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L’intégration 3D dans une image 2D est fondamentale pour obtenir une bonne image, rien de pire qu’une belle modélisation et un beau rendu mal insérer dans une photo, ça gâche tout et on remarque le « fake » tout de suite. Télécharger les fichiers du tutorial ici
In May, I’m starting to work for the Blender Institute again. Besides maintenance, bug fixing, release work, etc, my big target will be modernizing the shading and render system. We haven’t worked out the exact plans, but this is roughly what I have in mind:
I used blender 2.49a and this java project( http://sites.google.com/site/gfcaprojects/openstereogram ). With these tools you too can trick people into staring at a bunch of dots. I'm just going to give you the gist for now. Stereograms need to be somewhat simple to be effective so when you're modeling your scene think simple big shapes and use depth with strong foreground and background elements. We are aiming to obtain something called a depth map.