A.I. Singularity. Wild New Design: Data Center in A Silo « Data Center Knowledge. A diagram of the design of the CLUMEQ Colossus supercomputer, from a recent presentation by Marc Parizeau of CLUMEQ. Here’s one of the most unusual data center designs we’ve seen. The CLUMEQ supercomputing center in Quebec has worked with Sun Microsystems to transform a huge silo into a data center.
The cylindrical silo, which is 65 feet high and 36 feet wide with two-foot thick concrete walls, previously housed a Van de Graaf particle accelerator. When the accelerator was decommissioned, CLUMEQ decided to convert the facility into a high-performance computing (HPC) cluster known as Colossus. We first noted the development of the CLUMEQ site earlier this year when Marc Hamilton of Sun discussed its unique design, but offered scant details. The CLUMEQ Colossus cylinder features an interior “hot core” (as opposed to a hot aisle) in the center of the building and uses the outside ring of the facility as the cold air plenum. The cooling coils and air handlers are located in the basement. Eliezer S. Yudkowsky. In Its Image. Define: Artificial Life. Machine Learning in Games Development. In this article, I shall outline the current perceptions of 'Machine Learning' in the games industry, some of the techniques and implementations used in current and future games, and then explain how to go about designing your very own 'Learning Agent'.
The Games Industry Machine Learning has been greeted with a certain amount of caution by games developers, and until recently, has not been used in any major games releases. Why is this -- surely there must be potential demand for games that can learn -- games that can adjust strategy to adapt to different opponents? There are several major reasons for the lack of enthusiasm which has, for a long time, been exhibited. Another question to be asked, is just how important is it for a game to 'learn'? Many games companies are currently looking at the possibility of making games that can match the player's ability by altering tactics and strategy, rather than by improving the ability of opponents. Varieties of Learning Creating a Learning Agent. Yuichan - Socratic Zen Conversationalist A.I. Thinking Machine 4 - StumbleUpon.
Thinking Machine 4 explores the invisible, elusive nature of thought. Play chess against a transparent intelligence, its evolving thought process visible on the board before you. The artwork is an artificial intelligence program, ready to play chess with the viewer. If the viewer confronts the program, the computer's thought process is sketched on screen as it plays. A map is created from the traces of literally thousands of possible futures as the program tries to decide its best move.
Play the game. Image Gallery View a range of still images taken from Thinking Machine 4. About the work More information about the project and answers to common questions. Credits Created by Martin Wattenberg, with Marek Walczak. About the artists Martin Wattenberg's work centers on the theme of making the invisible visible. Marek Walczak is an artist and architect who is interested in how people participate in physical and virtual spaces. OpenAi - - about us. The OpenAI site is centered around an Open Source project and community involving artificial intelligence.
The term "Open Source" means that the source code for the project is available for free and can be used by others free of charge. Artificial Intelligence refers to the general aim of intelligent computing, making machines think and learn. The project itself is the creation of a set of tools that are considered to be models of human intelligence. These tools are intended to be integrated into programs or used stand alone for research.
We're looking for this site to be: a home for the OpenAI project a place for the community to connect an information repository for AI in general a showcase for the tools The project itself is geared toward developing a specification for AI related tools. OpenAI will also provide the details of the specification online as it develops so that the community can help in it's creation by giving insight and criticism. Steady Studyin' | BrainStorm | 8tracks - StumbleUpon. Fluid Simulator - StumbleUpon. Check out my blog! E-mail: firstname.lastname@example.org Fluid Instructions: You can drag the fluid around with your mouse and adjust the sliders at the top to change the properties of the fluid in real-time. Please check out this video if you're having trouble figuring out what the sliders do.
Density - Target density for the particles. . ©2011 Grant Kot. Amazing 3D immersion technology. ADIDAS IS ALL IN au Pharo à Marseille. Globe Genie - Joe McMichael. Amazing 3D immersion technology. Proceduralism.