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Early Startup Time Wasters. A major difference between launching a brand new startup and working on one that’s a year or two old is quality of shot selection.

Early Startup Time Wasters

Every day begins with 1,000 doors in front of you: which door do you go through to make the most progress? Shot selection is choosing what to focus on at the expense of other forgone opportunities. It’s one of the most critical skills in running a startup. As a company matures, it should be normal (ideally) for judgment to improve and shot selection to get a lot better, resulting in less wasted time and more forward momentum. This can be driven by many things. Looking back on the first six months of my own startup, I’m embarrassed by how terrible my shot selection was.

I wish I had never spent time on: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. It’s easy to criticize with the benefit of hindsight, but I believe most of these mistakes were avoidable at the time. Home ↑ UI-First Software Development. We're currently in the midst of building the new web property I alluded to in a previous post.

UI-First Software Development

Before I write a single line of code, I want to have a pretty clear idea of what the user interface will look like first. I'm in complete agreement with Rick Schaut here: When you're working on end-user software, and it doesn't matter if you're working on a web app, adding a feature to an existing application, or working on a plug-in for some other application, you need to design the UI first. This is hard for a couple of reasons. The first is that most programmers, particularly those who've been trained through University-level computer science courses, learned how to program by first writing code that was intended to be run via the command line. 10 Usability Lessons from Steve Krug’s Don’t Make Me Think. Steve Krug’s “Don’t Make Me Think” Many people in the usability community regard Steve Krug’s book Don’t Make Me Think: A Common Sense Approach to Web Usability, 2nd Edition as the laypersons usability bible.

10 Usability Lessons from Steve Krug’s Don’t Make Me Think

This book explains briefly and concisely everything one needs to know about getting started with web usability. For more advanced users, it’s a great refresher course. UX Booth has been open for more than half a year now, and when we started I was always regarded as the layperson of the group. I highly recommend picking up a copy if you get a chance, but here are some things to think about in the meantime. The Lessons Usability Means…Usability means making sure something works well, and that a person of average ability or experience can use it for its intended purpose without getting hopelessly frustrated.Web applications should explain themselves.As far as humanly possible, when I look at a web page it should be self-evident. What are your words of wisdom? Online Education. Tableau Desktop.

Business without Borders. Kelli.:.Anderson. Startup_toolkit_info.png (PNG Image, 1200x6400 pixels) Cacoo - Create diagrams online Real time collaboration. App Sketcher - Web Wireframes and Prototypes ASAP. Website Prototyping - JustProto - Prototype your world! Website wireframes: Mockingbird. Future of Wireframing - HotGloo - Online Prototyping. Napkee - make your mockups come alive.