Video Game

Facebook Twitter
zelda-map-stitch-art-1.jpg (JPEG Image, 800x600 pixels)
Deluxe Balloon Link [Pic]
For centuries, man has been predicting the end of the world as we know it. The Mayans, Nostradamus, R.E.M. – they've all been singing the same tune. What none of them managed to predict however, was that the world would be destroyed by Call of Duty. Well, the world of video games, at least. Come on, you've been sensing it for a while. You've looked on in despair as yet another FPS is released that wants to be Black Ops. How Call of Duty Destroyed the World - Xbox 360 Feature at IGN How Call of Duty Destroyed the World - Xbox 360 Feature at IGN
6 Bizarrely Creepy Moments from the Mario Universe 6 Bizarrely Creepy Moments from the Mario Universe The Mario Bros. series is a place where hitting a floating brick with your head and expecting money to come out is considered normal. These games are classics, so we don't even stop to think about the absurdity of what goes on in them. For something to be considered creepy within that context it would have to be pretty messed up -- like, for example ... Mario Party 8 -- Bizarre Happenings in the Woods
All sizes | My Handheld & Console Collection
'The Legend of Zelda' 25th Anniversary Art Gallery [Art Longtime ComicsAlliance readers have probably noticed that we’re big fans of The Legend of Zelda. Like many of our favorite superheroes, the venerable Nintendo fantasy game franchise has been with us for most of our Generation Reeeeemix lives, as demonstrated beautifully in the Scott Pilgrim comic books and film. Even though it comes from video games and not comics, we look for ways to honor Shigeru Miyamoto and Takashi Tezuka’s Hyrule mythology whenever we can. With The Legend of Zelda celebrating its 25th anniversary this week, it seemed appropriate to curate a gallery of illustrations and other artwork inspired by these beloved games.Most impressive of these works is a massive mural that packs 25 years of Zelda into a single image. It was created by a Japanese artist calling him-or-herself AG+. 'The Legend of Zelda' 25th Anniversary Art Gallery [Art
Growing up Gamers: 50+ Years of Video Games in 4 Minutes Video games have been applauded as the entertainment of the future and dismissed as brain-ruining wastes of time. No matter how you feel about video games, it’s hard to ignore the impact they’ve had on society and technology in their relatively short existence. This short film made by four Munich university students nicely illustrates the evolution of gaming from the very first video game (even before Pong!) to the current generation of wildly interactive music-playing games. Gamers will undoubtedly notice that quite a few well-loved games are missing from the film. The students behind the project acknowledge that they could have covered more games, but with limited time and resources they used what they could. Growing up Gamers: 50+ Years of Video Games in 4 Minutes
80's games. pop-up book. on the Behance Network
In The Spotlight is a weekly showcase of art created with a particular iconic character in mind. These characters, fictional or real, are from famous literature, film, or various other forms media. What they all have in common is that they have an impact on artists and provide them with inspiration. Enjoy a new showcase every Friday! Muk and Pikachu by Truds Slowpoke by JustinRampage Spotlight: Pokemon Spotlight: Pokemon
Three Years Late, The Badass Pandora Handheld Hits The Market
Ocarina of Tetris Performance Ocarina of Tetris Performance In this great video, 21-year-old Brit Oliver Taylor shows off his mastery of the titular instrument from The Legend of Zelda: Ocarina of Time by playing "Korobeiniki", or the Russian theme music from classic puzzler Tetris, using the buttons on his GameCube controller, refusing to blink and or alter his best "like a boss" expression throughout the performance. As Taylor mentionss at the beginning, he spent his holiday break practicing the song. "If I fail my January exams, this is why," he explains. It's a small price to pay for 1:11 15 minutes of internet fame and a perfect link to include on his OKCupid profile to beguile potential mates. [Via ApolloZani]
Pac-Man Gameplay[edit] Screenshot of play area The player controls Pac-Man through a blue maze, eating pac-dots (also called pellets). When all pac-dots are eaten, Pac-Man is taken to the next stage. Between some stages one of three intermission animations plays.[22] Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. Pac-Man
antigravitygame.jpg (JPEG Image, 736x941 pixels)
General Discussion
[Suggestion]New Server Project -
Caution! Addictive Flash Games!

