around for quite some time.

Advertisement There were many issues, however. To do this, they have made one change, (almost) all the content in the game is developed by the players. Network - "TCC 2007" Secondlife Introduction powerpoint from Cynthia Calongne. Getting Started - NMC-Campus (SL) From NMC-Campus Sebuah one stop shopping kompleks yang nyata untuk penyediaan setiap produk rumah terkait dari lantai ke ruang merubah lengkap. Kualitas adalah yang terpenting bagi kami, namun dijual dengan harga paling adil. Kami bangga pada tingkat tertinggi layanan pelanggan dan dukungan purna jual. Untuk ini dan banyak alasan lain seperti yang Anda akan melihat di website kami konsep TRIMASJAYA unik.

Pintu Aluminium PT TRIMASJAYA tahu bahwa rumah Anda bukan hanya rumah lain, itu lebih dari itu. Игровые автоматы. Second Life. Second Life&Voice - It Will Happen! They can't handle more than 38,000 people at a time, forcing them to kick 'non-paying' customers off the service at peak loads, but they're going to have voice chat integrated by June, 2007? You know, what this reminds me of is AOL's original strategy - advertising like crazy, offering a service that they couldn't sustain, then turning around and using the hype money to buy a real business, which in their case turned out to be Time-Warner. Meanwhile, we have a competing virtual world called Outback Online coming onto the scene.

And what will happen, of course, is exactly what happened with social networking (and so many other services - it's like the business community makes the same mistake over and over), a set of 3D virtual world silos each trying to attract a market share. We'll go througn several years of this and eventually an open source effort, maybe called Open3D or something like that, will create a single-identity distributed version. Total: 664 Enclosure: Second Life: A response to Henry Jenkins. Introduction: Last week, Henry Jenkins, Beth Coleman and I all published pieces on Second Life and virtual worlds. (Those pieces are here: Henry, Beth, Clay.) We also agreed we would each post reaction pieces this week. Henry’s second week post is here, Beth’s is here. (I have not read either yet, so the reactions to those pieces will come next week.) My reaction to Henry’s first piece is below; my reaction to Beth’s first piece will appear later in the week.

Henry, I hope you’re a betting man, because at the end of this post, I’m going to propose a bet (or rather, as befits a conversation between academics, a framework for a bet.) Before I do, though, I want to react to your earlier post on Second Life. I think you and I agree that: 1. And also 3. The core difference between our respective views of the current situation is that you place more emphasis on the first two items on that list, and I on the second two. One: Second Life ! You say: And why are these people saying these things? 1. Get a First Life' website lampoons virtual Second Life. Second Life Herald. Second Life - Does it have a future? This is going to be BIG! - 10 Reasons to Go Short on Second Life worth a read to see not only Charlie's reasoning, but also to see the comments from others that question his reasoning.

It is good that some questions are being raised as Second Life continues to receive extensive news coverage - I've seen three national news items on television and heard two radio news presentations on Second Life in the last 4 weeks. I am skeptical about Second Life - primarily for the reasons cited by Stephen Downes - it is not democratic, it is owned by a single company, and that has a lot to say about what freedoms are accorded to the online user. I'm not interested in investing a lot of time and energy into creating perosnl or educational aplications that are "owned" by someone else, and could be used for purposes I did not design them for.

As a visual medium it is attractive - but not terribly innovative. Second Life 3 D Educational Tool.