What Is the Web Audio API? (Learn Web Audio from the Ground Up, Part 0) Using the Web Audio API you can create and process sounds in any web application, right inside the browser.
This web-based remake is a tribute to the attention to detail shown in the original. Web Audio API. The Audio API The AudioContext Interface This interface represents a set of AudioNode objects and their connections.
Play Now: Cross-Platform Game Audio with HTML5. My Angular Require Seed. 10 Virtual Instruments You Can Play In Your Web Browser. If you’re a musician, you probably know how annoying it can be to be away from your instrument(s).
At times when you can’t have your instrument with you but you feel like you need to belt out a tune or two, perhaps you can seek solace in browser-based virtual instruments. If you ever feel the need to scratch that musical itch, you could do worse than play around with any one of these 10 virtual instruments. Bear in mind that these virtual instruments aren’t quite ready to replace a good hardware or software instrument.
The Sounds of Racer. Introduction Racer is a multi-player, multi-device Chrome Experiment.
A retro-style slot car game played across screens. On phones or tablets, Android or iOS. HTML5 Audio Followup (Game Programming) I'm still deep into HTML5 Audio programming as it relates to Firefox OS.
I ran into some interesting problems and filed bug 949129 to make sure I'm not crazy. I'll be working on some work-arounds for the problems I'm seeing so you can still use audio in your games. This post will cover a few things more I've found, in random order. An introduction to the Web Audio API. The Web Audio API is a way of creating and manipulating audio within the browser.
There have been a few challenges, but luckily, an equal amount of solutions. One thing really took me by surprise though. So, as Darkwing Duck would say... New Looping Functionality in Web Audio API. Along with multichannel audio functionality a couple days ago, the looping part of Web Audio API was revamped and shipped in Canary. Previously, one could only specify that a file looped and then entire file looped. In video game sound, however, we have need for the ability to set starting and ending points for a loop within a complete file, that way the sound can play smoothly from the start, into the looping section, and then out the tail once the loop has occurred enough times. A classic example of this would be a vehicle engine or an automatic weapon. I've put together an example that implements a machine gun, allowing the user to either hit the spacebar and keep it pressed in order to continue firing the weapon, or to click on the machine gun image and have the same functionality.
As always, you can download the code. Audio looping issues in browsers. A while back I posted an example that demonstrated the new inner loop marker functionality in the Web Audio API. At the time I noted that I used a WAV file in my example because it inherently looped correctly on the first try. It seems I wasn't the only one who wondered about seamless looping audio in a browser. Daniel Gagan went another step and discovered that identical files are being decoded as different lengths on different browsers. With the notable exception of WAV format, every audio format is supported differently in every browser, and sometimes between operating systems, despite being supplied the same files. In my view, Daniel is actually too lenient. Testing: Surround Sound in HTML5. Here’s one of the recordings I had made while at Road America, hopefully in 5.1 playback. You will need Chrome or Firefox to hear it, as IE and Safari don’t yet support HTML5 surround.
You need little or no digital audio expertise to get started. Surround Audio Comes to the Web. I saw a message come across the Web Audio Developers Community Group yesterday that got me all eager to run to my studio. Deleting Borders by Amatorski and We Work We Play. The state of Audio in HTML5 Games. HTML5 Gaming for desktop and mobile is a very trendy topic these days. Web MIDI API. Abstract Some user agents have music devices, such as synthesizers, keyboard and other controllers, and drum machines connected to their host computer or device. The widely adopted Musical Instrument Digital Interface (MIDI) protocol enables electronic musical instruments, controllers and computers to communicate and synchronize with each other.
MIDI does not transmit audio signals: instead, it sends event messages about musical notes, controller signals for parameters such as volume, vibrato and panning, cues and clock signals to set the tempo, and system-specific MIDI communications (e.g. to remotely store synthesizer-specific patch data). AreWePlayingYet? — A pragmatic HTML5 Audio test suite. New Looping Functionality in Web Audio API. Surround Audio Comes to the Web. Interactive Audio Quickstart Tutorial + expanded example. WebAudio. Web Audio. HTML5 Canvas Game: HTML5 Audio and Finishing Touches - Programming Tutorials, Tips, and Tricks. In the fifth and final tutorial of the Galaxian Style HTML5 game series, we’ll be finishing up the game by adding details such as player score, a game over screen, infinite enemy waves, and HTML5 audio.
A Tale of An HTML5 Game with Web Audio. Fieldrunners Fieldrunners is an award-winning tower-defense style game that was originally released for iPhone in 2008. Since then it has been ported to many other platforms. One of the most recent platforms was the Chrome browser in October 2011. One of the challenges of porting Fieldrunners to an HTML5 platform was how to play sound. Fieldrunners does not make complicated use of sound effects, but it does comes with some expectations of how it can interact with its sound effects. Some Challenges Appeared. Google I/O: Turning the Web Up to 11 - HTML5 Audio.
Meshula/LabSound. Google's Moog Doodle Source Code Now Available! Overcoming iOS HTML5 audio limitations. Introduction For several years now, developers have been producing full-fledged interactive experiences that run, more or less, right in the browser. Such sites usually require browser plug-ins (Flash). With the advent of smartphones and tablets, interactive experiences seemed a perfect fit for the new gadgets. Because of the limiting processing power of mobile devices, however, browser plug-ins were no longer a viable platform for development. LowLag.js: responsive html5 audio.