Caution! Addictive Flash Games!

50 most addictive Flash based games at your own risk! Do you think that only cool PC or Mac or Sony PlayStation or whose ever games can be addictive? Than you know nothing about short and simple Flash based games!
In Thanksgiving of 2008, Nintendo sold 3 games every 3 seconds—a remarkable feat for a system that started off as a playing card company. A true game-changer, Nintendo is one of the most successful and influential games on the market today, as depicted on the infographics. The development team, led by then 24-year-old Shigeru Miyamoto, saw where the gaming industry was headed and got their first. An Interesting Look at the Nintendo Co. - Online MBA An Interesting Look at the Nintendo Co. - Online MBA
How it works: Virtusphere consists of a 10-foot hollow sphere, which is placed on aspecial platform that allows the sphere to rotate freely in any direction according tothe user’s steps. A user is able to walk and run inside the sphere, viewing the virtual environment through the head-mounted display. The sensors collect and send data to the computer in real time and user’s movement is replicated within the virtual environment.The same hardware set can be used for different applications simply by switching software. Markets and applications for Virtusphere include but are not limited to:

virtusphere

virtusphere
Make: Online : Game racing cockpit in an ottoman I love this gaming cockpit that stows away in an ottoman, posted to an Australian overclocker’s forum. The builder writes: Wanted to make it fully adjustable for other people to be able to use, therefore the seat, gearstick and steering wheel all push forward and are locked down with wing nuts and pins.The dimensions are 1500mm x 500mm x 500mm. I am 180cm so fits me pretty well. I used 18mm MDF to build it.Only takes me a couple of minutes to set it up to use.
dot-com-teamfortress2-piratefortress2.jpg (JPEG Image, 1000x625 pixels) - Scaled (87%)
Today’s games are great, but they just don’t carry the same immeasurable nostalgic value as, say, Chrono Trigger, Link’s Awakening, or even Number Crunchers. Now Stockholm-based pixel artist Junkboy has hypothesized for Swedish magazine Level what it might have looked like had contemporary games—Arkham Asylum, Bioshock, Guitar Hero, Little Big Planet, Red Dead Redemption, Super Smash Bros. Brawl, Soul Calibur, and more—existed in the golden age of 8- and 16-bit gaming. The Video Games of Today Reimagined in 8 and 16 Bits
Cube 2: Sauerbraten is a free multiplayer & singleplayer first person shooter, the successor of the Cube FPS. Much like the original Cube, the aim of this game is fun, old school deathmatch gameplay and also to allow map/geometry editing to be done cooperatively in-game. The engine supporting the game is entirely original in code & design, and its code is Open Source (ZLIB license, read the docs for more on how you can use the engine). Authors, feature list and more: see the reference documentation or the wiki. Collect Edition (January 4, 2013): Download for Windows - 576 MB

Cube 2: Sauerbraten

Catch All This Pokemon Info @Komrade Kayce: i dont know, there is going to be too many cards in the game if they are going to remake a pokemon trading card game. Lets see, over 495 pokemon, and like what? atleast 2-3 variants of each pokemon and maybe like 5 of the uncommon pokemon, as well as the power ups and trainer cards. having a trading card game with all 4 generations is going to be too overwhelming and trying to collect one single rare card varient is going to take FOREVER, and also then, there were only 5 different energies, the basic ones and colorless. with the addition of the new types, shouldnt there be energies for those too? or else you are going to need alot of colorless energies. Though if they do, it would really be impressive because i also bought the trading card game when i came out and i still have it with me, though my file was erased twice, i think i have made pretty good decks with the file i had. 8/10/10 4:11am
Happy Japanese Kirby, Angry American Kirby