Game development

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This is no April Fools jokeYou heard me correctly. The FULL source code for BOTH Jedi Outcast and Jedi Academy has been released. I never thought we would see this day. In the words of @eezstreet: Quote JKO, JKA Full Source Code Released!! - Site news - Articles - Home - JKHub JKO, JKA Full Source Code Released!! - Site news - Articles - Home - JKHub
Making Games with Construct2 Making Games with Construct2 It's a real treat! A 4 weeks course on the basics of making HTML5 games with construct 2. For those who don't know construct 2, it's a very easy to use game making tool. (You can download it for free) HTML5 is a technology compatible with desktop computers, iOS, Android, and Windows8 devices. So, in short, you'll learn to make games that everybody in the world will be able to play.
[ Unity3D ] ビデオゲームの開発 Hi I'm Jesse Etzler a video game developer from Minnesota with a bachelors degree in computer science and game design .I've been developing video games for about 9+ years now. Also have worked for Activision Minneapolis. I love to create creepy and unique video games that are different from what everyone else is doing. [ Unity3D ] ビデオゲームの開発
Maybe you've just come up with a great new idea. Perhaps you've always been curious how video games are made or wanted to learn how to make them yourself. Maybe you're feeling a little intimidated and not sure where to begin. Find out how my course has helped over 2300 students successfully learn to make games with Unity 3D and made this the most popular Unity course on Udemy! Anyone Can Learn to Make a Game by Richard Hart Anyone Can Learn to Make a Game by Richard Hart
Make Games - Making it in Indie Games: Starter Guide Every now and then someone will ask me for advice on making it as a professional indie game developer. First, it’s a huge honor to be asked that. So I want to say “Thank you!” Make Games - Making it in Indie Games: Starter Guide
Modern OpenGL resources round up Modern OpenGL resources round up With the fundamental shift from a fixed to a programmable pipeline, finding modern style OpenGL resources can prove a bit tricky. Therefore I have put this page together to show a collection of useful modern GL related links, books and materials. If I missed something you believe I should add, please let me know! Tutorials, Wikis and eBooks
petrocket wrote: roimatola wrote:Well, now i tried it in two different computers and the file keeps arriving corrupted :S This really looks cool, i would love to give it a try.. What zip software are you using? I tried the windows 7 built-in one and winRAR, both giving me the corrupted file error. Ogre Forums • View topic - Spacescape - Space Skybox Tool Ogre Forums • View topic - Spacescape - Space Skybox Tool
Unity Jump Start - Video Tutorials
APRON TUTORIALS OPENGL
APRON TUTORIALS OPENGL
OpenGL @ Lighthouse 3D - Terrain Tutorial
Multi-textured Terrain in OpenGL | 3D Game Engine Programming Terrain Sample In this article I will demonstrate one possible way to generate multi-textured terrain using only the OpenGL rendering pipeline. This demo uses the GL_ARB_multitexture and GL_ARB_texture_env_combine OpenGL extensions to do the multi-textured blending based on the height of the vertex in the terrain. I will also use the GL_ARB_vertex_buffer_object extension to store the terrain’s vertex information in the GPU memory for optimized rendering. I will not show how to setup an application that uses OpenGL. If you would like to review how to setup an OpenGL application you can refer to my previous article titled “Introduction to OpenGL for Game Programmers“. Multi-textured Terrain in OpenGL | 3D Game Engine Programming
An OpenGL 3d Texturing Tutorial This tutorial is intended to demonstrate 3-dimensional texturing (not to be confused with simply texturing a 3d object) in OpenGL and familiarize the reader with its use. Familiarity with OpenGL 2D textures is assumed. OpenGL:Tutorials:3D Textures OpenGL:Tutorials:3D Textures
Computer Science With Python and Pygame Computer Science With Python and Pygame To move beyond the simplistic shapes offered by drawing circles and rectangles, our programs need the ability to work with bitmapped graphics. Bitmapped graphics can be photos or images created and saved from a drawing program. But graphics aren't enough. Games need sound too!
cs.simpson.edu/files/CS_Intro_Book.pdf
Downloads - pygame - python game development Downloads These files available from: ftp://pygame.org/pub/pygame | http://pygame.org/ftp Not sure what to download? Read the Installation Notes. Development versions can be found on the subversion page - including automatically built windows, and mac binaries. 1.9.1 Packages (August 6th 2009) Source

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Windows 8 has a new feature where the Aero colors can be automatically adjusted according to the selected wallpaper. This seems to be a nice feature, and there's even a tool available that offers that feature for Windows 7: Aura. But there are some things about Aura that bother me, so I hacked together my own tool which offers that feature.
Java-Gaming.org - home of the largest java game developer community
Reiner`s Tilesets New 3D mesh – Keyboard Here comes the promised keyboard. It`s in 3D graphics, Misc New 3D mesh – Joypad Here comes a joypad. A keyboard is also at its way.
JUNG - Java Universal Network/Graph Framework Java Universal Network/Graph Framework JUNG — the Java Universal Network/Graph Framework--is a software library that provides a common and extendible language for the modeling, analysis, and visualization of data that can be represented as a graph or network. It is written in Java, which allows JUNG-based applications to make use of the extensive built-in capabilities of the Java API, as well as those of other existing third-party Java libraries. The JUNG architecture is designed to support a variety of representations of entities and their relations, such as directed and undirected graphs, multi-modal graphs, graphs with parallel edges, and hypergraphs. It provides a mechanism for annotating graphs, entities, and relations with metadata.
OpenGL Texture Tutorial
OpenGL Video Tutorial - Lighting