Livebooks, Authors and Illustrators. Arcademic Skill Builders: Online Educational Games. IXL. California pre-K math standards. Reader Rabbit series. The Learning Company. Overview The Learning Company was co-founded in 1980 as The Learning Co. by Ann McCormick, Leslie Grimm and Frona Kahn and based in California.
The first releases focused on teaching young children math, reading and science skills. The most lucrative properties the company developed were Super Solvers, Reader Rabbit and ClueFinders. The company joined the New York Stock Exchange in 1992. In December 1995 The Learning Co. was acquired by SoftKey International. Acquisitions by The Learning Company, Inc. included: The Learning Company, Inc. and all its subsidiaries and divisions was acquired by Mattel Inc., the toy company, on May 13, 1999 and renamed Mattel Interactive. The Learning Company became a brand of Houghton Mifflin Company (now Houghton Mifflin Harcourt) in 2006 when Riverdeep merged with that company. Also Known As Mattel Interactive (from May 13, 1999 to Sep 05, 2001) The Learning Company, Inc. Trivia. Blaster Learning System. The Blaster Learning System is an educational video game series originally created by Davidson, but is now owned by Knowledge Adventure.
Titles in the series have been produced for various computer systems, video game consoles, and as stand-alone handheld units. Originally, the series simply taught mathematics, but eventually expanded to other subjects, such as language arts (reading) and science. Due to the popularity of the original Math Blaster series, Davidson introduced Reading Blaster in 1994, which also went on to become successful. A Science Blaster was introduced 1996, but did not reach the same popularity as its predecessors. Universes The game can be divided into three separate universes. Original universe In the first games, the main characters were Blasternaut, a heroic astronaut-type figure, Spot, his robot companion and Galactic Commander, a female superior officer from base.
Rave and Dr. New universe History Knowledge Adventure. In late 2004, Vivendi sold Knowledge Adventure to a group of investors interested in taking a more active management strategy, and in developing new educational software.
The company has since released new products under both the Jumpstart and Math Blaster brands.  In 2008 Knowledge Adventure Inc. was criticized for 'cramware' in their games. For some of the extra content made with the games, a subscription was required.  Educational Games – Free Online Learning Games for Kids – Knowledge Adventure.
Learnalot. Learnalot Ltd is a British limited company developing and maintaining game based learning (GBL) technologies.
Learnalot hosts and develops the 'Learnalot portal' which specialises in mathematics for 11–16 year olds. Formed in Burscough in Lancashire in 2009, the company launched its educational portal at the annual BETT show at Olympia in London in January 2011. The company mission statement says it engages young learners by fusing education with existing interests in popular culture and video games. Both resources and games feature online leaderboards which encourage competition among users by periodically awarding prizes to those with the highest scores. Resource scenarios include saving mankind from extinction by establishing a colony on Mars, re-capturing convicts who have recently escaped from the local prison and ridding a haunted house of its unwelcome guests. References External links
Next Gen. Обучающая игра. Looney Tunes Phonics. Cumulative Results Report Student: Teacher: Caryle Date/Time: 05/20/2010 10:30 AM Total Lessons Completed: 86 Current Lesson Completed: 76 Select an Individual Lesson Report: How to read this report This Cumulative Report includes 61 letter sounds that are presented separately as well as 13 other areas of instruction that appear in the lessons.
Comparative percentages are shown for all students who have ever used Looney Tunes ClickN READ Phonics since the program became available and, for school accounts, the average percentage for all students in the class. Any score that is 10% or more lower than the All Users percentage are lessons that should be repeated. The Lesson Number column is the lesson number(s) to repeat if you see a low score and not the lesson number(s) completed. For schools, the This Teacher column may be used to determine which areas your class as a whole is struggling with. Game-based learning resources for KS3 maths.