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What Is the Web Audio API? (Learn Web Audio from the Ground Up, Part 0) Using the Web Audio API you can create and process sounds in any web application, right inside the browser.

What Is the Web Audio API? (Learn Web Audio from the Ground Up, Part 0)

The capabilities of the Web Audio API are governed by a W3C draft standard. It was originally proposed by Google and has been under development for several years. The standard is still being worked on, but the API is already widely implemented across desktop and mobile browsers. Beat Detection Using JavaScript and the Web Audio API. This article explores using the Web Audio API and JavaScript to accomplish beat detection in the browser.

Beat Detection Using JavaScript and the Web Audio API

Let’s define beat detection as determining (1) the location of significant drum hits within a song in order to (2) establish a tempo, in beats per minute (BPM). If you’re not familiar with using the WebAudio API and creating buffers, this tutorial will get you up to speed. We’ll use Go from Grimes as our sample track for the examples below. Premise The central premise is that the peak/tempo data is readily available; people can, after all, very easily dance to music. Keynote #1 Audio and the Web - Ressources. Audio Workshop 1 Play Pause Mute Buttons JavaScript Tutorial.

Issue 280161 - chromium - Bad HTML5 audio support forces wasteful workarounds - An open-source project to help move the web forward. SoundManager 2: JavaScript Sound For The Web. Bonus Additional demos Examples using multi-track playback, progress and combinations of sound and animation: Armor Alley: Web Prototype (PC-DOS game remake) Armor Alley is a side-scrolling, real-time vehicle simulation / strategy game, originally released for the Mac and PC-DOS computers in 1990.

SoundManager 2: JavaScript Sound For The Web

This web-based remake is a tribute to the attention to detail shown in the original. Web Audio API. The Audio API The AudioContext Interface This interface represents a set of AudioNode objects and their connections.

Web Audio API

Web Audio: Can you hear me now? Html5audio/interactive-audio. Audio Synthesis in JavaScript. By Keith Peters Yes, you can create sound in JavaScript – at least, in some browsers. Supposedly, it works in Chrome 14, Firefox 23, Opera 15 and Safari 6 but not IE (Note: for this post, I’ve only tested in Chrome). So for now, playing with creating sound in JavaScript should be considered something experimental but it is definitely fun to play with, just not for your super, awesome, must-work-in-every-browser game.

Play Now: Cross-Platform Game Audio with HTML5. My Angular Require Seed. 10 Virtual Instruments You Can Play In Your Web Browser. If you’re a musician, you probably know how annoying it can be to be away from your instrument(s).

10 Virtual Instruments You Can Play In Your Web Browser

At times when you can’t have your instrument with you but you feel like you need to belt out a tune or two, perhaps you can seek solace in browser-based virtual instruments. If you ever feel the need to scratch that musical itch, you could do worse than play around with any one of these 10 virtual instruments. Bear in mind that these virtual instruments aren’t quite ready to replace a good hardware or software instrument.

They’re definitely good indicators of what may eventually be possible in the future though, as far as browser-based music is concerned. As you might expect, most of these virtual instruments are synthesizers, but that doesn’t stop them from being really fun. Besides, who knows, maybe we’ll see a worthy browser-based recreation of an electric guitar in the near future? Recommended Reading: Record Music Collaboratively Over The Internet With Ohm Studio 1. 2. 4. 5. 6. 7. 8. WebAudiox.jsfx.js - 8 bit procedural sound generation with Web Audio API - Jerome Etienne.js Blog. Howler.js: A Cross Browser JavaScript Audio Playback Library Supporting Audio Sprites.

Howler.js was just released this week and it looks like a nice way to control audio playback from your JavaScript application or game.

Howler.js: A Cross Browser JavaScript Audio Playback Library Supporting Audio Sprites

The Sounds of Racer. Introduction Racer is a multi-player, multi-device Chrome Experiment.

The Sounds of Racer

A retro-style slot car game played across screens. On phones or tablets, Android or iOS. HTML5 Audio Followup (Game Programming) I'm still deep into HTML5 Audio programming as it relates to Firefox OS.

HTML5 Audio Followup (Game Programming)

I ran into some interesting problems and filed bug 949129 to make sure I'm not crazy. I'll be working on some work-arounds for the problems I'm seeing so you can still use audio in your games. This post will cover a few things more I've found, in random order. An introduction to the Web Audio API. The Web Audio API is a way of creating and manipulating audio within the browser.

An introduction to the Web Audio API

It’s a specification proposed by Google, and as such is currently only available in Chrome, with the hope other browsers adopting it and it becoming a standard. The actual audio processing itself is done with Assembly/C/C++ code within the browser, but the API gives us a nice high-level way of interacting with this code using JavaScript. Plink by DinahMoe. Web Audio API Loops and Formats. If you like this article you'll probably like Web Audio API Demo and Web Audio API Loops too. ^_^ I'm been working on a follow-up to HTML5 Audio Loops using the newer Web Audio API.

