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Untitled. Paul pepera : game art portfolio. Polycount Recap. What Are You Working On?

Polycount Recap

Arno Benkeeling cg-sammu chrom Delko Dimsane El Scorcho Elijah fightpunch geck Grimm_Wrecking Grubber Hazardous JFletcher linkov Lonewolf lotet Maks moof Neox Possum Ravenslayer Rayph Renaud Galand scotthomer sefice seth. Spug StanHibbert TheRealFroman tucho vickgaza YBourykina zeno zxcman zZAGOR Threads to Check Out Bioshock Infinite Art Dump. Mark Sneddon - Technical Artist. On Alien: Isolation I am responsible for the global library of physically-based tiling materials which almost all environment assets use.

Mark Sneddon - Technical Artist

As a result of that, my work is visible in just about every corner of the game. I also helped to create a large amount of the modular architectural assets. Any trademarks mentioned on this website are the property of their respective owners. All content including images and text on this website, except mentioned otherwise, is Copyright © 2007-2011 Mark Sneddon. All rights reserved. 3D Environment Artist. 3D Environment Artist. 3D Environment Artist. Evironment/Prop artist Portfolio. Evironment/Prop artist Portfolio. Rafal Brozyniak - Portfolio. Rafal Brozyniak - Portfolio. Paul Poff Game Artist. Evironment/Prop artist Portfolio. Junior Environment Artist - Looking for mod team Thread. Hello!

Junior Environment Artist - Looking for mod team Thread

I'm in my final year of my Game Art diploma and am currently working on my portfolio to gain a position as an environment artist. I'm looking for a team of like minded invidiuals that I can pour my heart and soul into their project in order to produce the best possible mod I can for them, as well as implement the work and skills I gain into my portfolio. I am happy to do any style, I would prefer a more next gen platform however.

Familiar Tools: Maya 2k9 Mudbox 2k9 Crazybump/Meshlab Unreal Editor 3 Photoshop/Painter Skills: High poly environments Low poly anything I am able to do character/creature concept art to a reasonable standard, both with traditional media (pencil/markers) and photoshop. Below is a sample of my works: (based on eat3d's old damaged pillar) Thanks for taking the time to have a look at me. Cheers guys. Edited by: snow- Josh Lynch Environment Artist. Ron Frölich - 3D Artist. ENVIRONMENT ARTIST. Josh Lynch Environment Artist. ENVIRONMENT ARTIST. Alec Moody Portfolio. Minh Nhat Le - Environment Artist. Objects :Tuan Tran's Portfolio. Old Lamp TF2 Cart Elephant Ship :: Smaller shots are of the actual size Lynx Ship :: smaller shots are of the actual size.

Objects :Tuan Tran's Portfolio

Rod Gosner Hi-Poly Rod Gosner Detail Gloria Golddigger Hi-Poly Gloria Golddigger Detail Fancy Foal Hi-Poly Fancy Foal Detail Goodluck Goblin Hi-Poly Goodluck Goblin Detail. Roomper's deviantART Gallery. Oscar Ottosson Portfolio. OSCAR OTTOSSON 3D ARTIST Mail: ottossonoscar@gmail.com Phone: +46 (0)70 595261 3D | 2D | Games | Resume | ContactBack Freight container project, made with Maya, Photoshop, XNormal and Marmoset Toolbag.

Oscar Ottosson Portfolio

Back. Gas_pump_blue_texture_tutorial.jpg (JPEG Image, 2048x6073 pixels) ModularMountAndBlade. Taehoon_Oh's Portfolio. Models : Steve Chelton's Portfolio. Modeled by John Waynick Concept provided by Time Gate Studios Concept provided by Insomniac Games.

Models : Steve Chelton's Portfolio

Andy Davies - 3D/Environment Artist. Travis's Stuff. Here is a high poly piece I recently finished.

Travis's Stuff

Futuristic Gas Tank ( Concept from SixDuck) Here is wip of the lift I'm making from Quake 4. After I get done with the lift I will make both the lift and gas tank low poly, get the normals/ao, etc.. Salman Ahmad...3D Environment Artist.