Military. The profession of soldiering as part of a military is older than recorded history itself. Some of the most enduring images of the classical antiquity portray the power and feats of its military leaders. The Battle of Kadesh in 1274 BC was one of the defining points of Pharaoh Ramesses II's reign and is celebrated in bas-relief on his monuments. A thousand years later the first emperor of unified China, Qin Shi Huang, was so determined to impress the gods with his military might that he was buried with an army of terracotta soldiers.[1] The Romans were dedicated to military matters, leaving to posterity many treatises and writings as well as a large number of lavishly carved triumphal arches and victory columns.
Etymology and definitions[edit] History[edit] Military history is often considered to be the history of all conflicts, not just the history of the state militaries. Military history has a number of purposes. Organization[edit] Command[edit] Personnel[edit] Intelligence[edit] Military engineering. Military engineering is loosely defined as the art and practice of designing and building military works and maintaining lines of military transport and communications. This discipline of engineering is regarded as the oldest form of engineering and is also the precursor of the civil engineering discipline. The term civil engineering derived from the need of a separation between military and non-military engineering fields. While both of these disciplines of engineering are responsible for building the same types of projects, their environments differ.
Civil engineers are responsible for the construction and maintenance of civil works projects that serve the domestic public while military engineers construct and maintain similar facilities that serve military servicemen on war-fronts. Military engineers are also responsible for logistics behind military tactics. Modern military engineering requires more than civil engineering techniques. Origins[edit] Tasks of Military Engineering[edit] Game theory. Game theory is the study of strategic decision making.
Specifically, it is "the study of mathematical models of conflict and cooperation between intelligent rational decision-makers. "[1] An alternative term suggested "as a more descriptive name for the discipline" is interactive decision theory.[2] Game theory is mainly used in economics, political science, and psychology, as well as logic, computer science, and biology.
The subject first addressed zero-sum games, such that one person's gains exactly equal net losses of the other participant or participants. Today, however, game theory applies to a wide range of behavioral relations, and has developed into an umbrella term for the logical side of decision science, including both humans and non-humans (e.g. computers, animals).
Modern game theory began with the idea regarding the existence of mixed-strategy equilibria in two-person zero-sum games and its proof by John von Neumann. Representation of games[edit] Extensive form[edit] [edit] Human–robot interaction. Human–robot interaction is the study of interactions between humans and robots. It is often referred as HRI by researchers. Human–robot interaction is a multidisciplinary field with contributions from human–computer interaction, artificial intelligence, robotics, natural language understanding, design, and social sciences. Origins[edit] Human–robot interaction has been a topic of both science fiction and academic speculation even before any robots existed. Because HRI depends on a knowledge of (sometimes natural) human communication, many aspects of HRI are continuations of human communications topics that are much older than robotics per se.
The origin of HRI as a discrete problem was stated by 20th-century author Isaac Asimov in 1941, in his novel I, Robot. These three laws of robotics determine the idea of safe interaction. Many in the field of HRI study how humans collaborate and interact and use those studies to motivate how robots should interact with humans. Search and rescue[edit] Psychohistory. Psychohistory is the pseudoscientific study of the psychological motivations of historical events.[1] It attempts to combine the insights of psychotherapy with the research methodology of the social sciences to understand the emotional origin of the social and political behavior of groups and nations, past and present. Its subject matter is childhood and the family, and psychological studies of anthropology and ethnology. Description[edit] Rembrandt's painting of the sacrifice of Isaac (Gen.22).
Psychohistory holds that ritual child sacrifice once occurred in most cultures. Psychohistory derives many of its concepts from areas that are perceived to be ignored by conventional historians and anthropologists as shaping factors of human history, in particular, the effects of parenting practice and child abuse. Psychohistory relies heavily on historical biography. Areas of psychohistorical study[edit] There are three inter-related areas of psychohistorical study.[6] 1. 2. 3. Criticisms[edit] Immaginario collettivo. Da Wikipedia, l'enciclopedia libera. Secondo Alberto Abruzzese[2] si tratta di «una definizione pubblicisticamente assai fortunata, per quanto metodologicamente ancora assai poco elaborata e incerta. [...]
È un termine che deve molto alle analisi sull'immaginazione e sull'immaginario sviluppate da Sartre, Lacan e Bachelard, e in particolare laddove il campo d'indagine si è concentrato sulle mitologie e i simboli che sono il patrimonio genetico delle forme di rappresentazione di un sistema sociale. Ma l'immaginario collettivo trova un suo punto di appoggio materiale, un suo luogo di riferimento, una sua dimostrazione nei modi stessi di esprimersi dell'industria culturale.
