<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="920" height="518" title="scale"><param name="movie" value="/content/begin/cells/scale/Scale.swf" /><param name="FlashVars" value="mydate=2519" /><param name="quality" value="high" /><embed src="/content/begin/cells/scale/Scale.swf" quality="high" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="920" height="518"></embed></object> Some cells are visible to the unaided eye The smallest objects that the unaided human eye can see are about 0.1 mm long. That means that under the right conditions, you might be able to see an ameoba proteus, a human egg, and a paramecium without using magnification.
Remembering the good all days, when me and my friends were playing Doom, Mortal Kombat, Quake or War Craft on a Pentium 133 MHz computer with Sound Blaster and a 4MB video card. A lot has changed since then. Video games actually are a lot older than that we used to play in the 90s. The first video game was created in 1947 called Tennis for two and it was played on an oscilloscope like device. With the release of Apple II, Commodore 64 and the ZX Spectrum in late 70s early 80s people could afford to buy such devices and to play video games from their own home. By the mid 80s the video game industry started to evolve at a fast pace releasing games such as Zork, Battlezone and Bard’s Tale.