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Project Management and Collaboration Tools

Game Conferences. Exclusive | Grounded: The making of The Last of Us. Modding. Asset Management and Version Control. Media.steampowered.com/apps/valve/Valve_Handbook_LowRes.pdf. Game Developer Magazine Archive. NOTE: You can find out how to obtain an unofficial full copy of this archive from a third-party website by reading the info found in this tread. Game Developer, an in-depth monthly magazine for exposing 'the art and business of video games', was published by UBM Tech (which also runs Game Developers Conference and Gamasutra.com) from 1994 to 2013. Following the magazine's closure in July 2013, we've compiled an archive and made them freely available here for all to enjoy. (Also check out the Game Developer section on Gamasutra for some of the best reprinted articles from these issues.)

Digital Edition Archives Source Code & Utilities Archive.

Game Diversity

(OLD VERSION) Intro to Agile Scrum in Under 10 Minutes. BioShock Infinite - Creating Elizabeth. For Amusement Only: the life and death of the American arcade. If you’ve never been inside a “real” arcade, it could be hard to distinguish one from say, oh, a Dave & Buster’s. Authenticity is a hard nut to crack, but there are a few hallmarks of the video game arcade of days gone by: first, they have video games. Lots and lots of video games, and (usually) pinball machines. They’re dark (so that you can see the screens better), and they don’t sell food or booze. You can make an exception for a lonely vending machine, sure, but full meals? No thanks. There’s no sign outside that says you “must be 21 to enter.” To say that Nolan Bushnell single-handedly created the arcade would probably be overstating it: coin-operated machines had been popular in America for decades by the time he got his start in the early '70s, and the pinball arcade had a storied (and notorious) spot in American history.

Sticky TOC engaged! Youth Gone Wild Youth Gone Wild Though probably overstated at the time, pinball’s relationship to organized crime certainly existed. Fatality.

Game Jobs

Game Design. Boston. Gamer's Archive. Game Assets. Web Games. HTML5 Game Development. Game Industry. Learn to Code. Game Making Tools. Game Articles. Lists of Game Companies. Slawa Deisling's Blog - How to get on consoles as an Indie. The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. My name is Slawa Deisling and I'm Co-Founder and programmer at Behind The Stone, a really small indie-studio from Hamburg, Germany. We're so indie, you probably never heard of us, and that's ok. Maybe you're asking yourself now: "Alright. No-Name indie. Besides working on our game I'm active in my local indie-dev-community as one of the organizers of our regular local meetup (if you should ever be in or around Hamburg at the right time, come around:www.indietreff.de) and at the last one I did a talk: "How to get on consoles as an indie" Though we develop a PS Vita-exclusive title we're also licensed developers for the XONE and the WiiU.

Now you might say: "Well, developing for consoles is nothing exceptional anymore, isn't it? " It is. As mentioned above getting on consoles is easier today.