Ne è divenuto infatti il sinonimo più in uso, per certi aspetti subentrando al termine più autorevolmente filosofico e mitteleuropeo di “spirito del tempo”.» Alcune distinzioni[modifica | modifica sorgente] Bisognerebbe tuttavia operare alcune distinzioni. Note[modifica | modifica sorgente] Imaginary (sociology) The imaginary, or social imaginary is the set of values, institutions, laws, and symbols common to a particular social group and the corresponding society. 'The social imaginary...
[is] the creative and symbolic dimension of the social world, the dimension through which human beings create their ways of living together and their ways of representing their collective life'.[1] The imaginary as a Lacanian term refers to an illusion and fascination with an image of the body as coherent unity, deriving from the dual relationship between the ego and the specular or mirror image. This illusion of coherence, control and totality is by no means unnecessary or inconsequential (as something that is illusory). 'The term "imaginary" is obviously cognate with "fictive" but in its Lacanian sense it is not simply synonymous with fictional or unreal; on the contrary, imaginary identifications can have very real effects'.[7] John R.
Jump up ^ John B. Flichy, Patrice. SogniLucidi.it. Etherpad lite.
Abedju Cypher. Azlu. Hermetic Research :: Development of the Human Spirit. ALCHIMIA FUOCO ZOLFO E SOLVENTE. Songs of Innocence and of Experience. Songs of Innocence and of Experience is an illustrated collection of poems by William Blake. It appeared in two phases. A few first copies were printed and illuminated by William Blake himself in 1789; five years later he bound these poems with a set of new poems in a volume titled Songs of Innocence and of Experience Showing the Two Contrary States of the Human Soul. "Innocence" and "Experience" are definitions of consciousness that rethink Milton's existential-mythic states of "Paradise" and the "Fall.
" Blake's categories are modes of perception that tend to coordinate with a chronology that would become standard in Romanticism: childhood is a state of protected innocence rather than original sin, but not immune to the fallen world and its institutions. Songs of Innocence[edit] Songs of Innocence was originally a complete work first printed in 1789. The poems are each listed below: The Echoing Green The Lamb The Little Black Boy The Blossom The Chimney Sweeper The Little Boy found Infant Joy. Resources-WOD - OakthorneWiki. Resources-WOD From OakthorneWiki Jump to: navigation, search [edit] World of Darkness [edit] Merits General Merits, the Merits available to most characters in the World of Darkness.
[edit] Spirits World of Darkness: Spirits: Classification and powers of spirits in the World of Darkness. [edit] House Rules Natural Healing: An alternate take on natural healing in the World of Darkness Storytelling System. [edit] Mage: the Awakening [edit] Merits Mage Merits: A list of the Merits available to the Awakened. [edit] Rotes for Mage: the Awakening [edit] Changeling: the Lost Seemings and Kiths: A list of the Seemings and Kiths available to the Lost. [edit] Merits Changeling Merits: A list of Merits available to the Lost. [edit] Contracts Contracts: A list of Contacts from the Changeling line. Retrieved from " Views Personal tools Log in / create account Navigation Current Campaigns Portland Campaigns Atlanta Campaigns Useful Pages Online Gaming Resources Toolbox. Weird Things in Prague.
Category:Metro in Prague. New York Segreta: LA METROPOLITANA. Della metropolitana di New York bisogna fare esperienza in prima persona per comprendere perché questo intricato insieme di tunnel che percorrono la città come una spina dorsale sia così amato da chi vive nella grande mela. La prima volta ti spiazza, cerchi di capire dove ti trovi, come non rimanere incastrato nei vecchi tornelli a gabbia, perché a volte non puoi tornare a casa dalla stessa stazione in cui sei arrivato (ma devi farti tre blocks a piedi per prendere il treno verso downtown), il tutto senza essere inglobato da un fiume di gente che si dirige verso l’uscita nell’ora di punta.
Su Nuok abbiamo parlato della Subway di NY in tanti modi; vi abbiamo spiegato come muovervi, vi abbiamo raccontato di mostre sottoterra, di come anche la metropolitana fornirà WI FI gratuito ai passeggeri. Vi abbiamo organizzato un tour fotografico con le belle foto di Laura Callegaro. Le stazioni abbandonate Ed Yourdon La metro di NY è tra le più vecchie al mondo. 42nd Street, Lower Level Francisco Diez. Železnice 30 metrů pod pražskými ulicemi - ŽelPage [www.zelpage.cz] Praha - Možná jste nevěděli, že metro není jedinou železniční sítí pod pražskými ulicemi. Ještě hlouběji vedou kolektory, sdružující v bezpečném podzemí různé sítě; vedle vodovodu, plynu a optických kabelů totiž vedou místy i koleje. Největší jámy a komory jsou totiž spojeny úzkokolejnou železnicí, jejíž koleje měří v součtu více než 3 kilometry.
