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Synlab. USB Biofeedback Game Controller. Building upon our last tutorial, which taught you how to build a muscle sensor, we've decided to give you a project that really showcases the power of our muscle (EMG) sensors.

USB Biofeedback Game Controller

Advancer Technologies’ “USB Biofeedback Game Controller” harnesses the power of electromyography to allow players to directly control video games with their muscles. At the core of this plug-in-play controller is the powerful yet low-cost Arduino UNO microcontroller, a favorite among hobbyist and students, acting as a HID keyboard interface. Play Video Games with Biofeedback. A Brief Rant on the Future of Interaction Design. So, here's a Vision Of The Future that's popular right now.

A Brief Rant on the Future of Interaction Design

It's a lot of this sort of thing. As it happens, designing Future Interfaces For The Future used to be my line of work. I had the opportunity to design with real working prototypes, not green screens and After Effects, so there certainly are some interactions in the video which I'm a little skeptical of, given that I've actually tried them and the animators presumably haven't. But that's not my problem with the video. My problem is the opposite, really — this vision, from an interaction perspective, is not visionary. Tactile experiences are the future, not touching glass. Provoked by Microsoft’s future vision video, Bret Victor argues enthusiastically that future visions that involve ‘Pictures Under Glass’ are missing a core element of what the future holds: tactile experience.

Tactile experiences are the future, not touching glass

“Now, take out your favorite Magical And Revolutionary Technology Device. Use it for a bit. What did you feel? Did it feel glassy? Did it have no connection whatsoever with the task you were performing?