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AddOn Studio for World of Warcraft - Home. AddOn programming tutorial/Introduction - WoWWiki - Your guide to the World of Warcraft. ← WoW AddOn Square One Edit You have to start someplace, and the traditional place to start is with "Hello, World".

AddOn programming tutorial/Introduction - WoWWiki - Your guide to the World of Warcraft

UI XML tutorial - WoWWiki - Your guide to the World of Warcraft. This is a tutorial and reference for using WoW UI XML.

UI XML tutorial - WoWWiki - Your guide to the World of Warcraft

Note: this guide assumes familiarity with XML; for a quick introduction, see XML basics. Preface. TOC format - WoWWiki - Your guide to the World of Warcraft. ← WoW AddOn This article describes the WoW TOC file format.

TOC format - WoWWiki - Your guide to the World of Warcraft

TOC file format Edit There are three main line types: lines beginning with "## " designate a .toc tag, which contains information that may be used by the client; for instance, "## Title : Waiting for Bob" communicates to the client that the addon should be called "Waiting for Bob" in the addons list, rather than simply "Bob" as its folder name would imply. The lines without this prefix specify the files that should be loaded by the client when this addon is run: in this case, the Bob.xml file in the addon's folder should be loaded before Bob.lua in the same folder. Getting started with writing AddOns - WoWWiki - Your guide to the World of Warcraft. ← WoW AddOn The idea of picking up any programming language can be daunting, and when you have to tie your program into someone else's APIs it can be nearly overwhelming.

Getting started with writing AddOns - WoWWiki - Your guide to the World of Warcraft

Creating your own AddOn will be a difficult process for novice coders, but the end satisfaction is worth it. First Steps Edit These first step detail what someone might do to get started writing AddOns for World of Warcraft for the first time. Game Development by Ellison Leão. JKO, JKA Full Source Code Released!! - Site news - Articles - Home - JKHub. This is no April Fools jokeYou heard me correctly.

JKO, JKA Full Source Code Released!! - Site news - Articles - Home - JKHub

The FULL source code for BOTH Jedi Outcast and Jedi Academy has been released. I never thought we would see this day. In the words of @eezstreet: Quote EDIT 1: This is ALL of the source code!! Update: It appears BehavEd code is actually not present, and that some encryption code was stripped. Making Games with Construct2. It's a real treat!

Making Games with Construct2

A 4 weeks course on the basics of making HTML5 games with construct 2. For those who don't know construct 2, it's a very easy to use game making tool. (You can download it for free) HTML5 is a technology compatible with desktop computers, iOS, Android, and Windows8 devices. So, in short, you'll learn to make games that everybody in the world will be able to play. [ Unity3D ] ビデオゲームの開発. Anyone Can Learn to Make a Game by Richard Hart. Maybe you've just come up with a great new idea.

Anyone Can Learn to Make a Game by Richard Hart

Perhaps you've always been curious how video games are made or wanted to learn how to make them yourself. Maybe you're feeling a little intimidated and not sure where to begin. Find out how my course has helped over 2300 students successfully learn to make games with Unity 3D and made this the most popular Unity course on Udemy! GameMaker for Windows. GameMaker: Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record time and at a fraction of the cost of conventional tools!

GameMaker for Windows

In addition to making game development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks. Key Features GameMaker: Studio Feature Comparison *Only available for approved Xbox developers. Click here for more information. ** Only available for registered Sony developers. Make Games - Making it in Indie Games: Starter Guide. Modern OpenGL resources round up. With the fundamental shift from a fixed to a programmable pipeline, finding modern style OpenGL resources can prove a bit tricky.

Modern OpenGL resources round up

Therefore I have put this page together to show a collection of useful modern GL related links, books and materials. If I missed something you believe I should add, please let me know! Tutorials, Wikis and eBooks The OpenGL wiki, probably the place you should start. Contains documentation on most of OpenGL as well as complete references for both OpenGL functions and GLSL shader programming. Specs and documentation for OpenGL. A series of 40 OpenGL tutorials including lighting, shading, normal mapping, skeletal animation and more. Actually an ebook, covers most of OpenGL Another series of OpenGL tutorials covering a range of subjects and bordering on being an ebook. A series of OpenGL tutorials for OpenGL 3.3 and higher.

Spacescape - Space Skybox Tool. Petrocket wrote: roimatola wrote:Well, now i tried it in two different computers and the file keeps arriving corrupted :S This really looks cool, i would love to give it a try..

Spacescape - Space Skybox Tool

What zip software are you using? I tried the windows 7 built-in one and winRAR, both giving me the corrupted file error. Unity Community. Unity Jump Start - Video Tutorials. APRON TUTORIALS OPENGL. APRON TUTORIALS OPENGL. OpenGL @ Lighthouse 3D - Terrain Tutorial. Multi-textured Terrain in OpenGL. Terrain Sample In this article I will demonstrate one possible way to generate multi-textured terrain using only the OpenGL rendering pipeline. This demo uses the GL_ARB_multitexture and GL_ARB_texture_env_combine OpenGL extensions to do the multi-textured blending based on the height of the vertex in the terrain.

I will also use the GL_ARB_vertex_buffer_object extension to store the terrain’s vertex information in the GPU memory for optimized rendering. I will not show how to setup an application that uses OpenGL. OpenGL:Tutorials:3D Textures. An OpenGL 3d Texturing Tutorial This tutorial is intended to demonstrate 3-dimensional texturing (not to be confused with simply texturing a 3d object) in OpenGL and familiarize the reader with its use. Familiarity with OpenGL 2D textures is assumed. Computer Science With Python and Pygame. To move beyond the simplistic shapes offered by drawing circles and rectangles, our programs need the ability to work with bitmapped graphics. Bitmapped graphics can be photos or images created and saved from a drawing program. But graphics aren't enough. Games need sound too! This chapter shows how to put graphics and sound in your game. Photo editor online / free image editing direct in your browser -

Downloads - pygame - python game development. Downloads These files available from: | Not sure what to download? Read the Installation Notes. Development versions can be found on the subversion page - including automatically built windows, and mac binaries. 1.9.1 Packages (August 6th 2009) Source. TortoiseSVN. - home of the largest java game developer community. Reiner`s Tilesets. JUNG - Java Universal Network/Graph Framework. OpenGL Texture Tutorial. OpenGL Texture Tutorial home: e-mail: Texture Mapping Gregory Pierce in an e-mail requested information on texture mapping... here ya go!

Nowadays, textures are pretty much standard as far as games go. OpenGL was designed with this in mind. Unlike the cruel and unusual DirectX API, creating textures is not a form of cruel and unusual punishment. Texture Names To start things off, we first need a texture name. GLuint texture; // allocate a texture name glGenTextures( 1, &texture ); Now that we have our texture name, we can switch between different textures we want using the function glBindTxeture. OpenGL Video Tutorial - Lighting.