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Realtime Rendering Characters - Page 6. Thank you for a lot Comment!! >nickzThank you always! >Gilberto MagnoThank you! Amazing quality your unity player model!!! >- FoOD -Thank you! And, Your work is Really Amazing models. love your work!! 3D Total - The cg artists home page. Textures. "Well, if crime fighters fight crime and fire fighters fight fire, what do freedom fighters fight? They never mention that part to us, do they? " - George Carlin More pages: 1 23456 ... 11 ... 14 CubeMap Viewer(Last updated: November 4, 2012) These textures are licensed under a Creative Commons Attribution 3.0 Unported License. Perea Beach 2Monday, June 10, 2013 | Permalink Perea Beach, Thessaloniki, Greece. Perea Beach 1Monday, June 10, 2013 | Permalink On a pier at the Perea Beach, Thessaloniki, Greece. Rome ChurchMonday, June 10, 2013 | Permalink In a room in a church in Rome, Italy.

ColosseumMonday, June 10, 2013 | Permalink Colosseum in Rome, Italy. Saint Peter's Square 3Monday, June 10, 2013 | Permalink Saint Peter's Square, Vatican City. Saint Peter's Square 2Saturday, April 20, 2013 | Permalink Saint Peter's BasilicaSaturday, April 20, 2013 | Permalink Inside Saint Peter's Basilica. Raylight Games » SneakPeek Xrayunwrap 1.5 Rc1. Home > News > SneakPeek Xrayunwrap 1.5 Rc1 This is the first SneakPeek of the new version of Xrayunwrap 1.5 Stay tuned for the next news!!! List of new features: - Redesigned interface: full integrated inside uvwunrap modifier of 3dsmax - Xunwrap at blaze speed - Amazing Live Unwrap: select your edges and see the result in realtime - Works on any primitive. No more editable poly restriction - Packing functionality added - Seams can be edited inside uvwunwap modifier - Subobject unwrapping - Multiple uvunwrap modifier can be added and keep history - Map seam flags are preserved within instanced unwrap - Instanced unwrap over multiple objects - Back compatibility with v1.0.

Old seams flags are converted into unwrap seams. Daily sculpt & WIP. CreativeCOW. Bronze Bust' by Fernando Ometto. Slice : nouvel outil pour générer des textures seamless. d3d - personal website of daniele danko angelozzi. Realistic Grass using the Hair and Fur modifier. During the course of this tutorial you will learn the various options of 3DS Max’s Hair and Fur Modifier (WSM). The grass you’ll create will look great from a distance and more than decent in those highly coveted grassy close-ups. The downsides of the Hair and Fur modifier is that it usually increases render time and that the results are not always predictable. We’re using 3DS Max 2011 but the process is basically the same on most previous versions.

That being said, the 2011 version has loads of improvements and you should really check it out. 1/4 The Scene Fire-up 3DS Max, maximize the perspective window (alt+W), hit the File/ Restore button to clear any personal settings and create a plane of roughly 140 by 140 units and with 25 height segments and the same amount of length segments.

Click the Modify tab { } and assign a wave modifier to the plane. Set Amplitude 1 to 6 and the Wave Length to 100. Open up 3DS Max’s Material Editor { 2/4 Render Setup This is really straight forward. Allan Mckay : créer des nuages réalistes pour la simulation de fluides. Creating Realistic Clouds by Alexander Pronskiy. Hello everyone! In this tutorial I will tell you about creating realistic clouds using 3D Max and Afterburn. So, let's start! 1. Open window Particle View (to do this press 6 on your keyboard), create a basic particle system, with next settings: Emit Stop=0, Amount=5 (for the test rendering it would be enough). 2. Select PF Source in viewport, go to Modify panel and change Length, Width and Height to 50, 40 и 15 (those parameters change the size of bounding box).In the field Viewport enter 100, it allow us to see all particles in viewport.

Next open window Environment and effects (press 8 to do that), for the Background color pick a dark-blue color, in Atmosphere rollout press Add and select AfterBurn . 3. 4. In Color Parameters rollout we can change the color of our cloud, I use default settings. In Noise Shape Parameters rollout change noise type to Smoke. Next in Noise Animation Parameters rollout decrease the Density to 1.0. Now hit render. That's it! Hair Farm 1 Manual - Hair Material Realistic. ShoulderTopology. Topology Pages pages: Topology Examples "Here's the topology I've developed that I use for chest, back, and shoulder deformation ...

It's built primarily for good deformation, but its a bear to unwrap. " Image by 'Buzzy' Bendy straw, edge flow hybrid solution. Arm raised above the reference pose using a clavicle rather than shoulder rotation. Images by 'claydough' CategoryAnimation. Articulation Home Page. 3D Coat 3.5 Auto-Retopology. _step_by_step_tutoral.

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V-Ray. Zbrush. Le Forum • Afficher le sujet - 3D-Coat : Tuto 3D-Coat -> ZBrush. Sablier. Votre design 3D devient réalité avec l'impression 3D. New Member Login.