Graphics for Games
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iClone5 Features - Real-time 3D Animation
It is once again time for a prototyping challenge! The rules are the same. You are an elite programmer that wants to make something fun without spending ten years in art school learning how to draw stick figures.
Edge Scrolling Edge scrolling is used in many of the real time strategy games where the layout is usually big. This is a feature in which the user can scroll through the layout with very little effort, just by moving the mouse cursor to the edges of the viewport. This feature can be reproduce in Construct 2 by making use of the mouse object, a few system expressions and optionally a global variable to customize the scrolling speed. You can see a demo of the edge scrolling here.You may download the Construct 2 project file here. Basic edge scrolling To begin with, the mouse object should be added to the project using the insert new object dialog.
If your a newbie to C2 then this will probably be a hard task for you until you read around or post a thread asking about it. How To Do It:Basically what you have to do is use the press of something to simulate control of an object. To do this you can maybe add arrows keys on the screen of your game then add a touch event for "is touch" to the image file. On Screen Touch Controls For Button Games
3D sprites The concept As you all know Construct 2 doesn't support 3D models, so the only way to make a game seem like it's 3D is to generate images of 3D objects and use them as sprites. Where to start? First get some 3D Modeling software (I will be using Google SketchUp because it's free, and it has a warehouse where you can find finished models quickly if you're too lazy to do them yourself) I recommend you use the engineering template if you don't want to color your shadows later in Photoshop (they appear green if you use the standard template)
Retro Affect - Photoshop Animation to Sprite Sheet Helloooo readers (and fellow animators)! After a bit of searching, we couldn't seem to find a complete way to go from a framed animation in Adobe Photoshop to an ideally packed sprite sheet. Lo and behold, the RA Animation Exporter for Adobe Photoshop was born and we'd like to share it with the animating world. Download it now! From a PSD...
О 3D-моделировании - Видео игроделов - Файлы для игроделов - Создание игр, Игровые движки, Конструкторы игр
Типы заливок - CorelDRAW с нуля - Онлайн-Обоз Вы можете заполнять объекты одной из следующих заливок: Однородные цвета или оттенки серого (плашечные или составные цвета). Градиентные заливки (линейные, радиальные, конические и квадратные). Двухцветные и многоцветные узоры, содержащиеся в CorelDRAW или созданные вами Узоры в растровом формате. текстуры в формате PostScript Текстуры, создаваемые с помощью специальных алгоритмов. Независимо от используемрго вами метода прежде всего с помощью инструмента Pick Tool (Выбор), необходимо выделить объект, который вы хотите заполнить, а затем выбрать заливку.
Final Boss Blues » Pixel Tutorial Introduction If you wanna skip my lengthy introduction, part one is here. I’ve been wanting to make an “ultimate” spriting and pixel art tutorial for a long time now. There are hundreds of pixel tutorials out there on the internet; some of them are good, a few of them are great, but the vast majority of them are very, very bad. Most of these tutorials focus on the obvious: tools, terminology, shading, etc; but rarely do they dive into the theory and core concepts that really teach someone how to create good sprites. I’ve seen tutorials that read more like those old Ed Emberly “step-by-step” preschooler books, and they encourage mimicry but don’t actually teach.