Category:Turn-based strategy video games. From Wikipedia, the free encyclopedia Subcategories This category has the following 8 subcategories, out of 8 total. Pages in category "Turn-based strategy video games" The following 200 pages are in this category, out of 266 total. This list may not reflect recent changes (learn more). (previous 200) (next 200)(previous 200) (next 200) Turn-based strategy. A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real time strategy where all players play simultaneously.
Examples[edit] Chess[edit] Chess is widely considered the ultimate turn-based strategy game as it is one of the oldest and most competitive games of its kind.[1] Turn-based tactics[edit] Main article Turn-based tactics Mainstream games[edit] After a period of converting board and historic TBS games to computer games, companies began basing computer turn-based strategy games on completely original properties or concepts.
Indie games[edit] A further market trend is the rise of "Indie" TBS games (games produced by small groups, independent or only somewhat affiliated with the major elements in the computer games industry). Zatikon is an example of such a game. Open-source games[edit] Browser-based games[edit] See also[edit] References[edit] Scorched3D | An open source 3D update of Scorched Earth. Civilization V. Wiki. Civilization: Beyond Earth (Announcement) Fiche de Metacritic. Battle for Wesnoth. Category:4X video games. 4X. 4X games are a genre of strategy-based video and board games in which players control an empire and "eXplore, eXpand, eXploit, and eXterminate".
The term was first coined by Alan Emrich in his September 1993 preview of Master of Orion for Computer Gaming World. Since then, others have adopted the term to describe games of similar scope and design. Definition[edit] 4X games such as Master of Orion II let empires explore the map, expanding by founding new colonies and exploiting their resources. The term "4X" originates from a 1993 preview of Master of Orion in Computer Gaming World by Alan Emrich, in which he rated the game "XXXX" as a pun on the XXX rating for pornography. These four elements of gameplay have been described as the four phases of a 4X game session.[3] These phases often overlap with each other and vary in length depending on the game design.
Difficulties in definition[edit] Game design[edit] Research and technology[edit] One part of Freeciv's technology tree. Combat[edit]