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(C) 2011 Mike Saunders and MikeOS Developers This document shows you how to write and build your first operating system in x86 assembly language. It explains what you need, the fundamentals of the PC boot process and assembly language, and how to take it further. The resulting OS will be very small (fitting into a bootloader) and have very few features, but it's a starting point for you to explore further. After you have read the guide, see the MikeOS project for a bigger x86 assembly language OS that you can explore to expand your skills. Requirements

How to write a simple operating system in assembly language

http://mikeos.berlios.de/write-your-own-os.html

6.-Paging

http://www.jamesmolloy.co.uk/tutorial_html/6.-Paging.html In this chapter we're going to enable paging. Paging serves a twofold purpose - memory protection, and virtual memory (the two being almost inextricably interlinked). 6.1.
VESA BIOS Extensions ( VBE ) is a VESA standard, currently at version 3, that defines the interface that can be used by software to access compliant video boards at high resolutions and bit depths. This is opposed to the "traditional" int 10h BIOS calls, which are limited to resolutions of 640×480 pixels with 16 color (4-bit) depth or less. VBE is made available through the video card's BIOS , which installs during boot up some interrupt vectors that point to itself. Most newer cards implement the more capable VBE 3.0 standard. Older versions of VBE provide only a real mode interface, which cannot be used without a significant performance penalty from within protected mode operating systems. http://en.wikipedia.org/wiki/VESA_BIOS_Extensions

VESA BIOS Extensions

What's Left What you do next to your kernel is completely up to you. The next thing you should think of writing is a memory manager. http://www.osdever.net/bkerndev/Docs/whatsleft.htm

Bran's Kernel Development Tutorial: The Keyboard

From Open Watcom This article aims to present an overview of the VGA (Video Graphics Array) graphics chip architecture from the programmer's perspective and provide links to detailed VGA documentation. Relevance

VGA Fundamentals - Open Watcom

http://www.openwatcom.org/index.php/VGA_Fundamentals

Journey To The Protected Land

Protected....Wha? Protected mode is essentially a step up from real mode. Now, why in the world would you want something more than real mode? http://wiki.osdev.org/Journey_To_The_Protected_Land
The previous post explained how computers boot up right up to the point where the boot loader, after stuffing the kernel image into memory, is about to jump into the kernel entry point. This last post about booting takes a look at the guts of the kernel to see how an operating system starts life. Since I have an empirical bent I’ll link heavily to the sources for Linux kernel 2.6.25.6 at the Linux Cross Reference . The sources are very readable if you are familiar with C-like syntax; even if you miss some details you can get the gist of what’s happening.

The Kernel Boot Process

http://duartes.org/gustavo/blog/post/kernel-boot-process
Go to the first , previous , next , last section, table of contents . First, you need to have GRUB itself properly installed on your system, (see section How to obtain and build GRUB ) either from the source tarball, or as a package for your OS. To use GRUB, you need to install it on your drive. There are two ways of doing that - either using the utility @command{grub-install} (see section Invoking grub-install ) on a UNIX-like OS, or by using the native Stage 2. http://www.linuxselfhelp.com/gnu/grub/html_chapter/grub_3.html

GRUB Manual - Installation

Multiboot Specification version 0.6.96

http://www.gnu.org/software/grub/manual/multiboot/multiboot.html#multiboot_002eh Multiboot Specification This file documents Multiboot Specification, the proposal for the boot sequence standard. This edition documents version 0.6.96. Copyright © 1995,96 Bryan Ford <baford@cs.utah.edu> Copyright © 1995,96 Erich Stefan Boleyn <erich@uruk.org> Copyright © 1999,2000,2001,2002,2005,2006,2009 Free Software Foundation, Inc.
Troubleshooters.Com , T.C Linux Library and Grub Grotto Present Grub From the Ground Up Copyright (C) 2005 by Steve Litt , All rights reserved. http://www.troubleshooters.com/linux/grub/grub.htm

Grub From the Ground Up

Bare Bones

In this tutorial we will compile a simple C kernel and boot it. WAIT! Have you read Getting Started , Beginner Mistakes , and some of the related OS theory ? Preface This tutorial assumes you have a compiler / assembler / linker toolchain capable of handling ELF files. On a Windows machine, you are strongly encouraged to set up a GCC Cross-Compiler , as it removes all the various toolchain-specific issues you might have ("PE operation on a non-PE file", "unsupported file format", and a number of others).