Others

TwitterFacebook
Get flash to fully experience Pearltrees
http://designreboot.blogspot.com/

gausswerks: design reboot

I've redrafted this about four times now, but J. Shea's combined forum and blog output (recommended reading) have shamed me into rewriting it fresh and just getting it out there. Blog posts that are up are always better than the perfectly drafted ones that never get posted.
You press a button; a character on the television screen jumps. You press the same button again, while the on-screen character is in the air; the character jumps again.

let's talk about jumping

http://kotaku.com/5420545/lets-talk-about-jumping
http://www.rockpapershotgun.com/2009/11/30/brink-o-vision-in-game-footage-at-last/ Cryptic, gravitas-laden teasers are of little use – genuinely seeing a game in action is all that matters when it comes to trailertime. So, it’s relief to be able to show you goodly human beans just what Splash Damage’s upcoming hybrid single/multiplayer shooter Brink really looks like. This video focuses specifically on the (optional) auto-jump/climb system they call SMART.

Brink-o-Vision: In-Game Footage At Last | Rock, Paper, Shotgun

A New Economic Model For Massively Multiplayer Games - Programme

http://www.programmersheaven.com/2/Art_MultiplayerGames Over the past decade the world of computer games has grown from games that ran on an individual's computer to titles that allow thousands, or even hundreds of thousands of players to play against or with each other in virtual worlds that exist in cyberspace. The traditional revenue model for online entertainment companies has been to sell individual copies of the software and then sell add-on packs and toolkits.