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EDIT2000 Resource Tree

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Project Based Learning. By Wayne D'Orio Here’s a riddle: Imagine there is a learning technique proven effective through 100 years of use that is now enhanced by the power of today’s technology. Imagine it can excite learners to continue their work well past the parameters of the school day. What is it, and would every school in the country do it? It is project-based learning, and the answer is yes, and no. Project-based learning can be traced back to John Dewey and it has come and gone since the early 20th century.

As a pedagogical method, it often meets resistance since it doesn’t fit the skill-and-drill model that typically dominates education. Why Project-Based Learning? While project-based learning can be decidedly low tech, the recent surge of interest has been driven by the increase in technology capabilities in public schools. There are now 40 New Tech schools from coast to coast, including eight in California and four each in Texas and Louisiana. Two other factors help Tech Valley’s mission. Twenty Ideas for Engaging Projects. The start of the school year offers an ideal time to introduce students to project-based learning. By starting with engaging projects, you'll grab their interest while establishing a solid foundation of important skills, such as knowing how to conduct research, engage experts, and collaborate with peers.

In honor of Edutopia's 20th anniversary, here are 20 project ideas to get learning off to a good start. 1. Flat Stanley Refresh: Flat Stanley literacy projects are perennial favorites for inspiring students to communicate and connect, often across great distances. Now Flat Stanley has his own apps for iPhone and iPad, along with new online resources. Project founder Dale Hubert is recently retired from the classroom, but he's still generating fresh ideas to bring learning alive in the "flatlands. " 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. Please tell us about the projects you are planning for this school year. John Hunter: Teaching with the World Peace Game. TED-Ed | Lessons Worth Sharing.

Gamification and Marketing. Digital Trends. Slowmation. Creative Thinking. Georgia Performance Standards. Visual Communication. Learning Resources | Spotlight 'Action! ' Student-Generated Video Web Site Teaches Visual Communications Skills Teachers have free access to virtual field trips and other digital educational resources through Meet Me at the Corner, a repository of educational videos that's moderated to ensure relevance and educational value. It also helps train kids to produce their own video podcasts and create documentaries they can share with their peers around the world. Reporting on location from the Denver Zoo, the on-camera interviewer asked Emily Insalaco what her life is like as an animal behaviorist.

The reporter, who goes by "Sam," further asks what it takes to become an animal behaviorist. Sam isn't reporting for a local TV station. "I create new shows every two weeks, complete with links, book recommendations, and learning activities," said founder Donna Guthrie. Guthrie certainly has the background to tackle the project.

More than 100 videos have been uploaded.

Shadowing

Social Media. Creativity in the Classroom. The 21st Century Learner. What is TPACK? Abstract This paper describes a framework for teacher knowledge for technology integration called technological pedagogical content knowledge (originally TPCK, now known as TPACK, or technology, pedagogy, and content knowledge). This framework builds on Lee Shulman’s construct of pedagogical content knowledge (PCK) to include technology knowledge. The development of TPACK by teachers is critical to effective teaching with technology.

The paper begins with a brief introduction to the complex, ill-structured nature of teaching. Citation Koehler, M. & Mishra, P. (2009). Keywords. TPACK Video.

Classroom Resources

Digital Nativism. Prensky's Digital Nativism With an insulting tone worthy of the original American nativists who hated immigrants (especially Catholic ones), Marc Prensky speaks of pre-iPod humans (digital immigrants) contemptuously. (Prensky's work) In a rather shallow piece lacking in evidence or data, Prensky offers the terms "digital natives" and "digital immigrants" to set up a generational divide.

His proposition is simple-minded. He paints digital experience as wonderful and old ways as worthless. He lumps people together by nothing more than age and exposure, spending little time on differentiating or understanding. Prensky's Brave New World of Video Game Learning It is amusing to note Prensky's unbridled enthusiasm for learning via video games. Prensky Ignores Serious Studies of the Young and Important Data To begin with, for each major category (TV, Print, Computer, Video Games), users are divided into three categories: Light users Medium users Heavy users Prensky's Legacy Learning vs. References. Digital Nativism Video. Jessica Hunter was a shy and awkward girl who struggled to make friends at school.

Then, at age 14, she reinvented herself online as Autumn Edows, a goth artist and model. She posted provocative photos of herself on the Web and fast developed a cult following. "I just became this whole different person," Autumn tells FRONTLINE. "I didn't feel like myself, but I liked the fact that I didn't feel like myself.

I felt like someone completely different. I felt like I was famous. " News of Jessica's growing fame as Autumn Edows reached her parents only by accident. In Growing Up Online, FRONTLINE takes viewers inside the very public private worlds that kids are creating online, raising important questions about how the Internet is transforming childhood. "They're able to have a private space, even while they're still at home. As more and more kids grow up online, parents are finding themselves on the outside looking in. Many Internet experts agree with the kids. Supporting Student Communication.