Web Audio API Loops and Formats

There have been a few challenges, but luckily, an equal amount of solutions. One thing really took me by surprise though. So, as Darkwing Duck would say... New Looping Functionality in Web Audio API. Along with multichannel audio functionality a couple days ago, the looping part of Web Audio API was revamped and shipped in Canary. Previously, one could only specify that a file looped and then entire file looped. In video game sound, however, we have need for the ability to set starting and ending points for a loop within a complete file, that way the sound can play smoothly from the start, into the looping section, and then out the tail once the loop has occurred enough times. A classic example of this would be a vehicle engine or an automatic weapon. I've put together an example that implements a machine gun, allowing the user to either hit the spacebar and keep it pressed in order to continue firing the weapon, or to click on the machine gun image and have the same functionality.

As always, you can download the code. Audio looping issues in browsers. A while back I posted an example that demonstrated the new inner loop marker functionality in the Web Audio API. At the time I noted that I used a WAV file in my example because it inherently looped correctly on the first try. It seems I wasn't the only one who wondered about seamless looping audio in a browser. Daniel Gagan went another step and discovered that identical files are being decoded as different lengths on different browsers. With the notable exception of WAV format, every audio format is supported differently in every browser, and sometimes between operating systems, despite being supplied the same files. In my view, Daniel is actually too lenient. Testing: Surround Sound in HTML5. Here’s one of the recordings I had made while at Road America, hopefully in 5.1 playback. You will need Chrome or Firefox to hear it, as IE and Safari don’t yet support HTML5 surround.

The source file is ~72mb so it may take a second or two to load. Audio is formatted to .ogg quality “8.” This first track channel encoding is L, R, C, S, Lr, Rr. Here is a channel configuration test. Channel layout #2 Here is a different channel configuration from the first file. Here is the second channel configuration test. Please leave a comment down below if it works for you, or if it doesn’t! Charlieroberts/Gibberish. Web Audio API  Go beyond HTML5’s Audio tag and boost the audio capabilities of your web application with the Web Audio API. Packed with lots of code examples, crisp descriptions, and useful illustrations, this concise guide shows you how to use this JavaScript API to make the sounds and music of your games and interactive applications come alive.

You need little or no digital audio expertise to get started. Surround Audio Comes to the Web. I saw a message come across the Web Audio Developers Community Group yesterday that got me all eager to run to my studio. Deleting Borders by Amatorski and We Work We Play. The state of Audio in HTML5 Games. HTML5 Gaming for desktop and mobile is a very trendy topic these days. Web MIDI API. Abstract Some user agents have music devices, such as synthesizers, keyboard and other controllers, and drum machines connected to their host computer or device. The widely adopted Musical Instrument Digital Interface (MIDI) protocol enables electronic musical instruments, controllers and computers to communicate and synchronize with each other.

MIDI does not transmit audio signals: instead, it sends event messages about musical notes, controller signals for parameters such as volume, vibrato and panning, cues and clock signals to set the tempo, and system-specific MIDI communications (e.g. to remotely store synthesizer-specific patch data). AreWePlayingYet? — A pragmatic HTML5 Audio test suite. New Looping Functionality in Web Audio API. Surround Audio Comes to the Web. Interactive Audio Quickstart Tutorial + expanded example. WebAudio. Web Audio. HTML5 Canvas Game: HTML5 Audio and Finishing Touches - Programming Tutorials, Tips, and Tricks. In the fifth and final tutorial of the Galaxian Style HTML5 game series, we’ll be finishing up the game by adding details such as player score, a game over screen, infinite enemy waves, and HTML5 audio.

We’ll also discuss things you can do on your own to improve the game. Difficulty: Medium Languages: HTML5, JavaScript Code: Part 5 We’ll begin by seeing the final result of this tutorial. Make sure you click inside the game if the controls aren’t working. The game now has sound (in the background, when you fire a laser, when you hit an enemy, and when you die) and keeps track of your score. The HTML5 Page We’ll start out this tutorial by adding the player score and the game over screen. We add two new divs underneath the canvas, one for displaying the players score and the other for displaying the game over screen. The Player Score function Game() { this.init = function() { … this.playerScore = 0; … }}function Enemy() { … this.draw = function() { … if (!

A Tale of An HTML5 Game with Web Audio. Fieldrunners Fieldrunners is an award-winning tower-defense style game that was originally released for iPhone in 2008. Since then it has been ported to many other platforms. One of the most recent platforms was the Chrome browser in October 2011. One of the challenges of porting Fieldrunners to an HTML5 platform was how to play sound. Fieldrunners does not make complicated use of sound effects, but it does comes with some expectations of how it can interact with its sound effects. Some Challenges Appeared. Google I/O: Turning the Web Up to 11 - HTML5 Audio.

Meshula/LabSound. Google's Moog Doodle Source Code Now Available! Overcoming iOS HTML5 audio limitations. Introduction For several years now, developers have been producing full-fledged interactive experiences that run, more or less, right in the browser. Such sites usually require browser plug-ins (Flash). With the advent of smartphones and tablets, interactive experiences seemed a perfect fit for the new gadgets. Because of the limiting processing power of mobile devices, however, browser plug-ins were no longer a viable platform for development. LowLag.js: responsive html5 audio.