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Cinema 4D

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Majin Buu Sculpting cinema 4d R14 - cinema 4d. Prometheus holographic navigation tutorial. After Effects and Cinema 4D Training. 99 bài tập Cinema4D. Cinema 4D R11 AR3 GI Tutorial by Michael Vance Part 1 of 3. Diving right into the GI General Illumination render settings, users select a GI mode (from the dropdown menu shown above), a Diffuse Depth, Primary and Secondary Intensity, and Gamma correction if desired. I'll return to the GI modes after a quick discussion about the other options found here in the general settings page of the render settings, since Diffuse Depth and Gamma are particularly useful settings to start with.

Diffuse Depth: The number of surfaces rays will test. In the real world, light rays emit from a heated surface and travel in all directions, diffusing in intensity following the inverse square rule. For every doubling of the distance traveled, a contact surface will receive a quarter of the illumination. Samples called stochastic rays are sent outward from surfaces into the scene to find surfaces that emit either direct or GI reflected light. Cinema 4D Tutorial - Low Poly Techniques for Cinema 4D. Cinema 4D And After Effects Training, Tutorials, and Plugins for Motion Graphic Designers. Congratulations to Michael Rinnan for winning the Five Second Project for March.

His entry had a great concept and was outfitted with excellent lighting, atmosphere, camera movements and sound design. We wanted to know a little bit more about Michael’s entry, so we asked him a few questions regarding his workflow and the process for creating his winning piece. Where do you work? What is your title? I am a 3D generalist at NFL films in Mt. How did you come up with your concept for the Bright Lights Five Second Project? For my concept, my goal was to come up with a quick story I could tell in 5 seconds. What was the most challenging thing about your project? The most challenging part of this project was honestly the lighting. Tell us a little about how you achieved the zolly (push-pull zoom) effect. To achieve the zolly, I initially mapped out the motion of the motorcycles with a spline and then dropped a camera onto that motion path. What renderer was used? Tutorials | 4D Frog.