Game Development by Ellison Leão. JKO, JKA Full Source Code Released!! - Site news - Articles - Home - JKHub. This is no April Fools jokeYou heard me correctly.
The FULL source code for BOTH Jedi Outcast and Jedi Academy has been released. Making Games with Construct2. It's a real treat!
A 4 weeks course on the basics of making HTML5 games with construct 2. For those who don't know construct 2, it's a very easy to use game making tool. (You can download it for free) HTML5 is a technology compatible with desktop computers, iOS, Android, and Windows8 devices. So, in short, you'll learn to make games that everybody in the world will be able to play. It's free, and it's designed to work on the free version of Construct2. This course will be LIVE every saturday evening (GMT+1) during 4 weeks. You'll see Yann or Kyatric using Construct 2 directly on screenyou'll hear one of us liveyou'll be able to directly ask us any questionif you miss the session, don't worry, the session will be recorded (on twitch and then uploaded on youtube) and directly replayable. [ Unity3D ] ビデオゲームの開発. Anyone Can Learn to Make a Game by Richard Hart. Maybe you've just come up with a great new idea.
Perhaps you've always been curious how video games are made or wanted to learn how to make them yourself. Maybe you're feeling a little intimidated and not sure where to begin. Find out how my course has helped over 2300 students successfully learn to make games with Unity 3D and made this the most popular Unity course on Udemy! Imagine being able to take your game ideas and make them a reality. Picture your games bringing joy and entertainment into the lives of people from around the world. What would it be like to have your games running on over 1 billion mobile devices?
GameMaker for Windows. GameMaker: Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record time and at a fraction of the cost of conventional tools!
In addition to making game development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks. Key Features GameMaker: Studio Feature Comparison. Make Games - Making it in Indie Games: Starter Guide. Modern OpenGL resources round up. With the fundamental shift from a fixed to a programmable pipeline, finding modern style OpenGL resources can prove a bit tricky.
Therefore I have put this page together to show a collection of useful modern GL related links, books and materials. If I missed something you believe I should add, please let me know! Tutorials, Wikis and eBooks The OpenGL wiki, probably the place you should start. Spacescape - Space Skybox Tool. Petrocket wrote: roimatola wrote:Well, now i tried it in two different computers and the file keeps arriving corrupted :S This really looks cool, i would love to give it a try..
What zip software are you using? I tried the windows 7 built-in one and winRAR, both giving me the corrupted file error. Unity Community. Unity Jump Start - Video Tutorials. APRON TUTORIALS OPENGL. APRON TUTORIALS OPENGL. OpenGL @ Lighthouse 3D - Terrain Tutorial. Multi-textured Terrain in OpenGL. Terrain Sample In this article I will demonstrate one possible way to generate multi-textured terrain using only the OpenGL rendering pipeline.
This demo uses the GL_ARB_multitexture and GL_ARB_texture_env_combine OpenGL extensions to do the multi-textured blending based on the height of the vertex in the terrain. I will also use the GL_ARB_vertex_buffer_object extension to store the terrain’s vertex information in the GPU memory for optimized rendering. OpenGL:Tutorials:3D Textures. An OpenGL 3d Texturing Tutorial This tutorial is intended to demonstrate 3-dimensional texturing (not to be confused with simply texturing a 3d object) in OpenGL and familiarize the reader with its use.
Familiarity with OpenGL 2D textures is assumed. The provided example was developed on Visual Studio .NET under Windows XP Professional. Questions and comments welcome, flames should be sent to /dev/null. Though three dimensional texturing has been adopted into the OpenGL 1.2 specification by the ARB, at the time of this writing it is still necessary to the use extension header files available at glxext.h is for X, wglext.h is for Windows, glext.h is for all operating systems. Computer Science With Python and Pygame. To move beyond the simplistic shapes offered by drawing circles and rectangles, our programs need the ability to work with bitmapped graphics.
Bitmapped graphics can be photos or images created and saved from a drawing program. Cs.simpson.edu/files/CS_Intro_Book.pdf. Photo editor online / free image editing direct in your browser - Pixlr.com. Downloads - pygame - python game development. Downloads These files available from: | Not sure what to download? Read the Installation Notes. Development versions can be found on the subversion page - including automatically built windows, and mac binaries. TortoiseSVN. Java-Gaming.org - home of the largest java game developer community. Reiner`s Tilesets. JUNG - Java Universal Network/Graph Framework. OpenGL Texture Tutorial. OpenGL Texture Tutorial home: e-mail: firstname.lastname@example.org Texture Mapping Gregory Pierce in an e-mail requested information on texture mapping... here ya go!
Nowadays, textures are pretty much standard as far as games go. OpenGL was designed with this in mind. Unlike the cruel and unusual DirectX API, creating textures is not a form of cruel and unusual punishment. Texture Names To start things off, we first need a texture name. GLuint texture; // allocate a texture name glGenTextures( 1, &texture ); Now that we have our texture name, we can switch between different textures we want using the function glBindTxeture. OpenGL Video Tutorial - Lighting. Lighting in OpenGL One way we can make our scenes look cooler is by adding light to them.
In this lesson, we're going to scrap the scene from our previous lessons and make a new one. We'll make a box-shaped object, with the top and bottom removed. Look at the source code. The first new thing is the call to glEnable(GL_LIGHTING) in initRendering.