Nechybí odbočky, tříkolejná remíza a samozřejmě ani lokomotiva s vagóny Druhé metro Z celkových téměř 90 kilometrů kolektorů je kolejemi propojeno jen o něco málo více než 3 kilometry (přesně 3163 m) a i přesto se jedná o velice zajímavý systém. Postaven byl z komponentů klasické důlní železnice, které odpovídá i použitý rozchod 600 mm, konstrukce výhybek i velice stísněný průjezdní profil.
Vozový park také vychází z důlního provozu, ačkoliv samozřejmě chybějí vozy na odvoz rubaniny. Jezdí se na akumulátory Jediným zdrojem práce je dvounápravová akumulátorová lokomotiva Metallist B 346 německé výroby (BBA, Aue, NDR) v nevýbušném provedení. Praha - Tramvaje a metro. Risonanza Schumann. Da Wikipedia, l'enciclopedia libera. Descrizione[modifica | modifica sorgente] Questo fenomeno di risonanza elettromagnetica globale prende il suo nome dal fisico Winfried Otto Schumann che lo previde matematicamente nel 1952.
La risonanza di Schumann avviene poiché lo spazio tra la superficie della Terra e la ionosfera conduttiva agisce come una guida d'onda. Le dimensioni limitate della Terra fanno comportare questa guida d'onda come una cavità di risonanza per le onde elettromagnetiche nella banda ELF. La cavità è naturalmente eccitata dall'energia delle scariche dei fulmini. Le risonanze di Schumann sono osservabili nello spettro di potenza del rumore elettromagnetico naturale di fondo, come picchi separati nelle frequenze estremamente basse (ELF) attorno a 7,83 (fondamentale), 14,3, 20,8, 27,3 e 33,8 Hertz. La frequenza fondamentale delle risonanze di Schumann è un'onda stazionaria nella cavità Terra-ionosfera con una lunghezza d'onda uguale alla circonferenza della Terra.
Ley line. Ley lines /leɪ laɪnz/ are supposed alignments of numerous places of geographical and historical interest, such as ancient monuments and megaliths, natural ridge-tops and water-fords. The phrase was coined in 1921 by the amateur archaeologist Alfred Watkins, in his books Early British Trackways and The Old Straight Track. He sought to identify ancient trackways in the British landscape. Watkins later developed theories that these alignments were created for ease of overland trekking by line-of-sight navigation during neolithic times, and had persisted in the landscape over millennia.[1] Since the publication of Michell's book, the spiritualised version of the concept has been adopted by other authors and applied to landscapes in many places around the world.
Both versions of the theory have been criticised on the grounds that a random distribution of a sufficient number of points will inevitably create "alignments". Alfred Watkins and The Old Straight Track[edit] His work referred to G. L-system. L-system trees form realistic models of natural patterns Origins[edit] 'Weeds', generated using an L-system in 3D. As a biologist, Lindenmayer worked with yeast and filamentous fungi and studied the growth patterns of various types of algae, such as the blue/green bacteria Anabaena catenula.
Originally the L-systems were devised to provide a formal description of the development of such simple multicellular organisms, and to illustrate the neighbourhood relationships between plant cells. Later on, this system was extended to describe higher plants and complex branching structures. L-system structure[edit] The recursive nature of the L-system rules leads to self-similarity and thereby, fractal-like forms are easy to describe with an L-system. L-system grammars are very similar to the semi-Thue grammar (see Chomsky hierarchy). G = (V, ω, P), where The rules of the L-system grammar are applied iteratively starting from the initial state. Examples of L-systems[edit] Example 1: Algae[edit] start : A. Electromagnetic Coils - portal.groupKOS.com. The author has discovered the torus knot with a loop/twist ratio approximating the Golden ratio has a right angle relationship between its loops. This occurs only when the torus hole radius is four powers of the golden ratio smaller than the torus major radius.
Any references to prior art, presently unknown, would be appreciated. Thank you world. Flat Circular Coils Circular Coils in harmonic coupling Intel's power-transmission demonstration between two magnetically self-resonant loops. This is very new work, even for the social awareness of pop-science. The illustration depicts the prototype built and demonstrated by Intel. The frequency needed for coupling of the prototype coils illustrated was 10 megaHertz with another notch at 20 megaHertz. The current needed to establish the coupled, self-resonant one-loop pairs is low, as the resonance operates in quiescence.
See also Flat Spiral Coils Fig. 1 & 2. Monofilar Flat Spiral Coil Bifilar Flat Spiral Coil Multifilar(?) See: Dipolar Solenoidal. Yggdrasill. Yggdrasil Linux/GNU/X. NEPOMUK (framework) BITNET. Malbolge.