background preloader

iCON.360 innovations

Facebook Twitter

A.I. Singularity. Wild New Design: Data Center in A Silo « Data Center Knowledge. A diagram of the design of the CLUMEQ Colossus supercomputer, from a recent presentation by Marc Parizeau of CLUMEQ.

Wild New Design: Data Center in A Silo « Data Center Knowledge

Here’s one of the most unusual data center designs we’ve seen. The CLUMEQ supercomputing center in Quebec has worked with Sun Microsystems to transform a huge silo into a data center. The cylindrical silo, which is 65 feet high and 36 feet wide with two-foot thick concrete walls, previously housed a Van de Graaf particle accelerator. When the accelerator was decommissioned, CLUMEQ decided to convert the facility into a high-performance computing (HPC) cluster known as Colossus. We first noted the development of the CLUMEQ site earlier this year when Marc Hamilton of Sun discussed its unique design, but offered scant details. The CLUMEQ Colossus cylinder features an interior “hot core” (as opposed to a hot aisle) in the center of the building and uses the outside ring of the facility as the cold air plenum.

Eliezer S. Yudkowsky. In Its Image. Define: Artificial Life. Machine Learning in Games Development. In this article, I shall outline the current perceptions of 'Machine Learning' in the games industry, some of the techniques and implementations used in current and future games, and then explain how to go about designing your very own 'Learning Agent'.

Machine Learning in Games Development

The Games Industry Machine Learning has been greeted with a certain amount of caution by games developers, and until recently, has not been used in any major games releases. Why is this -- surely there must be potential demand for games that can learn -- games that can adjust strategy to adapt to different opponents?

There are several major reasons for the lack of enthusiasm which has, for a long time, been exhibited. Another question to be asked, is just how important is it for a game to 'learn'? Many games companies are currently looking at the possibility of making games that can match the player's ability by altering tactics and strategy, rather than by improving the ability of opponents. Yuichan - Socratic Zen Conversationalist A.I. Thinking Machine 4 - StumbleUpon. Thinking Machine 4 explores the invisible, elusive nature of thought.

Thinking Machine 4 - StumbleUpon

Play chess against a transparent intelligence, its evolving thought process visible on the board before you. The artwork is an artificial intelligence program, ready to play chess with the viewer. If the viewer confronts the program, the computer's thought process is sketched on screen as it plays. A map is created from the traces of literally thousands of possible futures as the program tries to decide its best move. OpenAi - - about us. The OpenAI site is centered around an Open Source project and community involving artificial intelligence.

OpenAi - - about us

The term "Open Source" means that the source code for the project is available for free and can be used by others free of charge. Artificial Intelligence refers to the general aim of intelligent computing, making machines think and learn. The project itself is the creation of a set of tools that are considered to be models of human intelligence. These tools are intended to be integrated into programs or used stand alone for research. We're looking for this site to be: 8tracks - StumbleUpon. Fluid Simulator - StumbleUpon. Check out my blog!

Fluid Simulator - StumbleUpon

E-mail: Fluid Instructions: You can drag the fluid around with your mouse and adjust the sliders at the top to change the properties of the fluid in real-time. Please check out this video if you're having trouble figuring out what the sliders do. It requires Java to run. Check out my newest app: Grantophone! More cool demos! Please enable JavaScript to view the <a href=" powered by Disqus. About This is my implementation of the Material Point Method. For interpolation, I use the quadratic B-spline presented here: Analysis and Reduction of Quadrature Errors in the Material Point Method. Instead of integrating the density over time (which is what most of the MPM papers do), I do a density summation every frame. Material Parameters Some of these parameters are hard to explain in one or two sentences (and a couple I made up) so I'll also link you to their corresponding Wikipedia pages.

Amazing 3D immersion technology. ADIDAS IS ALL IN au Pharo à Marseille. Globe Genie - Joe McMichael. Amazing 3D immersion technology. Proceduralism.