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@ Ignatia Webs. Bienvenido a la Asociación Internacional para el Aprendizaje Móvil.

Pedagogos

Profesor Mike Sharples - Perfiles Gente - Universitat Oberta. Profile For further information see My research concerns human-centred design of new technologies for learning.

Profesor Mike Sharples - Perfiles Gente - Universitat Oberta

It involves gaining a deep understanding of how people work, play, learn and interact as a foundation for the design of novel socio-technical systems (people in interaction with technology). I am Academic Lead at Futurelearn, and co-investigator on the Wolfson OpenScience Laboratory and Juxtalearn projects. Previous projects as Principal Investigator include Personal Inquiry to support inquiry-based learning of science topics between formal and non-formal settings, and a collaboration with Sharp Labs Europe to develop software on mobile phones for incidental language learning. Qualifications PhD, 1984, University of Edinburgh, Thesis Title: ‘Cognition, Computers and Creative Writing’.

B.Sc. Teaching Interests Teaching innovation: Production of a series of Innovating Pedagogies reports, to inform policy makers and practitioners of innovations in higher education. Research Interests. Molenet - Inicio. Access keysSearchSkip navigation What is MoLeNET?

Molenet - Inicio

The Mobile Learning Network (MoLeNET) is a unique collaborative approach to introducing and supporting mobile learning in education and training via supported shared cost mobile learning projects. The LSN MoLeNET Support and Evaluation programme provides technical and pedagogic advice and support, materials development, continuing professional development, mentoring, facilitation of peer-to-peer support, networking and resource sharing, research and evaluation. The MoLeNET initiative has funded and supported 104 projects involving approximately 40,000 learners and over 7,000 staff, in the 3 years 2007/08, 2008/09 and 2009/10.

What is Mobile Learning? Aplicaciones para la buena. Aplicaciones para la buena. Each year we host the national Apps for Good Awards to recognise the top apps created by student teams in the Apps for Good course.

Aplicaciones para la buena

We work with industry leaders to select the apps that solve a real-world problem in a new way. The judges look for apps that have a good user experience, are technically feasible and have a clearly defined market. The winning teams work with our app developer partners to have their app built professionally and launched publicly, supported by Apps for Good and our sponsors. Apps for Good Awards 2013 Winners The winners of the Apps for Good Awards 2013 solve a range of problems, from helping teens find jobs to supporting people with mental health conditions. Apps from previous years Apps for Good students have created apps that track your Oyster travel data or help you get out of bed by texting your friends. Project Noah. iPads para Educación. Aprendizaje con iPads. Implementing a learning program using iPads To ensure a successful learning program using iPads, there first needs to be a clear learning and teaching rationale for why iPads should be introduced into your school or early childhood setting.

Aprendizaje con iPads

The Supporting 1-to-1 Access: Implementation Checklist outlines the four phases for successful implementation of 1-to-1 devices: Preparing Planning Implementing and Evaluating.