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Tutorial: Dragon Lizard. Six Tuts On Light And Shade, Part I, Sunny Afternoon. This tutorial series is intended to be used with mental ray for Autodesk Maya 8.5.

Six Tuts On Light And Shade, Part I, Sunny Afternoon

“Happiness is like the sun: There must be a little shade if man is to be comfortable.” - Let's start our exercise with this little quote by Otto Ludwig. Welcome to the first of the six-part tutorial series, discussing possibly the most challenging kind of 3D environment: interiors. mental ray (for Maya) users typically get cold feet and sweating fingers when it comes to this “closed combat”; the royal league of environment lighting. It’s for no reason though, as all you need for the battle is a simple field manual (this tutorial), and just a little bit of patience... ZClassroom. Indirect Illumination With Mental Ray. Global Illumination, Final Gather and Caustics, these are the three individual elements that we commonly use as 3D artists to simulate the effects of bounced and focused light.

Indirect Illumination With Mental Ray

We will explore each of these in the following sections with theory and practice. Global Illumination The underlying principle of Global Illumination is that light, in the real world, can exhibit the ability to reflect off of any surface.