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Paul pepera : game art portfolio

Paul pepera : game art portfolio

http://www.peperaart.com/

Stefano Bernardi - 3D Artist Showreel Services About me@stefanobernardi.net Joe Dever's Lone Wolf Greedo CG Tools - SoulburnScripts for 3dsmax Would you like to be notified the next time I add scripts to this page? Join the SoulburnScripts Mailing List! Click here to Subscribe to the list. Click here to Unsubscribe. Polycount Recap What Are You Working On? Arno Benkeeling Sylvain Bouland's Portfolio - Video game artist Resume - Demo Reel - Professional work - Personal work - Work in progress - Tutorials - Contact - Links Personnal work Clic the picture to enlarge.Tribute to Panasonic and Marty McFly's alarm clock from Back to the future the movie.Real time lowpoly model rendered in Marmoset Toolbag Clic the picture to enlarge.Real time lowpoly model rendered in Marmoset Toolbag Clic the picture to enlarge.Flashlight asset made for a game community project.Real time lowpoly model rendered in Marmoset Toolbag

Mark Sneddon - Technical Artist On Alien: Isolation I am responsible for the global library of physically-based tiling materials which almost all environment assets use. As a result of that, my work is visible in just about every corner of the game. I also helped to create a large amount of the modular architectural assets. Lucas Hardi Portfolio Hazard Suit, 2010 Sci Fi City Arch, 2010 War General for an art competition, 2008 Review: KrAZ-255b Box Art Reviewed by: Bill O’Malley, IPMS# 46473

Junior Environment Artist - Looking for mod team Thread Hello! I'm in my final year of my Game Art diploma and am currently working on my portfolio to gain a position as an environment artist. I'm looking for a team of like minded invidiuals that I can pour my heart and soul into their project in order to produce the best possible mod I can for them, as well as implement the work and skills I gain into my portfolio. I am happy to do any style, I would prefer a more next gen platform however. Familiar Tools: Maya 2k9 Mudbox 2k9 Crazybump/Meshlab Unreal Editor 3 Photoshop/Painter Skills: High poly environments Low poly anything I am able to do character/creature concept art to a reasonable standard, both with traditional media (pencil/markers) and photoshop.

Kraz 255 B "oversized" Renova 1:2X.X - Construction Reports - Vehicles - Kartonbau.de - Alles rund um Papiermodelle, Kartonmodellbau und Bastelbogen Thanx for the compliments guys, yeah, the weld. I made it really easy and quick to make. I'm sure there are dozens of other methods. Objects :Tuan Tran's Portfolio Old Lamp TF2 Cart Elephant Ship :: Smaller shots are of the actual size XCOM 2 MOD TOPIC(Request and Share) Hi Guys, I previously posted a question (a few posts up) and would like to thank you for the reply. It was a wrong question to ask because I thought that DLC's were also mods, were in facct they were a different thing. I have been since able to make mods work, in general at least, which leads me to my question. I noticed that Long War's perk pack mod has many modifications which I personally like. I've searched this thread topic and found out that either its not mentioned or its not too popular.

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