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AddOn Studio for World of Warcraft - Home. AddOn programming tutorial/Introduction - WoWWiki - Your guide to the World of Warcraft. ← WoW AddOn Square One Edit You have to start someplace, and the traditional place to start is with "Hello, World".

AddOn programming tutorial/Introduction - WoWWiki - Your guide to the World of Warcraft

UI XML tutorial - WoWWiki - Your guide to the World of Warcraft. This is a tutorial and reference for using WoW UI XML.

UI XML tutorial - WoWWiki - Your guide to the World of Warcraft

Note: this guide assumes familiarity with XML; for a quick introduction, see XML basics. Preface Edit As a bit of a primer for this guide, here is a short list of XML element types, to give some perspective as you work through the next sections. See: XML types, XML attributes and XML elements, later for a more complete list of WoW UI XML references. Example Types Edit These are usually first in the XML file.

TOC format - WoWWiki - Your guide to the World of Warcraft. ← WoW AddOn This article describes the WoW TOC file format.

TOC format - WoWWiki - Your guide to the World of Warcraft

TOC file format Edit There are three main line types: lines beginning with "## " designate a .toc tag, which contains information that may be used by the client; for instance, "## Title : Waiting for Bob" communicates to the client that the addon should be called "Waiting for Bob" in the addons list, rather than simply "Bob" as its folder name would imply.

The lines without this prefix specify the files that should be loaded by the client when this addon is run: in this case, the Bob.xml file in the addon's folder should be loaded before Bob.lua in the same folder. Getting started with writing AddOns - WoWWiki - Your guide to the World of Warcraft. ← WoW AddOn The idea of picking up any programming language can be daunting, and when you have to tie your program into someone else's APIs it can be nearly overwhelming.

Getting started with writing AddOns - WoWWiki - Your guide to the World of Warcraft

Creating your own AddOn will be a difficult process for novice coders, but the end satisfaction is worth it. First Steps Edit These first step detail what someone might do to get started writing AddOns for World of Warcraft for the first time. Game Development by Ellison Leão. JKO, JKA Full Source Code Released!! - Site news - Articles - Home - JKHub. Making Games with Construct2. It's a real treat!

Making Games with Construct2

A 4 weeks course on the basics of making HTML5 games with construct 2. For those who don't know construct 2, it's a very easy to use game making tool. (You can download it for free) HTML5 is a technology compatible with desktop computers, iOS, Android, and Windows8 devices. So, in short, you'll learn to make games that everybody in the world will be able to play. It's free, and it's designed to work on the free version of Construct2.

This course will be LIVE every saturday evening (GMT+1) during 4 weeks. You'll see Yann or Kyatric using Construct 2 directly on screenyou'll hear one of us liveyou'll be able to directly ask us any questionif you miss the session, don't worry, the session will be recorded (on twitch and then uploaded on youtube) and directly replayable. [ Unity3D ] ビデオゲームの開発. Anyone Can Learn to Make a Game by Richard Hart. Maybe you've just come up with a great new idea.

Anyone Can Learn to Make a Game by Richard Hart

Perhaps you've always been curious how video games are made or wanted to learn how to make them yourself. Maybe you're feeling a little intimidated and not sure where to begin. Find out how my course has helped over 2300 students successfully learn to make games with Unity 3D and made this the most popular Unity course on Udemy! Imagine being able to take your game ideas and make them a reality.

Picture your games bringing joy and entertainment into the lives of people from around the world. What would it be like to have your games running on over 1 billion mobile devices? Hi, I'm Richard Hart. GameMaker for Windows. GameMaker: Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record time and at a fraction of the cost of conventional tools!

GameMaker for Windows

In addition to making game development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks. Key Features GameMaker: Studio Feature Comparison *Only available for approved Xbox developers. Click here for more information. ** Only available for registered Sony developers. *** Mac & Ubuntu export modules are currently bundled with all new purchases of GameMaker: Studio Professional at its higher price of $149.99. Make Games - Making it in Indie Games: Starter Guide.

Modern OpenGL resources round up. With the fundamental shift from a fixed to a programmable pipeline, finding modern style OpenGL resources can prove a bit tricky.

Modern OpenGL resources round up

Therefore I have put this page together to show a collection of useful modern GL related links, books and materials. If I missed something you believe I should add, please let me know! Tutorials, Wikis and eBooks The OpenGL wiki, probably the place you should start. Contains documentation on most of OpenGL as well as complete references for both OpenGL functions and GLSL shader programming. Specs and documentation for OpenGL. A series of 40 OpenGL tutorials including lighting, shading, normal mapping, skeletal animation and more. Actually an ebook, covers most of OpenGL Another series of OpenGL tutorials covering a range of subjects and bordering on being an ebook. Spacescape - Space Skybox Tool. Petrocket wrote: roimatola wrote:Well, now i tried it in two different computers and the file keeps arriving corrupted :S This really looks cool, i would love to give it a try..

Spacescape - Space Skybox Tool

What zip software are you using? I tried the windows 7 built-in one and winRAR, both giving me the corrupted file error. hrm, I used Vista's built in zip creator. Unity Community. Unity Jump Start - Video Tutorials. APRON TUTORIALS OPENGL. APRON TUTORIALS OPENGL.

OpenGL @ Lighthouse 3D - Terrain Tutorial. Multi-textured Terrain in OpenGL. Terrain Sample In this article I will demonstrate one possible way to generate multi-textured terrain using only the OpenGL rendering pipeline.

Multi-textured Terrain in OpenGL

This demo uses the GL_ARB_multitexture and GL_ARB_texture_env_combine OpenGL extensions to do the multi-textured blending based on the height of the vertex in the terrain. I will also use the GL_ARB_vertex_buffer_object extension to store the terrain’s vertex information in the GPU memory for optimized rendering. OpenGL:Tutorials:3D Textures. Computer Science With Python and Pygame. To move beyond the simplistic shapes offered by drawing circles and rectangles, our programs need the ability to work with bitmapped graphics. Bitmapped graphics can be photos or images created and saved from a drawing program. But graphics aren't enough. Games need sound too! This chapter shows how to put graphics and sound in your game. 12.1 Storing The Program in a Folder The programs we've made so far only involve one file. 12.2 Setting a Background Image. Photo editor online / free image editing direct in your browser - Downloads - pygame - python game development. TortoiseSVN. - home of the largest java game developer community. Reiner`s Tilesets. JUNG - Java Universal Network/Graph Framework. OpenGL Texture Tutorial. OpenGL Texture Tutorial home: e-mail: Texture Mapping Gregory Pierce in an e-mail requested information on texture mapping... here ya go! Nowadays, textures are pretty much standard as far as games go.

OpenGL was designed with this in mind. Unlike the cruel and unusual DirectX API, creating textures is not a form of cruel and unusual punishment. Texture Names. OpenGL Video Tutorial - Lighting. Lighting in OpenGL One way we can make our scenes look cooler is by adding light to them. In this lesson, we're going to scrap the scene from our previous lessons and make a new one. We'll make a box-shaped object, with the top and bottom removed. Look at the source code. The first new thing is the call to glEnable(GL_LIGHTING) in initRendering. Now, go to the drawScene function.